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120 lines
3.3 KiB
120 lines
3.3 KiB
//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2004 by Luis Carvalho
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email : lpassos@oninetspeed.pt
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMPARTIFACE_H
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#define PMPARTIFACE_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <dcopobject.h>
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#include "pmvariant.h"
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/**
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* DCOP Interface for kpovmodeler
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*/
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class PMPartIface : virtual public DCOPObject
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{
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K_DCOP
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k_dcop:
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/**
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* deletes the document's contents
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*/
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virtual void deleteContents( ) = 0;
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/**
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* initializes the document generally
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*/
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virtual bool newDocument( ) = 0;
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/**
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* closes the actual document
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*/
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virtual void closeDocument( ) = 0;
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/**
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* Inserts a new PMObject of type type
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*/
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virtual void slotNewObject( const TQString& type, const TQString& pos ) = 0;
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/**
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* initializes the documents contents
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*/
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virtual void initDocument( ) = 0;
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/**
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* clears the selection
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*/
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virtual void clearSelection( ) = 0;
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/**
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* puts the marked text/object into the clipboard and removes the objects
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*/
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virtual void slotEditCut( ) = 0;
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/**
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* removes the selected object
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*/
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virtual void slotEditDelete( ) = 0;
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/**
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* puts the marked text/object into the clipboard
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*/
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virtual void slotEditCopy( ) = 0;
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/**
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* paste the clipboard into the document
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*/
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virtual void slotEditPaste( ) = 0;
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/**
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* render the current scene
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*/
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virtual void slotRender( ) = 0;
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/**
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* returns the currently selected object
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*/
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virtual TQString activeObjectName( ) = 0;
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/**
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* set the current selected object.
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* returns true if successful or false otherwise
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*/
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virtual bool setActiveObject( const TQString& name ) = 0;
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/**
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* Get known properties of the currently active object
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*/
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virtual TQStringList getProperties( ) = 0;
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/**
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* set a property on the currently active object
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*/
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virtual bool setProperty( const TQString& property, const PMVariant& value ) = 0;
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/**
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* set a property on the currently active object
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*/
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virtual bool setProperty( const TQString& property, const TQString& value ) = 0;
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/**
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* Get the value of the given property
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*/
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virtual const PMVariant getProperty( const TQString& property ) = 0;
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/**
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* Get the value of the given property
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*/
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virtual const TQString getPropertyStr( const TQString& property ) = 0;
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/**
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* Get a list of known object types.
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*/
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virtual TQStringList getObjectTypes( ) = 0;
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};
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#endif
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