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155 lines
2.5 KiB
155 lines
2.5 KiB
15 years ago
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/*
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defines the format of an audio stream
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Copyright (C) 1999 Martin Vogt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Library General Public License as published by
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the Free Software Foundation.
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For more information look at the file COPYRIGHT in this package
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*/
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#include "audioTime.h"
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#include <iostream>
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using namespace std;
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AudioTime::AudioTime(){
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time=0.0;
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}
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AudioTime::~AudioTime() {
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}
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void AudioTime::setFormat(int stereo,int samplesize,int speed,int sign, int bigendian) {
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setStereo(stereo);
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setSampleSize(samplesize);
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setSpeed(speed);
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setSign(sign);
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setBigendian(bigendian);
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}
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int AudioTime::getStereo() {
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return stereo;
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}
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int AudioTime::getSampleSize() {
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return samplesize;
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}
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int AudioTime::getSpeed() {
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return speed;
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}
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int AudioTime::getSign() {
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return _sign;
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}
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int AudioTime::getBigendian() {
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return _bigendian;
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}
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void AudioTime::setStereo(int stereo) {
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this->stereo=stereo;
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}
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void AudioTime::setSampleSize(int samplesize) {
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this->samplesize=samplesize;
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}
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void AudioTime::setSpeed(int speed) {
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this->speed=speed;
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}
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void AudioTime::setSign(int sign) {
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this->_sign=sign;
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}
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void AudioTime::setBigendian(int bigendian) {
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this->_bigendian = bigendian;
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}
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float AudioTime::getTime() {
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return time;
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}
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void AudioTime::setTime(float time) {
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this->time=time;
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}
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void AudioTime::forwardTime(int bytes){
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time+=calculateTime(bytes);
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}
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float AudioTime::calculateTime(int bytes) {
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float back=0;
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bytes=bytes/(samplesize/8);
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if (stereo==1) {
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bytes=bytes/2;
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}
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if (speed != 0) {
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back=(float)bytes/(float)speed;
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}
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return back;
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}
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/**
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How much byte we need for time usecs?
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*/
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int AudioTime::calculateBytes(float time) {
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float back=time;
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if (speed != 0) {
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back=back*(float)speed;
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}
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back=back*(float)(samplesize/8);
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if (stereo==1) {
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back=back*2.0;
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}
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return (int)back;
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}
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void AudioTime::sleepWrite(int size) {
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timeval_t time;
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float timeLength=calculateTime(size);
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time.tv_sec=(long)timeLength;
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time.tv_usec=(long)(1000000*(timeLength-time.tv_sec));
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TimeWrapper::usleep(&time);
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}
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void AudioTime::print() {
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cout << "AudioTime-begin-"<<endl;
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cout << "stereo:"<<getStereo()<<" sampleSize:"<<getSampleSize()
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<< " speed: "<<getSpeed()<<endl;
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cout << "AudioTime-end-"<<endl;
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}
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void AudioTime::copyTo(AudioTime* dest) {
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dest->setStereo(getStereo());
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dest->setSampleSize(getSampleSize());
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dest->setSpeed(getSpeed());
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}
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