You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
189 lines
5.1 KiB
189 lines
5.1 KiB
//-*-C++-*-
|
|
/*
|
|
**************************************************************************
|
|
description
|
|
--------------------
|
|
copyright : (C) 2000-2001 by Andreas Zehender
|
|
email : zehender@kde.org
|
|
**************************************************************************
|
|
|
|
**************************************************************************
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
**************************************************************************/
|
|
|
|
|
|
#ifndef PMMATRIX_H
|
|
#define PMMATRIX_H
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#include "pmmath.h"
|
|
#include "math.h"
|
|
|
|
#include <tqstring.h>
|
|
|
|
#include <GL/gl.h>
|
|
|
|
class PMVector;
|
|
|
|
/**
|
|
* 4x4 matrix for transformations with homogenous coordinates
|
|
*
|
|
* Optimized for OpenGL.
|
|
*/
|
|
class PMMatrix
|
|
{
|
|
public:
|
|
/**
|
|
* Creates a zero matrix
|
|
*/
|
|
PMMatrix( );
|
|
/**
|
|
* Deletes the matrix
|
|
*/
|
|
~PMMatrix( );
|
|
/**
|
|
* Assigns m to the matrix
|
|
*/
|
|
PMMatrix& operator= ( const PMMatrix& m );
|
|
/**
|
|
* Creates an identity matrix
|
|
*/
|
|
static PMMatrix identity( );
|
|
/**
|
|
* Creates a matrix for translation.
|
|
*/
|
|
static PMMatrix translation( double x, double y, double z );
|
|
/**
|
|
* Creates a matrix for rotations. Rotation first around the x, then y
|
|
* and then around the z axis.
|
|
*
|
|
* x, y and z in rad
|
|
*/
|
|
static PMMatrix rotation( double x, double y, double z );
|
|
/**
|
|
* Creates a matrix for rotation around the direction n with angle a.
|
|
*
|
|
* a in rad.
|
|
*/
|
|
static PMMatrix rotation( const PMVector& n, double a );
|
|
/**
|
|
* Creates a viewing matrix.
|
|
*
|
|
* The viewpoint is specified by the parameter eye. The parameter
|
|
* lookAt specifies any point along the line of sight. The up vector
|
|
* indicate which direction is up.
|
|
*/
|
|
static PMMatrix viewTransformation( const PMVector& eye,
|
|
const PMVector& lookAt,
|
|
const PMVector& up );
|
|
/**
|
|
* Backwards calculate the rotations from the matrix
|
|
*/
|
|
void toRotation( double* x, double* y, double* z );
|
|
|
|
/**
|
|
* Creates a matrix for scale.
|
|
*/
|
|
static PMMatrix scale( double x, double y, double z );
|
|
/**
|
|
* Returns the current gl modelview matrix
|
|
*/
|
|
static PMMatrix modelviewMatrix( );
|
|
|
|
/**
|
|
* Returns a pointer to the column (!) at position index.
|
|
* That means matrix[i][j] is the element at column i and row j*/
|
|
GLdouble* operator[] ( int index ) { return &( m_elements[index*4] ); }
|
|
/**
|
|
* Returns a pointer to the column (!) at position index.
|
|
* That means matrix[i][j] is the element at column i and row j*/
|
|
const GLdouble* operator[] ( int index ) const
|
|
{ return &(m_elements[index*4]); }
|
|
/**
|
|
* Returns true if an inverse matrix can be calculated
|
|
*/
|
|
bool canBuildInverse( ) const { return ! approxZero( det( ) ); }
|
|
/**
|
|
* Returns the inverse matrix if possible, otherwise a identity matrix
|
|
*/
|
|
PMMatrix inverse( ) const;
|
|
/**
|
|
* Returns the determinant of the matrix
|
|
*/
|
|
double det( ) const;
|
|
/**
|
|
* Multiplies m to the matrix from the right side
|
|
*/
|
|
PMMatrix& operator*= ( const PMMatrix& m );
|
|
/**
|
|
* Multiplies each element with d
|
|
*/
|
|
PMMatrix& operator*= ( const double d );
|
|
/**
|
|
* Divides each element by d
|
|
*/
|
|
PMMatrix& operator/= ( const double d );
|
|
|
|
/**
|
|
* Returns a matrix with negated elements
|
|
*/
|
|
friend PMMatrix operator- ( const PMMatrix& m );
|
|
/**
|
|
* Multiplies m2 with m1 from the right side (m1*m2)*/
|
|
friend PMMatrix operator* ( const PMMatrix& m1, const PMMatrix& m2 );
|
|
/**
|
|
* Multiplies d to all elements
|
|
*/
|
|
friend PMMatrix operator* ( const PMMatrix& m, const double d );
|
|
/**
|
|
* Multiplies d to all elements
|
|
*/
|
|
friend PMMatrix operator* ( const GLdouble d, const PMMatrix& m );
|
|
/**
|
|
* Divides all elements by d
|
|
*/
|
|
friend PMMatrix operator/ ( const PMMatrix& m, const double d );
|
|
|
|
/**
|
|
* Only for tests
|
|
*/
|
|
void testOutput( );
|
|
/**
|
|
* Returns a pointer to the data. Can be used in glMultMatrixd
|
|
*/
|
|
const GLdouble* data( ) const { return m_elements; }
|
|
|
|
/**
|
|
* Returns a string for xml output
|
|
*/
|
|
TQString serializeXML( ) const;
|
|
/**
|
|
* loads the vector data from the xml string
|
|
*/
|
|
bool loadXML( const TQString& str );
|
|
private:
|
|
/**
|
|
* Exchanges two rows
|
|
*/
|
|
void exchangeRows( int r1, int r2 );
|
|
/**
|
|
* Finds a row with not zero element in column index. Begins to
|
|
* search in row at position index. Used for det() and inverse()
|
|
*
|
|
* Returns -1 if all rows are zero in that column
|
|
*/
|
|
int notNullElementRow( const int index ) const;
|
|
|
|
GLdouble m_elements[16];
|
|
};
|
|
|
|
#endif
|