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tdegraphics/ksvg/dom/SVGTransform.cc

120 lines
2.3 KiB

/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "SVGTransformImpl.h"
#include "SVGTransform.h"
#include "SVGMatrix.h"
using namespace KSVG;
SVGTransform::SVGTransform()
{
impl = new SVGTransformImpl();
impl->ref();
}
SVGTransform::SVGTransform(const SVGTransform &other) : impl(0)
{
(*this) = other;
}
SVGTransform &SVGTransform::operator=(const SVGTransform &other)
{
if(impl == other.impl)
return *this;
if(impl)
impl->deref();
impl = other.impl;
if(impl)
impl->ref();
return *this;
}
SVGTransform::SVGTransform(SVGTransformImpl *other)
{
impl = other;
if(impl)
impl->ref();
}
SVGTransform::~SVGTransform()
{
}
unsigned short SVGTransform::type() const
{
if(!impl) return SVG_TRANSFORM_UNKNOWN;
return impl->type();
}
SVGMatrix SVGTransform::matrix() const
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->matrix());
}
double SVGTransform::angle() const
{
if(!impl) return -1;
return impl->angle();
}
void SVGTransform::setMatrix(SVGMatrix matrix)
{
if(impl)
impl->setMatrix(matrix.handle());
}
void SVGTransform::setTranslate(double tx, double ty)
{
if(impl)
impl->setTranslate(tx, ty);
}
void SVGTransform::setScale(double sx, double sy)
{
if(impl)
impl->setScale(sx, sy);
}
void SVGTransform::setRotate(double angle, double cx, double cy)
{
if(impl)
impl->setRotate(angle, cx, cy);
}
void SVGTransform::setSkewX(double angle)
{
if(impl)
impl->setSkewX(angle);
}
void SVGTransform::setSkewY(double angle)
{
if(impl)
impl->setSkewY(angle);
}
// vim:ts=4:noet