Bring up, down, top, and bottom icons into XDG compliance

pull/1/head
Timothy Pearson 10 years ago
parent 9d92ddd4eb
commit bf0e4d08fa

@ -298,13 +298,13 @@ KGVPart::KGVPart( TQWidget* parentWidget, const char*,
TDEShortcut readUpShort = TDEStdAccel::shortcut( TDEStdAccel::Prior );
readUpShort.append( KKey( SHIFT+Key_Space ) );
_readUp = new TDEAction( i18n( "Read Up" ), "up",
_readUp = new TDEAction( i18n( "Read Up" ), "go-up",
readUpShort, this, TQT_SLOT( slotReadUp() ),
actionCollection(), "readUp" );
TDEShortcut readDownShort = TDEStdAccel::shortcut( TDEStdAccel::Next );
readDownShort.append( KKey( Key_Space ) );
_readDown = new TDEAction( i18n( "Read Down" ), "down",
_readDown = new TDEAction( i18n( "Read Down" ), "go-down",
readDownShort, this, TQT_SLOT( slotReadDown() ),
actionCollection(), "readDown" );

@ -71,7 +71,7 @@ PMLibraryBrowserViewWidget::PMLibraryBrowserViewWidget( TQWidget* parent, const
TQHBoxLayout* hl = new TQHBoxLayout( vl );
m_pUpButton = new TQPushButton( this );
m_pUpButton->setPixmap( SmallIcon( "up" ) );
m_pUpButton->setPixmap( SmallIcon( "go-up" ) );
m_pNewSubLibraryButton = new TQPushButton( this );
m_pNewSubLibraryButton->setPixmap( SmallIcon( "folder_new" ) );
m_pNewObjectButton = new TQPushButton( this );

@ -263,8 +263,8 @@ KViewPart::KViewPart(TQWidget *parentWidget, const char *widgetName, TQObject *p
gotoAct = KStdAction::gotoPage(this, TQT_SLOT(goToPage()), actionCollection());
gotoAct->setShortcut("CTRL+G");
readUpAct = new TDEAction(i18n("Read Up Document"), "up", SHIFT+Key_Space, this, TQT_SLOT(mp_readUp()), actionCollection(), "go_read_up");
readDownAct = new TDEAction(i18n("Read Down Document"), "down", Key_Space, this, TQT_SLOT(mp_readDown()), actionCollection(), "go_read_down");
readUpAct = new TDEAction(i18n("Read Up Document"), "go-up", SHIFT+Key_Space, this, TQT_SLOT(mp_readUp()), actionCollection(), "go_read_up");
readDownAct = new TDEAction(i18n("Read Down Document"), "go-down", Key_Space, this, TQT_SLOT(mp_readDown()), actionCollection(), "go_read_down");
printAction = KStdAction::print(this, TQT_SLOT(slotPrint()), actionCollection());

Loading…
Cancel
Save