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tdegraphics/ksvg/dom/SVGAnimatedPreserveAspectRa...

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/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "SVGAnimatedPreserveAspectRatio.h"
#include "SVGAnimatedPreserveAspectRatioImpl.h"
#include "SVGPreserveAspectRatio.h"
using namespace KSVG;
SVGAnimatedPreserveAspectRatio::SVGAnimatedPreserveAspectRatio()
{
impl = new SVGAnimatedPreserveAspectRatioImpl();
impl->ref();
}
SVGAnimatedPreserveAspectRatio::SVGAnimatedPreserveAspectRatio(const SVGAnimatedPreserveAspectRatio &other) : impl(0)
{
(*this) = other;
}
SVGAnimatedPreserveAspectRatio &SVGAnimatedPreserveAspectRatio::operator=(const SVGAnimatedPreserveAspectRatio &other)
{
if(impl == other.impl)
return *this;
if(impl)
impl->deref();
impl = other.impl;
if(impl)
impl->ref();
return *this;
}
SVGAnimatedPreserveAspectRatio::SVGAnimatedPreserveAspectRatio(SVGAnimatedPreserveAspectRatioImpl *other)
{
impl = other;
if(impl)
impl->ref();
}
SVGAnimatedPreserveAspectRatio::~SVGAnimatedPreserveAspectRatio()
{
if(impl)
impl->deref();
}
SVGPreserveAspectRatio SVGAnimatedPreserveAspectRatio::baseVal() const
{
if(!impl) return SVGPreserveAspectRatio(0);
return SVGPreserveAspectRatio(impl->baseVal());
}
SVGPreserveAspectRatio SVGAnimatedPreserveAspectRatio::animVal() const
{
if(!impl) return SVGPreserveAspectRatio(0);
return SVGPreserveAspectRatio(impl->animVal());
}