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116 lines
4.3 KiB
116 lines
4.3 KiB
/*
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Copyright (C) 2001-2003 KSVG Team
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; see the file COPYING.LIB. If
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not, write to the Free Software Foundation, Inc., 51 Franklin Street,
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Fifth Floor, Boston, MA 02110-1301, USA.
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This file includes excerpts from the Scalable Vector Graphics
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(SVG) 1.0 Specification (Proposed Recommendation)
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http://www.w3.org/TR/SVG
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Copyright © 2001 World Wide Web Consortium, (Massachusetts
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Institute of Technology, Institut National de Recherche en
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Informatique et en Automatique, Keio University).
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All Rights Reserved.
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$Id$
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*/
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#ifndef SVGTextElement_H
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#define SVGTextElement_H
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#include "SVGTextPositioningElement.h"
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#include "SVGTransformable.h"
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namespace KSVG
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{
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class SVGAnimatedLength;
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class SVGTextElementImpl;
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/**
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* @short The <code>text</code> element defines a graphics element
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* consisting of text.
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*
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* The XML character data within the <code>text</code> element, along
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* with relevant attributes and properties and character-to-glyph
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* mapping tables within the font itself, define the glyphs to be
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* rendered. (See <a
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* href="http://www.w3.org/TR/SVG/text.html#CharactersAndGlyphs"> Characters
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* and their corresponding glyphs </a>.) The attributes and properties on the
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* 'text' element indicate such things as the writing direction, font
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* specification and painting attributes which describe how exactly to render
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* the characters. Since <code>text</code> elements are rendered using the
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* same rendering methods as other graphics elements, all of the same
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* coordinate system transformations, painting, clipping and masking
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* features that apply to shapes such as paths and rectangles also
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* apply to <code>text</code> elements.
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*
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* It is possible to apply a gradient, pattern, clipping path, mask or
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* filter to text.When one of these facilities is applied to text and
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* keyword objectBoundingBox is used to specify a graphical effect
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* relative to the "object bounding box", then the object bounding box
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* units are computed relative to the entire 'text' element in all
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* cases, even when different effects are applied to different 'tspan'
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* elements within the same 'text' element.
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*
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* The <code>text</code> element renders its first glyph (after <a
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* href = "http://www.w3.org/TR/SVG/text.html#RelationshipWithBiDirectionality"
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* >bidirectionality</a> reordering) at the initial current text
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* position, which is established by the <code>x</code> and
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* <code>y</code> attributes on the <code>text</code> element (with
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* possible adjustments due to the value of the @ref text-anchor
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* property, the presence of a @ref textPath element containing the
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* first character, and/or an <code>x</code>, <code>y</code>,
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* <code>dx</code> or <code>dy</code> attributes on a @ref tspan, @ref
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* tref or @ref altGlyph element which contains the first character).
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* After the glyph(s) corresponding to the given character is(are)
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* rendered, the current text position is updated for the next
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* character. In the simplest case, the new current text position is
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* the previous current text position plus the glyphs' advance value
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* (horizontal or vertical).
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*
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* @see SVGShape
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* @see SVGTextPositioningElement
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*
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* For more info look here : <a href =
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* "http://www.w3.org/TR/SVG/text.html#TextElement"> 10.4 The
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* 'text' element</a>.
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*/
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class SVGTextElement : public SVGTextPositioningElement,
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public SVGTransformable
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{
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public:
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SVGTextElement();
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SVGTextElement(const SVGTextElement &);
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SVGTextElement &operator=(const SVGTextElement &other);
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SVGTextElement(SVGTextElementImpl *);
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~SVGTextElement();
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// Internal! - NOT PART OF THE SVG SPECIFICATION
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SVGTextElementImpl *handle() const { return impl; }
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private:
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SVGTextElementImpl *impl;
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};
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}
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#endif
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