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166 lines
4.3 KiB
166 lines
4.3 KiB
//========================================================================
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//
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// SplashState.cpp
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//
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//========================================================================
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#include <aconf.h>
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#ifdef USE_GCC_PRAGMAS
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#pragma implementation
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#endif
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#include <string.h>
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#include "gmem.h"
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#include "SplashPattern.h"
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#include "SplashScreen.h"
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#include "SplashClip.h"
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#include "SplashBitmap.h"
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#include "SplashState.h"
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//------------------------------------------------------------------------
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// SplashState
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//------------------------------------------------------------------------
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// number of components in each color mode
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int splashColorModeNComps[] = {
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1, 1, 3, 3, 4
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};
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SplashState::SplashState(int width, int height, GBool vectorAntialias,
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SplashScreenParams *screenParams) {
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SplashColor color;
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matrix[0] = 1; matrix[1] = 0;
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matrix[2] = 0; matrix[3] = 1;
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matrix[4] = 0; matrix[5] = 0;
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memset(&color, 0, sizeof(SplashColor));
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strokePattern = new SplashSolidColor(color);
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fillPattern = new SplashSolidColor(color);
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screen = new SplashScreen(screenParams);
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blendFunc = NULL;
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strokeAlpha = 1;
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fillAlpha = 1;
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lineWidth = 0;
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lineCap = splashLineCapButt;
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lineJoin = splashLineJoinMiter;
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miterLimit = 10;
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flatness = 1;
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lineDash = NULL;
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lineDashLength = 0;
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lineDashPhase = 0;
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strokeAdjust = gFalse;
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clip = new SplashClip(0, 0, width - 0.001, height - 0.001, vectorAntialias);
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softMask = NULL;
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deleteSoftMask = gFalse;
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inNonIsolatedGroup = gFalse;
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next = NULL;
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}
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SplashState::SplashState(int width, int height, GBool vectorAntialias,
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SplashScreen *screenA) {
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SplashColor color;
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matrix[0] = 1; matrix[1] = 0;
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matrix[2] = 0; matrix[3] = 1;
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matrix[4] = 0; matrix[5] = 0;
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memset(&color, 0, sizeof(SplashColor));
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strokePattern = new SplashSolidColor(color);
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fillPattern = new SplashSolidColor(color);
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screen = screenA->copy();
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blendFunc = NULL;
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strokeAlpha = 1;
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fillAlpha = 1;
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lineWidth = 0;
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lineCap = splashLineCapButt;
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lineJoin = splashLineJoinMiter;
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miterLimit = 10;
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flatness = 1;
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lineDash = NULL;
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lineDashLength = 0;
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lineDashPhase = 0;
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strokeAdjust = gFalse;
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clip = new SplashClip(0, 0, width - 0.001, height - 0.001, vectorAntialias);
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softMask = NULL;
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deleteSoftMask = gFalse;
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inNonIsolatedGroup = gFalse;
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next = NULL;
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}
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SplashState::SplashState(SplashState *state) {
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memcpy(matrix, state->matrix, 6 * sizeof(SplashCoord));
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strokePattern = state->strokePattern->copy();
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fillPattern = state->fillPattern->copy();
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screen = state->screen->copy();
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blendFunc = state->blendFunc;
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strokeAlpha = state->strokeAlpha;
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fillAlpha = state->fillAlpha;
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lineWidth = state->lineWidth;
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lineCap = state->lineCap;
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lineJoin = state->lineJoin;
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miterLimit = state->miterLimit;
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flatness = state->flatness;
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if (state->lineDash) {
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lineDashLength = state->lineDashLength;
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lineDash = (SplashCoord *)gmallocn(lineDashLength, sizeof(SplashCoord));
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memcpy(lineDash, state->lineDash, lineDashLength * sizeof(SplashCoord));
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} else {
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lineDash = NULL;
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lineDashLength = 0;
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}
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lineDashPhase = state->lineDashPhase;
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strokeAdjust = state->strokeAdjust;
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clip = state->clip->copy();
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softMask = state->softMask;
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deleteSoftMask = gFalse;
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inNonIsolatedGroup = state->inNonIsolatedGroup;
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next = NULL;
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}
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SplashState::~SplashState() {
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delete strokePattern;
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delete fillPattern;
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delete screen;
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gfree(lineDash);
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delete clip;
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if (deleteSoftMask && softMask) {
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delete softMask;
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}
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}
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void SplashState::setStrokePattern(SplashPattern *strokePatternA) {
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delete strokePattern;
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strokePattern = strokePatternA;
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}
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void SplashState::setFillPattern(SplashPattern *fillPatternA) {
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delete fillPattern;
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fillPattern = fillPatternA;
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}
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void SplashState::setScreen(SplashScreen *screenA) {
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delete screen;
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screen = screenA;
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}
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void SplashState::setLineDash(SplashCoord *lineDashA, int lineDashLengthA,
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SplashCoord lineDashPhaseA) {
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gfree(lineDash);
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lineDashLength = lineDashLengthA;
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if (lineDashLength > 0) {
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lineDash = (SplashCoord *)gmallocn(lineDashLength, sizeof(SplashCoord));
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memcpy(lineDash, lineDashA, lineDashLength * sizeof(SplashCoord));
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} else {
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lineDash = NULL;
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}
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lineDashPhase = lineDashPhaseA;
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}
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void SplashState::setSoftMask(SplashBitmap *softMaskA) {
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if (deleteSoftMask) {
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delete softMask;
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}
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softMask = softMaskA;
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deleteSoftMask = gTrue;
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}
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