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tdegraphics/kpovmodeler/pmrainbow.cpp

423 lines
13 KiB

/*
**************************************************************************
description
--------------------
copyright : (C) 2001-2002 by Luis Carvalho
email : lpassos@mail.telepac.pt
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#include "pmrainbow.h"
#include "pmxmlhelper.h"
#include "pmmemento.h"
#include "pmrainbowedit.h"
#include "pmvector.h"
#include <klocale.h>
PMMetaObject* PMRainbow::s_pMetaObject = 0;
PMObject* createNewRainbow( PMPart* part )
{
return new PMRainbow( part );
}
const PMVector directionDefault = PMVector( 0.0, 0.0, 0.0 );
const double angleDefault = 0.0;
const double widthDefault = 0.0;
const double distanceDefault = 0.0;
const double jitterDefault = 0.0;
const PMVector upDefault = PMVector( 0.0, 0.0, 0.0 );
const double arcAngleDefault = 0.0;
const double falloffAngleDefault = 0.0;
PMDefinePropertyClass( PMRainbow, PMRainbowProperty );
PMRainbow::PMRainbow( PMPart* part )
: Base( part )
{
m_direction = directionDefault;
m_angle = angleDefault;
m_width = widthDefault;
m_distance = distanceDefault;
m_jitter = jitterDefault;
m_up = upDefault;
m_arcAngle = arcAngleDefault;
m_falloffAngle = falloffAngleDefault;
m_enableDirection = false;
m_enableAngle = false;
m_enableWidth = false;
m_enableDistance = false;
m_enableJitter = false;
m_enableUp = false;
m_enableArcAngle = false;
m_enableFalloffAngle = false;
}
PMRainbow::PMRainbow( const PMRainbow& r )
: Base( r )
{
m_direction = r.m_direction;
m_angle = r.m_angle;
m_width = r.m_width;
m_distance = r.m_distance;
m_jitter = r.m_jitter;
m_up = r.m_up;
m_arcAngle = r.m_arcAngle;
m_falloffAngle = r.m_falloffAngle;
m_enableDirection = r.m_enableDirection;
m_enableAngle = r.m_enableAngle;
m_enableWidth = r.m_enableWidth;
m_enableDistance = r.m_enableDistance;
m_enableJitter = r.m_enableJitter;
m_enableUp = r.m_enableUp;
m_enableArcAngle = r.m_enableArcAngle;
m_enableFalloffAngle = r.m_enableFalloffAngle;
}
PMRainbow::~PMRainbow( )
{
}
PMMetaObject* PMRainbow::tqmetaObject( ) const
{
if( !s_pMetaObject )
{
s_pMetaObject = new PMMetaObject( "Rainbow", Base::tqmetaObject( ),
createNewRainbow );
s_pMetaObject->addProperty(
new PMRainbowProperty( "direction", &PMRainbow::setDirection, &PMRainbow::direction ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "angle", &PMRainbow::setAngle, &PMRainbow::angle ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "width", &PMRainbow::setWidth, &PMRainbow::width ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "distance", &PMRainbow::setDistance, &PMRainbow::distance ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "jitter", &PMRainbow::setJitter, &PMRainbow::jitter ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "up", &PMRainbow::setUp, &PMRainbow::up ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "arcAngle", &PMRainbow::setArcAngle, &PMRainbow::arcAngle ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "falloffAngle", &PMRainbow::setFalloffAngle, &PMRainbow::falloffAngle ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "directionEnabled", &PMRainbow::enableDirection, &PMRainbow::isDirectionEnabled ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "angleEnabled", &PMRainbow::enableAngle, &PMRainbow::isAngleEnabled ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "widthEnabled", &PMRainbow::enableWidth, &PMRainbow::isWidthEnabled ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "distanceEnabled", &PMRainbow::enableDistance, &PMRainbow::isDistanceEnabled ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "jitterEnabled", &PMRainbow::enableJitter, &PMRainbow::isJitterEnabled ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "upEnabled", &PMRainbow::enableUp, &PMRainbow::isUpEnabled ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "arcAngleEnabled", &PMRainbow::enableArcAngle, &PMRainbow::isArcAngleEnabled ) );
s_pMetaObject->addProperty(
new PMRainbowProperty( "falloffAngleEnabled", &PMRainbow::enableFalloffAngle, &PMRainbow::isFalloffAngleEnabled ) );
}
return s_pMetaObject;
}
void PMRainbow::cleanUp( ) const
{
if( s_pMetaObject )
{
delete s_pMetaObject;
s_pMetaObject = 0;
}
Base::cleanUp( );
}
TQString PMRainbow::description( ) const
{
return i18n( "rainbow" );
}
void PMRainbow::serialize( TQDomElement& e, TQDomDocument& doc ) const
{
Base::serialize( e, doc );
e.setAttribute( "enable_direction", m_enableDirection );
e.setAttribute( "enable_angle", m_enableAngle );
e.setAttribute( "enable_width", m_enableWidth );
e.setAttribute( "enable_distance", m_enableDistance );
e.setAttribute( "enable_jitter", m_enableJitter );
e.setAttribute( "enable_up", m_enableUp );
e.setAttribute( "enable_arc_angle", m_enableArcAngle );
e.setAttribute( "enable_falloff_angle", m_enableFalloffAngle );
e.setAttribute( "direction", m_direction.serializeXML( ) );
e.setAttribute( "angle", m_angle );
e.setAttribute( "width", m_width );
e.setAttribute( "distance", m_distance );
e.setAttribute( "jitter", m_jitter );
e.setAttribute( "up", m_up.serializeXML( ) );
e.setAttribute( "arc_angle", m_arcAngle );
e.setAttribute( "falloff_angle", m_falloffAngle );
}
