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239 lines
9.5 KiB
239 lines
9.5 KiB
//C- -*- C++ -*-
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//C- -------------------------------------------------------------------
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//C- DjVuLibre-3.5
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//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
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//C- Copyright (c) 2001 AT&T
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//C-
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//C- This software is subject to, and may be distributed under, the
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//C- GNU General Public License, Version 2. The license should have
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//C- accompanied the software or you may obtain a copy of the license
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//C- from the Free Software Foundation at http://www.fsf.org .
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//C-
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//C- This program is distributed in the hope that it will be useful,
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//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
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//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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//C- GNU General Public License for more details.
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//C-
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//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
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//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
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//C- Software authorized us to replace the original DjVu(r) Reference
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//C- Library notice by the following text (see doc/lizard2002.djvu):
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//C-
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//C- ------------------------------------------------------------------
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//C- | DjVu (r) Reference Library (v. 3.5)
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//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
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//C- | The DjVu Reference Library is protected by U.S. Pat. No.
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//C- | 6,058,214 and patents pending.
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//C- |
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//C- | This software is subject to, and may be distributed under, the
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//C- | GNU General Public License, Version 2. The license should have
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//C- | accompanied the software or you may obtain a copy of the license
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//C- | from the Free Software Foundation at http://www.fsf.org .
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//C- |
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//C- | The computer code originally released by LizardTech under this
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//C- | license and unmodified by other parties is deemed "the LIZARDTECH
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//C- | ORIGINAL CODE." Subject to any third party intellectual property
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//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
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//C- | non-exclusive license to make, use, sell, or otherwise dispose of
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//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
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//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
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//C- | General Public License. This grant only confers the right to
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//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
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//C- | the extent such infringement is reasonably necessary to enable
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//C- | recipient to make, have made, practice, sell, or otherwise dispose
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//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
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//C- | any greater extent that may be necessary to utilize further
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//C- | modifications or combinations.
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//C- |
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//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
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//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
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//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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//C- +------------------------------------------------------------------
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//
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// $Id: MMRDecoder.h,v 1.9 2003/11/07 22:08:22 leonb Exp $
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// $Name: release_3_5_15 $
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#ifndef _MMRDECODER_H_
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#define _MMRDECODER_H_
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if NEED_GNUG_PRAGMAS
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# pragma interface
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#endif
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#include "GSmartPointer.h"
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#ifdef HAVE_NAMESPACES
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namespace DJVU {
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# ifdef NOT_DEFINED // Just to fool emacs c++ mode
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}
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#endif
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#endif
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class ByteStream;
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class JB2Image;
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/** @name MMRDecoder.h
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Files #"MMRDecoder.h"# and #"MMRDecoder.cpp"# implement a
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CCITT-G4/MMR decoder suitable for use in DjVu. The main
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entry point is function \Ref{MMRDecoder::decode}.
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The foreground tqmask layer of a DjVu file is usually encoded with a
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#"Sjbz"# chunk containing JB2 encoded data (cf. \Ref{JB2Image.h}).
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Alternatively, the qtqmask layer may be encoded with a #"Smmr"#
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chunk containing a small header followed by MMR encoded data.
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This encoding scheme produces significantly larger files. On the
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other hand, many scanners a printers talk MMR using very efficient
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hardware components. This is the reason behind the introduction
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of #"Smmr"# chunks.
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The #Smmr# chunk starts by a header containing the following data:
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\begin{verbatim}
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BYTE*3 : 'M' 'M' 'R'
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BYTE : 0xb000000<s><i>
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INT16 : <width> (MSB first)
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INT16 : <height> (MSB first)
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\end{verbatim}
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The header is followed by the encoded data. Bit 0 of the fourth header
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byte (#<i>#) is similar to TIFF's ``min-is-black'' tag. This bit is set
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for a reverse video image. The encoded data can be in either ``regular''
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MMR form or ``striped'' MMR form. This is indicated by bit 1 of the
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fourth header byte (#<s>#). This bit is set to indicate ``striped''
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data. The ``regular'' data format consists of ordinary MMR encoded data.
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The ``striped'' data format consists of one sixteen bit integer (msb
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first) containing the number of rows per stripe, followed by data for each
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stripe as follows.
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\begin{verbatim}
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INT16 : <rowsperstripe> (MSB first)
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INT32 : <nbytes1>
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BYTE*<nbytes1> : <mmrdata1>
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INT32 : <nbytes2>
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BYTE*<nbytes2> : <mmrdata2>
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...
