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tdegraphics/ksvg/dom/SVGPathSegCurvetoCubicSmoot...

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/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "SVGPathSegCurvetoCubicSmooth.h"
#include "SVGPathSegCurvetoCubicSmoothImpl.h"
using namespace KSVG;
SVGPathSegCurvetoCubicSmoothAbs::SVGPathSegCurvetoCubicSmoothAbs() : SVGPathSeg()
{
impl = new SVGPathSegCurvetoCubicSmoothAbsImpl();
}
SVGPathSegCurvetoCubicSmoothAbs::SVGPathSegCurvetoCubicSmoothAbs(const SVGPathSegCurvetoCubicSmoothAbs &other) : SVGPathSeg(other)
{
impl = other.impl;
}
SVGPathSegCurvetoCubicSmoothAbs::SVGPathSegCurvetoCubicSmoothAbs(SVGPathSegCurvetoCubicSmoothAbsImpl *other) : SVGPathSeg(other)
{
impl = other;
}
SVGPathSegCurvetoCubicSmoothAbs::~SVGPathSegCurvetoCubicSmoothAbs()
{
delete impl;
}
void SVGPathSegCurvetoCubicSmoothAbs::setX(const float &x)
{
if(impl)
impl->setX(x);
}
float SVGPathSegCurvetoCubicSmoothAbs::x() const
{
if(!impl) return -1;
return impl->x();
}
void SVGPathSegCurvetoCubicSmoothAbs::setY(const float &y)
{
if(impl)
impl->setY(y);
}
float SVGPathSegCurvetoCubicSmoothAbs::y() const
{
if(!impl) return -1;
return impl->y();
}
void SVGPathSegCurvetoCubicSmoothAbs::setX2(const float &x2)
{
if(impl)
impl->setX2(x2);
}
float SVGPathSegCurvetoCubicSmoothAbs::x2() const
{
if(!impl) return -1;
return impl->x2();
}
void SVGPathSegCurvetoCubicSmoothAbs::setY2(const float &y2)
{
if(impl)
impl->setY2(y2);
}
float SVGPathSegCurvetoCubicSmoothAbs::y2() const
{
if(!impl) return -1;
return impl->y2();
}
SVGPathSegCurvetoCubicSmoothRel::SVGPathSegCurvetoCubicSmoothRel() : SVGPathSeg()
{
impl = new SVGPathSegCurvetoCubicSmoothRelImpl();
}
SVGPathSegCurvetoCubicSmoothRel::SVGPathSegCurvetoCubicSmoothRel(const SVGPathSegCurvetoCubicSmoothRel &other) : SVGPathSeg(other)
{
impl = other.impl;
}
SVGPathSegCurvetoCubicSmoothRel::SVGPathSegCurvetoCubicSmoothRel(SVGPathSegCurvetoCubicSmoothRelImpl *other) : SVGPathSeg(other)
{
impl = other;
}
SVGPathSegCurvetoCubicSmoothRel::~SVGPathSegCurvetoCubicSmoothRel()
{
delete impl;
}
void SVGPathSegCurvetoCubicSmoothRel::setX(const float &x)
{
if(impl)
impl->setX(x);
}
float SVGPathSegCurvetoCubicSmoothRel::x() const
{
if(!impl) return -1;
return impl->x();
}
void SVGPathSegCurvetoCubicSmoothRel::setY(const float &y)
{
if(impl)
impl->setY(y);
}
float SVGPathSegCurvetoCubicSmoothRel::y() const
{
if(!impl) return -1;
return impl->y();
}
void SVGPathSegCurvetoCubicSmoothRel::setX2(const float &x2)
{
if(impl)
impl->setX2(x2);
}
float SVGPathSegCurvetoCubicSmoothRel::x2() const
{
if(!impl) return -1;
return impl->x2();
}
void SVGPathSegCurvetoCubicSmoothRel::setY2(const float &y2)
{
if(impl)
impl->setY2(y2);
}
float SVGPathSegCurvetoCubicSmoothRel::y2() const
{
if(!impl) return -1;
return impl->y2();
}
// vim:ts=4:noet