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90 lines
2.4 KiB
90 lines
2.4 KiB
//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2002 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMNAMEDOBJECT_H
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#define PMNAMEDOBJECT_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "pmcompositeobject.h"
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/**
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* class for all objects with free choose-able names (all objects except
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* include files, the scene and declares)
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*/
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class PMNamedObject : public PMCompositeObject
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{
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typedef PMCompositeObject Base;
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public:
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/**
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* Creates an empty PMNamedObject
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*/
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PMNamedObject( PMPart* part );
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/**
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* Copy constructor
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*/
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PMNamedObject( const PMNamedObject& o );
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/**
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* Deletes the object
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*/
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~PMNamedObject( );
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/** */
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virtual PMMetaObject* metaObject( ) const;
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/** */
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virtual void cleanUp( ) const;
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/** */
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virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
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/** */
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virtual void readAttributes( const PMXMLHelper& h );
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/**
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* Returns the name of the object. This is the name that helps
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* the user to identify a object (like "south_wall", "floor" ...) */
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virtual TQString name( ) const { return m_name; }
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/**
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* Sets the name of the object.
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*/
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virtual void setName( const TQString& newName );
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/**
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* Returns true if the object can have a name
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*/
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virtual bool canHaveName( ) const { return true; }
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/** */
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virtual void restoreMemento( PMMemento* s );
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private:
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/**
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* IDs for @ref PMMementoData
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*/
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enum PMNamedObjectMementoID { PMNameID };
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/**
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* Name of the object
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*/
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TQString m_name;
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static PMMetaObject* s_pMetaObject;
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};
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#endif
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