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104 lines
2.6 KiB
104 lines
2.6 KiB
//========================================================================
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//
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// SplashState.h
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//
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//========================================================================
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#ifndef SPLASHSTATE_H
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#define SPLASHSTATE_H
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#include <aconf.h>
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#ifdef USE_GCC_PRAGMAS
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#pragma interface
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#endif
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#include "SplashTypes.h"
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class SplashPattern;
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class SplashScreen;
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class SplashClip;
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class SplashBitmap;
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//------------------------------------------------------------------------
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// line cap values
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//------------------------------------------------------------------------
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#define splashLineCapButt 0
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#define splashLineCapRound 1
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#define splashLineCapProjecting 2
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//------------------------------------------------------------------------
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// line join values
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//------------------------------------------------------------------------
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#define splashLineJoinMiter 0
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#define splashLineJoinRound 1
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#define splashLineJoinBevel 2
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//------------------------------------------------------------------------
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// SplashState
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//------------------------------------------------------------------------
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class SplashState {
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public:
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// Create a new state object, initialized with default settings.
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SplashState(int width, int height, GBool vectorAntialias,
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SplashScreenParams *screenParams);
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SplashState(int width, int height, GBool vectorAntialias,
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SplashScreen *screenA);
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// Copy a state object.
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SplashState *copy() { return new SplashState(this); }
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~SplashState();
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// Set the stroke pattern. This does not copy <strokePatternA>.
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void setStrokePattern(SplashPattern *strokePatternA);
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// Set the fill pattern. This does not copy <fillPatternA>.
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void setFillPattern(SplashPattern *fillPatternA);
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// Set the screen. This does not copy <screenA>.
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void setScreen(SplashScreen *screenA);
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// Set the line dash pattern. This copies the <lineDashA> array.
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void setLineDash(SplashCoord *lineDashA, int lineDashLengthA,
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SplashCoord lineDashPhaseA);
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// Set the soft mask bitmap.
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void setSoftMask(SplashBitmap *softMaskA);
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private:
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SplashState(SplashState *state);
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SplashCoord matrix[6];
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SplashPattern *strokePattern;
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SplashPattern *fillPattern;
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SplashScreen *screen;
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SplashBlendFunc blendFunc;
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SplashCoord strokeAlpha;
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SplashCoord fillAlpha;
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SplashCoord lineWidth;
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int lineCap;
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int lineJoin;
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SplashCoord miterLimit;
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SplashCoord flatness;
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SplashCoord *lineDash;
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int lineDashLength;
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SplashCoord lineDashPhase;
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GBool strokeAdjust;
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SplashClip *clip;
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SplashBitmap *softMask;
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GBool deleteSoftMask;
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GBool inNonIsolatedGroup;
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SplashState *next; // used by Splash class
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friend class Splash;
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};
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#endif
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