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\end{verbatim}
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Static function \Ref{MMRDecoder::decode_header} decodes the header. You
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can then create a \Ref{MMRDecoder} object with the flags #inverted# and
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#striped# as obtained when decoding the header. One can also decode raw
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MMR data by simply initialising a \Ref{MMRDecoder} object with flag
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#striped# unset. Each call to \Ref{MMRDecoder::scanruns},
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\Ref{MMRDecoder::scanrle} or \Ref{MMRDecoder::scanline} will then decode a
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row of the MMR encoded image.
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Function \Ref{MMRDecoder::decode} is a convenience function for decoding
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the contents of a #"Smmr"# chunk. It returns a \Ref{JB2Image} divided
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into manageable blocks in order to provide the zooming and panning
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features implemented by class \Ref{JB2Image}.
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@memo
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CCITT-G4/MMR decoder.
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@version
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#$Id: MMRDecoder.h,v 1.9 2003/11/07 22:08:22 leonb Exp $#
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@author
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Parag Deshmukh <parag@sanskrit.lz.att.com> \\
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Leon Bottou <leonb@research.att.com> */
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//@{
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#define MMRDECODER_HAS_SCANRUNS 1
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#define MMRDECODER_HAS_SCANRLE 1
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/** Class for G4/MMR decoding. The simplest way to use this class is
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the static member function \Ref{MMRDecoder::decode}. This
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function internally creates an instance of #MMRDecoder# which
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processes the MMR data scanline by scanline. */
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class MMRDecoder : public GPEnabled
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{
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protected:
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MMRDecoder(const int width, const int height);
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void init(GP<ByteStream> gbs, const bool striped=false);
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public:
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/** Main decoding routine that (a) decodes the header using
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#decode_header#, (b) decodes the MMR data using an instance of
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#MMRDecoder#, and returns a new \Ref{JB2Image} composed of tiles
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whose maximal width and height is derived from the size of the
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image. */
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static GP<JB2Image> decode(GP<ByteStream> gbs);
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/// Only decode the header.
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static bool decode_header(ByteStream &inp,
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int &width, int &height, int &invert);
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public:
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/// Non-virtual destructor.
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~MMRDecoder();
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/** Create a MMRDecoder object for decoding an image
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of size #width# by #height#. Flag $striped# must be set
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if the image is composed of multiple stripes. */
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static GP<MMRDecoder> create(GP<ByteStream> gbs,
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const int width, const int height,
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const bool striped=false );
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/** Decodes a scanline and returns a pointer to an array of run lengths.
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The returned buffer contains the length of alternative white and black
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runs. These run lengths sum to the image width. They are followed by
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two zeroes. The position of these two zeroes is stored in the pointer
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specified by the optional argument #endptr#. The buffer data should be
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processed before calling this function again. */
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const unsigned short *scanruns(const unsigned short **endptr=0);
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/** Decodes a scanline and returns a pointer to RLE encoded data. The
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buffer contains the length of the runs for the current line encoded as
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described in \Ref{PNM and RLE file formats}.) The flag #invert# can be
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used to indicate that the MMR data is encoded in reverse video. The RLE
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data is followed by two zero bytes. The position of these two zeroes is
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stored in the pointer specified by the optional argument #endptr#. The
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buffer data should be processed before calling this function again. This
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is implemented by calling \Ref{MMRDecoder::scanruns}. */
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const unsigned char *scanrle(const bool invert,
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const unsigned char **endptr=0);
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#if 0
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/** Decodes a scanline and returns a pointer to an array of #0# or #1# bytes.
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Returns a pointer to the scanline buffer containing one byte per pixel.
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The buffer data should be processed before calling this function again.
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This is implemented by calling \Ref{MMRDecoder::scanruns}. */
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const unsigned char *scanline();
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#endif
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private:
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int width;
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int height;
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int lineno;
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int striplineno;
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int rowsperstrip;
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unsigned char *line;
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GPBuffer<unsigned char> gline;
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unsigned short *lineruns;
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GPBuffer<unsigned short> glineruns;
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unsigned short *prevruns;
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GPBuffer<unsigned short> gprevruns;
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public:
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class VLSource;
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class VLTable;
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private:
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GP<VLSource> src;
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GP<VLTable> mrtable;
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GP<VLTable> wtable;
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GP<VLTable> btable;
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friend class VLSource;
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friend class VLTable;
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};
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//@}
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// -----------
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#ifdef HAVE_NAMESPACES
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}
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# ifndef NOT_USING_DJVU_NAMESPACE
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using namespace DJVU;
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# endif
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#endif
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#endif
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