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106 lines
3.5 KiB
106 lines
3.5 KiB
15 years ago
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//========================================================================
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//
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// SplashFont.h
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//
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//========================================================================
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#ifndef SPLASHFONT_H
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#define SPLASHFONT_H
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#include <aconf.h>
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#ifdef USE_GCC_PRAGMAS
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#pragma interface
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#endif
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#include "gtypes.h"
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#include "SplashTypes.h"
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#include "SplashClip.h"
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struct SplashGlyphBitmap;
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struct SplashFontCacheTag;
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class SplashFontFile;
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class SplashPath;
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//------------------------------------------------------------------------
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// Fractional positioning uses this many bits to the right of the
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// decimal points.
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#define splashFontFractionBits 2
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#define splashFontFraction (1 << splashFontFractionBits)
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#define splashFontFractionMul \
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((SplashCoord)1 / (SplashCoord)splashFontFraction)
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//------------------------------------------------------------------------
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// SplashFont
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//------------------------------------------------------------------------
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class SplashFont {
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public:
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SplashFont(SplashFontFile *fontFileA, SplashCoord *matA,
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SplashCoord *textMatA, GBool aaA);
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// This must be called after the constructor, so that the subclass
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// constructor has a chance to compute the bbox.
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void initCache();
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virtual ~SplashFont();
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SplashFontFile *getFontFile() { return fontFile; }
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// Return true if <this> matches the specified font file and matrix.
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GBool matches(SplashFontFile *fontFileA, SplashCoord *matA,
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SplashCoord *textMatA) {
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return fontFileA == fontFile &&
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matA[0] == mat[0] && matA[1] == mat[1] &&
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matA[2] == mat[2] && matA[3] == mat[3] &&
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textMatA[0] == textMat[0] && textMatA[1] == textMat[1] &&
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textMatA[2] == textMat[2] && textMatA[3] == textMat[3];
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}
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// Get a glyph - this does a cache lookup first, and if not found,
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// creates a new bitmap and adds it to the cache. The <xFrac> and
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// <yFrac> values are splashFontFractionBits bits each, representing
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// the numerators of fractions in [0, 1), where the denominator is
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// splashFontFraction = 1 << splashFontFractionBits. Subclasses
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// should override this to zero out xFrac and/or yFrac if they don't
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// support fractional coordinates.
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virtual GBool getGlyph(int c, int xFrac, int yFrac,
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SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes);
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// Rasterize a glyph. The <xFrac> and <yFrac> values are the same
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// as described for getGlyph.
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virtual GBool makeGlyph(int c, int xFrac, int yFrac,
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SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes) = 0;
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// Return the path for a glyph.
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virtual SplashPath *getGlyphPath(int c) = 0;
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// Return the font transform matrix.
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SplashCoord *getMatrix() { return mat; }
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// Return the glyph bounding box.
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void getBBox(int *xMinA, int *yMinA, int *xMaxA, int *yMaxA)
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{ *xMinA = xMin; *yMinA = yMin; *xMaxA = xMax; *yMaxA = yMax; }
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protected:
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SplashFontFile *fontFile;
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SplashCoord mat[4]; // font transform matrix
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// (text space -> device space)
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SplashCoord textMat[4]; // text transform matrix
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// (text space -> user space)
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GBool aa; // anti-aliasing
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int xMin, yMin, xMax, yMax; // glyph bounding box
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Guchar *cache; // glyph bitmap cache
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SplashFontCacheTag * // cache tags
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cacheTags;
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int glyphW, glyphH; // size of glyph bitmaps
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int glyphSize; // size of glyph bitmaps, in bytes
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int cacheSets; // number of sets in cache
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int cacheAssoc; // cache associativity (glyphs per set)
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};
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#endif
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