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tdegraphics/ksvg/dom/SVGPathSegCurvetoCubic.cpp

213 lines
3.9 KiB

/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "SVGPathSegCurvetoCubic.h"
#include "SVGPathSegCurvetoCubicImpl.h"
using namespace KSVG;
SVGPathSegCurvetoCubicAbs::SVGPathSegCurvetoCubicAbs() : SVGPathSeg()
{
impl = new SVGPathSegCurvetoCubicAbsImpl();
}
SVGPathSegCurvetoCubicAbs::SVGPathSegCurvetoCubicAbs(const SVGPathSegCurvetoCubicAbs &other) : SVGPathSeg(other)
{
impl = other.impl;
}
SVGPathSegCurvetoCubicAbs::SVGPathSegCurvetoCubicAbs(SVGPathSegCurvetoCubicAbsImpl *other) : SVGPathSeg(other)
{
impl = other;
}
SVGPathSegCurvetoCubicAbs::~SVGPathSegCurvetoCubicAbs()
{
delete impl;
}
void SVGPathSegCurvetoCubicAbs::setX(const float &x)
{
if(impl)
impl->setX(x);
}
float SVGPathSegCurvetoCubicAbs::x() const
{
if(!impl) return -1;
return impl->x();
}
void SVGPathSegCurvetoCubicAbs::setY(const float &y)
{
if(impl)
impl->setY(y);
}
float SVGPathSegCurvetoCubicAbs::y() const
{
if(!impl) return -1;
return impl->y();
}
void SVGPathSegCurvetoCubicAbs::setX1(const float &x1)
{
if(impl)
impl->setX1(x1);
}
float SVGPathSegCurvetoCubicAbs::x1() const
{
if(!impl) return -1;
return impl->x1();
}
void SVGPathSegCurvetoCubicAbs::setY1(const float &y1)
{
if(impl)
impl->setY1(y1);
}
float SVGPathSegCurvetoCubicAbs::y1() const
{
if(!impl) return -1;
return impl->y1();
}
void SVGPathSegCurvetoCubicAbs::setX2(const float &x2)
{
if(impl)
impl->setX2(x2);
}
float SVGPathSegCurvetoCubicAbs::x2() const
{
if(!impl) return -1;
return impl->x2();
}
void SVGPathSegCurvetoCubicAbs::setY2(const float &y2)
{
if(impl)
impl->setY2(y2);
}
float SVGPathSegCurvetoCubicAbs::y2() const
{
if(!impl) return -1;
return impl->y2();
}
SVGPathSegCurvetoCubicRel::SVGPathSegCurvetoCubicRel() : SVGPathSeg()
{
impl = new SVGPathSegCurvetoCubicRelImpl();
}
SVGPathSegCurvetoCubicRel::SVGPathSegCurvetoCubicRel(const SVGPathSegCurvetoCubicRel &other) : SVGPathSeg(other)
{
impl = other.impl;
}
SVGPathSegCurvetoCubicRel::SVGPathSegCurvetoCubicRel(SVGPathSegCurvetoCubicRelImpl *other) : SVGPathSeg(other)
{
impl = other;
}
SVGPathSegCurvetoCubicRel::~SVGPathSegCurvetoCubicRel()
{
delete impl;
}
void SVGPathSegCurvetoCubicRel::setX(const float &x)
{
if(impl)
impl->setX(x);
}
float SVGPathSegCurvetoCubicRel::x() const
{
if(!impl) return -1;
return impl->x();
}
void SVGPathSegCurvetoCubicRel::setY(const float &y)
{
if(impl)
impl->setY(y);
}
float SVGPathSegCurvetoCubicRel::y() const
{
if(!impl) return -1;
return impl->y();
}
void SVGPathSegCurvetoCubicRel::setX1(const float &x1)
{
if(impl)
impl->setX1(x1);
}
float SVGPathSegCurvetoCubicRel::x1() const
{
if(!impl) return -1;
return impl->x1();
}
void SVGPathSegCurvetoCubicRel::setY1(const float &y1)
{
if(impl)
impl->setY1(y1);
}
float SVGPathSegCurvetoCubicRel::y1() const
{
if(!impl) return -1;
return impl->y1();
}
void SVGPathSegCurvetoCubicRel::setX2(const float &x2)
{
if(impl)
impl->setX2(x2);
}
float SVGPathSegCurvetoCubicRel::x2() const
{
if(!impl) return -1;
return impl->x2();
}
void SVGPathSegCurvetoCubicRel::setY2(const float &y2)
{
if(impl)
impl->setY2(y2);
}
float SVGPathSegCurvetoCubicRel::y2() const
{
if(!impl) return -1;
return impl->y2();
}