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/*
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Winamp Skin
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Copyright (C) 1999 Martin Vogt
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Copyright (C) 2001 Ryan Cumming
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation.
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For more information look at the file COPYRIGHT in this package
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*/
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#ifndef __WASKIN_H
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#define __WASKIN_H
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#include <noatun/plugin.h>
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#include <noatun/app.h>
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#include <noatun/player.h>
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#include <tqwidget.h>
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// Use forward declarations so we compile in a finite time
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class WaSkinModel;
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class WaSkinManager;
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class WaButton;
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class WaDigit;
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class WaLabel;
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class WaInfo;
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class WaMain;
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class WaIndicator;
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class WaTitleBar;
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class WaClutterbar;
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class WaStatus;
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class WaJumpSlider;
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class WaVolumeSlider;
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class WaBalanceSlider;
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class GuiSpectrumAnalyser;
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class WaSkin;
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extern WaSkin *_waskin_instance;
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class WaSkin : public TQWidget, public UserInterface {
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TQ_OBJECT
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NOATUNPLUGIND
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WaSkinModel *waSkinModel;
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WaSkinManager *waSkinManager;
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public:
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WaSkin();
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~WaSkin();
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int getSkinId();
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void loadSkin(TQString skinDir);
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void setChannels(int val);
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TQSize sizeHint() const;
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static TQString defaultSkin();
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static WaSkin *instance() { return _waskin_instance; }
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public slots:
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void repeatClickedEvent(bool);
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void shuffleClickedEvent(bool);
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void playlistClickedEvent(bool);
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void eqClickedEvent();
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// seek bar
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void jump(int second);
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void jumpSliderPressed();
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void jumpSliderReleased();
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void jumpValueChanged(int);
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void menuEvent();
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void minimizeEvent();
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void shadeEvent();
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void doUnload();
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void doClose();
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// balance
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void balanceSliderPressed();
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void balanceSetValue(int val);
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void balanceSliderReleased();
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// volume
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void volumeSliderPressed();
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void volumeSetValue(int val);
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void volumeSliderReleased();
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void playCurrentEvent();
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void playPauseEvent();
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void loopChange(int loopType);
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void playlistShown();
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void playlistHidden();
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void newSong();
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void timetick();
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void digitsClicked();
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void slotPlaying();
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void slotStopped();
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void slotPaused();
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WaSkinModel *skinModel() { return waSkinModel; }
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WaSkinManager *skinManager() { return waSkinManager; }
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WaInfo *skinInfo() { return waInfo; }
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protected:
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void updateLoopStyle();
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void createButtons();
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void createHighLevelElements();
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void keyPressEvent(TQKeyEvent *);
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void shade();
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void unshade();
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TQString getTitleString();
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TQString getTimeString(int milliseconds, bool truncate = false);
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void focusOutEvent ( TQFocusEvent * );
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void focusInEvent ( TQFocusEvent * );
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void dragEnterEvent(TQDragEnterEvent * event);
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void dropEvent(TQDropEvent * event);
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void wheelEvent(TQWheelEvent *e);
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WaButton *prev;
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WaButton *play;
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WaButton *pause;
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WaButton *stop;
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WaButton *next;
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WaButton *eject;
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WaButton *shuffle;
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WaButton *repeat;
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WaButton *playlist;
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WaButton *eq;
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WaButton *menu;
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WaButton *minimize;
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WaButton *titleshade;
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WaButton *close;
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WaJumpSlider *waJumpSlider;
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WaVolumeSlider *waVolumeSlider;
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WaBalanceSlider *waBalanceSlider;
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WaDigit *waDigit;
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WaLabel *waBPS;
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WaLabel *waFreq;
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WaInfo *waInfo;
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WaStatus *waStatus;
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WaIndicator *waStereo;
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WaIndicator *waMono;
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WaMain *main;
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WaTitleBar *waTitleBar;
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WaClutterbar *waClutterbar;
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GuiSpectrumAnalyser *guiSpectrumAnalyser;
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bool title_shaded;
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bool mJumpPressed;
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bool mBalancePressed;
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bool mVolumePressed;
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};
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#endif
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