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119 lines
2.4 KiB
119 lines
2.4 KiB
/*
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Copyright (C) 2001-2003 KSVG Team
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "SVGPathSegLineto.h"
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#include "SVGPathSegLinetoImpl.h"
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using namespace KSVG;
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SVGPathSegLinetoAbs::SVGPathSegLinetoAbs() : SVGPathSeg()
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{
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impl = new SVGPathSegLinetoAbsImpl();
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}
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SVGPathSegLinetoAbs::SVGPathSegLinetoAbs(const SVGPathSegLinetoAbs &other) : SVGPathSeg(other)
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{
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impl = other.impl;
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}
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SVGPathSegLinetoAbs::SVGPathSegLinetoAbs(SVGPathSegLinetoAbsImpl *other) : SVGPathSeg(other)
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{
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impl = other;
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}
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SVGPathSegLinetoAbs::~SVGPathSegLinetoAbs()
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{
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delete impl;
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}
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void SVGPathSegLinetoAbs::setX(const float &x)
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{
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if(impl)
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impl->setX(x);
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}
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float SVGPathSegLinetoAbs::x() const
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{
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if(!impl) return -1;
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return impl->x();
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}
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void SVGPathSegLinetoAbs::setY(const float &y)
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{
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if(impl)
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impl->setY(y);
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}
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float SVGPathSegLinetoAbs::y() const
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{
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if(!impl) return -1;
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return impl->y();
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}
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SVGPathSegLinetoRel::SVGPathSegLinetoRel() : SVGPathSeg()
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{
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impl = new SVGPathSegLinetoRelImpl();
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}
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SVGPathSegLinetoRel::SVGPathSegLinetoRel(const SVGPathSegLinetoRel &other) : SVGPathSeg(other)
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{
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impl = other.impl;
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}
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SVGPathSegLinetoRel::SVGPathSegLinetoRel(SVGPathSegLinetoRelImpl *other) : SVGPathSeg(other)
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{
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impl = other;
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}
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SVGPathSegLinetoRel::~SVGPathSegLinetoRel()
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{
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delete impl;
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}
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void SVGPathSegLinetoRel::setX(const float &x)
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{
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if(impl)
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impl->setX(x);
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}
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float SVGPathSegLinetoRel::x() const
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{
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if(!impl) return -1;
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return impl->x();
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}
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void SVGPathSegLinetoRel::setY(const float &y)
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{
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if(impl)
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impl->setY(y);
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}
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float SVGPathSegLinetoRel::y() const
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{
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if(!impl) return -1;
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return impl->y();
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}
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// vim:ts=4:noet
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