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84 lines
2.7 KiB
84 lines
2.7 KiB
Version 0.0.1:
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- Development release
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- Framework is finished
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- Some basic objects and textures
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Version 0.1
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- First release for the public
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- Most textures are supported
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- All simple objects are supported
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- Rendering the scene with povray inside the program
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- Textures can be previewed inside the dialog view
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- The camera supports now focal blur and all complex projections
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- The camera view can render all projections except the omnimax projection
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Version 0.1.1
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- Bugfix release
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- Fixed bugs:
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- A bug that causes the program to crash during rendering
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- A bug that causes the program to hang during auto scroll
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- "Revert file" now works
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Version 0.2
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- Ported to Qt 3.0 / KDE 3.0, moved to the kdegraphics package
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- Dock widgets
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- Qt OpenGL extension removed
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- Key navigation in the tree view
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- Compressed document format
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- Fixed bugs:
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- Validation check for the depth edit in the pattern edit
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- Texture preview didn't serialize all needed declares
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- "File close" follows the style guide
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Version 1.0
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- View layouts
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- User documentation
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Version 1.1
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- Plugin framework (work in progress)
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- Object and texture library (work in progress)
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- new --no-dri command line option and configuration dialog to
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disable direct rendering
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- First characters of comments are used as description in the tree view
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- The user is asked if pending changes should be saved before rendering
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- Nicer render speed values
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- Empty line before comments in povray output
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- Control point selection in the properties view for bicubic patch,
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sor, lathe and prism
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- Export flag for graphical objects and the camera
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- Removed the glut dependency
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- Added Heightfield Viewstructure
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- Light object gained, parallel, circular and orient options
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- Dispersion options added to interior
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- Added Noise generator options to global settings and patterns
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- New warp types added
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- Added accuracy setting to normals
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- Added new finish options
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- New objects:
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- Isosurface
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- Sphere sweep
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- Projected through
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- Radiosity
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- Global photons
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- Photons
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- Light groups
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- Interior textures
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- Mesh
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Version 1.1.1
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- Added graphical editing to Mesh object
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- Updated Media too handle new methods and options
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- Added new patterns cells, additional crackle options, julia,
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additional mandel options, and slope
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- Added keywords no_image, no_reflection, and double_illuminate to
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graphical objects
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- Added uv mapping and uv vectors
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Version 1.1.2
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- Added local and global detail levels too:
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Sphere, Cylinder, Cone, Torus, Disc, Blob Sphere, Blob Cylinder, Lathe,
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SOR, Prism, SQE, Sphere sweep and Heightfield.
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Version 1.2
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- The user is asked if pending changes should be saved before saving or exporting
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