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123 lines
3.0 KiB
123 lines
3.0 KiB
//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2001 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMPOINT_H
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#define PMPOINT_H
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#include "GL/gl.h"
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#include <tqmemarray.h>
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class PMVector;
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class PMMatrix;
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/**
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* Class for 3d points.
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*
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* Used in @ref PMViewStructure.
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*
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* Optimized for rendering with opengl
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*/
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class PMPoint
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{
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public:
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/**
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* Creates a point with coordinates [0,0,0]
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*/
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PMPoint( );
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/**
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* Creates a point with coordinates [x,y,z]
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*/
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PMPoint( GLdouble x, GLdouble y, GLdouble z );
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/**
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* Creates a point from a vector. The size of the vector has to be 3
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*/
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PMPoint( const PMVector& v );
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/**
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* Copy constructor
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*/
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PMPoint( const PMPoint& p );
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/**
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* Returns a reference to a coordinate, 0:x, 1:y, 2:z
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*/
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GLdouble& operator[] ( int index ) { return m_coord[index];}
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/**
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* Returns a reference to a coordinate, 0:x, 1:y, 2:z
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*/
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const GLdouble& operator[] ( int index ) const { return m_coord[index];}
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/**
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* Returns the x coordinate
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*/
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GLdouble x( ) const { return m_coord[0]; }
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/**
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* Returns the y coordinate
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*/
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GLdouble y( ) const { return m_coord[1]; }
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/**
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* Returns the z coordinate
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*/
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GLdouble z( ) const { return m_coord[2]; }
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/**
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* Sets the x coordinate
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*/
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void setX( const GLdouble newx ) { m_coord[0] = newx; }
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/**
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* Sets the y coordinate
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*/
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void setY( const GLdouble newy ) { m_coord[1] = newy; }
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/**
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* Sets the z coordinate
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*/
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void setZ( const GLdouble newz ) { m_coord[2] = newz; }
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/**
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* Transforms the point p with the matrix m
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* @see transform
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*/
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friend PMPoint operator* ( const PMMatrix& m, const PMPoint& p );
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/**
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* Assigns c to the point
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*/
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PMPoint& operator= ( const PMPoint& c );
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/**
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* Transforms the point with the matrix m. Same as p = m * p
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*
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* size must be 3!
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*/
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void transform( const PMMatrix& m );
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private:
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/**
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* The coords. THIS MEMBER HAS TO BE THE FIRST AND ONLY ONE
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* (for rendering with OpenGL)!
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*/
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GLdouble m_coord[3];
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};
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/**
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* @ref TQMemArray of PMPoints
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*/
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typedef TQMemArray<PMPoint> PMPointArray;
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#endif
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