void PMRainbow::readAttributes( const PMXMLHelper& h )
{
Base::readAttributes( h );
m_enableDirection = h.boolAttribute( "enable_direction", false );
m_enableAngle = h.boolAttribute( "enable_angle", false );
m_enableWidth = h.boolAttribute( "enable_width", false );
m_enableDistance = h.boolAttribute( "enable_distance", false );
m_enableJitter = h.boolAttribute( "enable_jitter", false );
m_enableUp = h.boolAttribute( "enable_up", false );
m_enableArcAngle = h.boolAttribute( "enable_arc_angle", false );
m_enableFalloffAngle = h.boolAttribute( "enable_falloff_angle", false );
m_direction = h.vectorAttribute( "direction", directionDefault );
m_angle = h.doubleAttribute( "angle", angleDefault );
m_width = h.doubleAttribute( "width", widthDefault );
m_distance = h.doubleAttribute( "distance", distanceDefault );
m_jitter = h.doubleAttribute( "jitter", jitterDefault );
m_up = h.vectorAttribute( "up", upDefault );
m_arcAngle = h.doubleAttribute( "arc_angle", arcAngleDefault );
m_falloffAngle = h.doubleAttribute( "falloff_angle", falloffAngleDefault );
}
void PMRainbow::setDirection( const PMVector& c )
{
if( c != m_direction )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMDirectionID, m_direction );
m_direction = c;
}
}
void PMRainbow::setAngle( double c )
{
if( c != m_angle )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMAngleID, m_angle );
m_angle = c;
}
}
void PMRainbow::setWidth( double c )
{
if( c != m_width )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMWidthID, m_width );
m_width = c;
}
}
void PMRainbow::setDistance( double c )
{
if( c != m_distance )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMDistanceID, m_distance );
m_distance = c;
}
}
void PMRainbow::setJitter( double c )
{
if( c != m_jitter )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMJitterID, m_jitter );
m_jitter = c;
}
}
void PMRainbow::setUp( const PMVector& c )
{
if( c != m_up )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMUpID, m_up );
m_up = c;
}
}
void PMRainbow::setArcAngle( double c )
{
if( c != m_arcAngle )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMArcAngleID, m_arcAngle );
m_arcAngle = c;
}
}
void PMRainbow::setFalloffAngle( double c )
{
if( c != m_falloffAngle )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMFalloffAngleID, m_falloffAngle );
m_falloffAngle = c;
}
}
void PMRainbow::enableDirection( bool c )
{
if( c != m_enableDirection )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableDirectionID, m_enableDirection );
m_enableDirection = c;
}
}
void PMRainbow::enableAngle( bool c )
{
if( c != m_enableAngle )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableAngleID, m_enableAngle );
m_enableAngle = c;
}
}
void PMRainbow::enableWidth( bool c )
{
if( c != m_enableWidth )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableWidthID, m_enableWidth );
m_enableWidth = c;
}
}
void PMRainbow::enableDistance( bool c )
{
if( c != m_enableDistance )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableDistanceID, m_enableDistance );
m_enableDistance = c;
}
}
void PMRainbow::enableJitter( bool c )
{
if( c != m_enableJitter )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableJitterID, m_enableJitter );
m_enableJitter = c;
}
}
void PMRainbow::enableUp( bool c )
{
if( c != m_enableUp )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableUpID, m_enableUp );
m_enableUp = c;
}
}
void PMRainbow::enableArcAngle( bool c )
{
if( c != m_enableArcAngle )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableArcAngleID, m_enableArcAngle );
m_enableArcAngle = c;
}
}
void PMRainbow::enableFalloffAngle( bool c )
{
if( c != m_enableFalloffAngle )
{
if( m_pMemento )
m_pMemento->addData( s_pMetaObject, PMEnableFalloffAngleID,
m_enableFalloffAngle );
m_enableFalloffAngle = c;
}
}
PMDialogEditBase* PMRainbow::editWidget( TQWidget* parent ) const
{
return new PMRainbowEdit( parent );
}
void PMRainbow::restoreMemento( PMMemento* s )
{
PMMementoDataIterator it( s );
PMMementoData* data;
for( ; it.current( ); ++it )
{
data = it.current( );
if( data->objectType( ) == s_pMetaObject )
{
switch( data->valueID( ) )
{
case PMDirectionID:
setDirection( data->vectorData( ) );
break;
case PMAngleID:
setAngle( data->doubleData( ) );
break;
case PMWidthID:
setWidth( data->doubleData( ) );
break;
case PMDistanceID:
setDistance( data->doubleData( ) );
break;
case PMJitterID:
setJitter( data->doubleData( ) );
break;
case PMUpID:
setUp( data->vectorData( ) );
break;
case PMArcAngleID:
setArcAngle( data->doubleData( ) );
break;
case PMFalloffAngleID:
setFalloffAngle( data->doubleData( ) );
break;
case PMEnableDirectionID:
enableDirection( data->boolData( ) );
break;
case PMEnableAngleID:
enableAngle( data->boolData( ) );
break;
case PMEnableWidthID:
enableWidth( data->boolData( ) );
break;
case PMEnableDistanceID:
enableDistance( data->boolData( ) );
break;
case PMEnableJitterID:
enableJitter( data->boolData( ) );
break;
case PMEnableUpID:
enableUp( data->boolData( ) );
break;
case PMEnableArcAngleID:
enableArcAngle( data->boolData( ) );
break;
case PMEnableFalloffAngleID:
enableFalloffAngle( data->boolData( ) );
break;
default:
kdError( PMArea ) << "Wrong ID in PMRainbow::restoreMemento\n";
break;
}
}
}
Base::restoreMemento( s );
}