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/* Synaesthesia - program to display sound graphically
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Copyright (C) 1997 Paul Francis Harrison
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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The author may be contacted at:
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pfh@yoyo.cc.monash.edu.au
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or
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27 Bond St., Mt. Waverley, 3149, Melbourne, Australia
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "syna.h"
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double cosTable[n], negSinTable[n];
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int bitReverse[n];
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int scaleDown[256];
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int maxStarRadius;
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int bitReverser(int i) {
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int sum=0,j;
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for(j=0;j<m;j++) {
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sum = (i&1)+sum*2;
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i >>= 1;
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}
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return sum;
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}
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void fft(double *x,double *y) {
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int n2 = n, n1;
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int twoToTheK;
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for(twoToTheK=1;twoToTheK<n;twoToTheK*=2) {
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n1 = n2;
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n2 /= 2;
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for(int j=0;j<n2;j++) {
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double c = cosTable[j*twoToTheK&(n-1)],
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s = negSinTable[j*twoToTheK&(n-1)];
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for(int i=j;i<n;i+=n1) {
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int l = i+n2;
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double xt = x[i] - x[l];
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x[i] = (x[i] + x[l]);
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double yt = y[i] - y[l];
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y[i] = (y[i] + y[l]);
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x[l] = xt*c - yt*s;
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y[l] = xt*s + yt*c;
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}
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}
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}
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}
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void coreInit() {
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int i;
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for(i=0;i<n;i++) {
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negSinTable[i] = -sin(3.141592*2.0/n*i);
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cosTable[i] = cos(3.141592*2.0/n*i);
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bitReverse[i] = bitReverser(i);
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}
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}
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void setStarSize(double size) {
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//int factor = (fadeMode == Flame ? 100 :
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// (fadeMode == Wave ? 150 : 200));
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double fadeModeFudge = (fadeMode == Wave ? 0.4 :
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(fadeMode == Flame ? 0.6 : 0.78));
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int factor;
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if (size > 0.0)
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factor = int(exp(log(fadeModeFudge) / (size*8.0))*255);
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else
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factor = 0;
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if (factor > 255) factor = 255;
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for(int i=0;i<256;i++)
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scaleDown[i] = i*factor>>8;
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maxStarRadius = 1;
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for(int i=255;i;i = scaleDown[i])
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maxStarRadius++;
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}
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inline void addPixel(int x,int y,int br1,int br2) {
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if (x < 0 || x >= outWidth || y < 0 || y >= outHeight) return;
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unsigned char *p = ucoutput+x*2+y*outWidth*2;
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if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
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if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
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//p += lastOutput-output;
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//if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
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//if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
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}
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inline void addPixelFast(unsigned char *p,int br1,int br2) {
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if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
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if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
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//p += lastOutput-output;
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//if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
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//if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
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}
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void fadeFade() {
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unsigned long *ptr = (unsigned long*)ucoutput;
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int i = outWidth*outHeight*2/4;
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do {
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//Bytewize version was: *(ptr++) -= *ptr+(*ptr>>1)>>4;
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if (*ptr)
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//if (*ptr & 0xf0f0f0f0ul)
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*(ptr++) -= ((*ptr & 0xf0f0f0f0ul) >> 4) + ((*ptr & 0xe0e0e0e0ul) >> 5);
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//else {
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// *(ptr++) = (*ptr * 14 >> 4) & 0x0f0f0f0ful;
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//}
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else
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ptr++;
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} while(--i > 0);
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}
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inline unsigned char getPixel(int x,int y,int where) {
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if (x < 0 || y < 0 || x >= outWidth || y >= outHeight) return 0;
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return lastOutput[where];
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}
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inline void fadePixelWave(int x,int y,int where,int step) {
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short j =
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( short(getPixel(x-1,y,where-2))+
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getPixel(x+1,y,where+2)+
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getPixel(x,y-1,where-step)+
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getPixel(x,y+1,where+step)
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>> 2)
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+lastOutput[where];
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if (!j) { ucoutput[where] = 0; return; }
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j = j
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-lastLastOutput[where]
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-1;
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if (j < 0) ucoutput[where] = 0;
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else if (j & (255*256)) ucoutput[where] = 255;
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else ucoutput[where] = j;
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}
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void fadeWave() {
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unsigned short *t = lastLastOutputBmp.data;
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lastLastOutputBmp.data = lastOutputBmp.data;
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lastOutputBmp.data = outputBmp.data;
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outputBmp.data = t;
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int x,y,i,j,start,end;
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int step = outWidth*2;
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for(x=0,i=0,j=outWidth*(outHeight-1)*2;x<outWidth;x++,i+=2,j+=2) {
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fadePixelWave(x,0,i,step);
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fadePixelWave(x,0,i+1,step);
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fadePixelWave(x,outHeight-1,j,step);
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fadePixelWave(x,outHeight-1,j+1,step);
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}
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for(y=1,i=outWidth*2,j=outWidth*4-2;y<outHeight;y++,i+=step,j+=step) {
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fadePixelWave(0,y,i,step);
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fadePixelWave(0,y,i+1,step);
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fadePixelWave(outWidth-1,y,j,step);
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fadePixelWave(outWidth-1,y,j+1,step);
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}
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for(y=1,
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start=outWidth*2+2,
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end=outWidth*4-2; y<outHeight-1; y++,start+=step,end+=step) {
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int i = start;
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do {
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short j =
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( short(lastOutput[i-2])+
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lastOutput[i+2]+
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lastOutput[i-step]+
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lastOutput[i+step]
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>> 2)
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+lastOutput[i];
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if (!j) {
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ucoutput[i] = 0;
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} else {
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j = j
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-lastLastOutput[i]
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-1;
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if (j < 0) ucoutput[i] = 0;
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else if (j & (255*256)) ucoutput[i] = 255;
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else ucoutput[i] = j;
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}
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} while(++i < end);
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}
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}
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inline void fadePixelHeat(int x,int y,int where,int step) {
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short j =
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( short(getPixel(x-1,y,where-2))+
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getPixel(x+1,y,where+2)+
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getPixel(x,y-1,where-step)+
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getPixel(x,y+1,where+step)
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>> 2)
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+lastOutput[where];
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if (!j) { ucoutput[where] = 0; return; }
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j = j
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-lastLastOutput[where]
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-1;
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if (j < 0) ucoutput[where] = 0;
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else if (j & (255*256)) ucoutput[where] = 255;
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else ucoutput[where] = j;
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}
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void fadeHeat() {
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unsigned short *t = lastLastOutputBmp.data;
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lastLastOutputBmp.data = lastOutputBmp.data;
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lastOutputBmp.data = outputBmp.data;
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outputBmp.data = t;
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int x,y,i,j,start,end;
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int step = outWidth*2;
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for(x=0,i=0,j=outWidth*(outHeight-1)*2;x<outWidth;x++,i+=2,j+=2) {
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fadePixelHeat(x,0,i,step);
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fadePixelHeat(x,0,i+1,step);
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fadePixelHeat(x,outHeight-1,j,step);
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fadePixelHeat(x,outHeight-1,j+1,step);
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}
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for(y=1,i=outWidth*2,j=outWidth*4-2;y<outHeight;y++,i+=step,j+=step) {
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fadePixelHeat(0,y,i,step);
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fadePixelHeat(0,y,i+1,step);
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fadePixelHeat(outWidth-1,y,j,step);
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fadePixelHeat(outWidth-1,y,j+1,step);
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}
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for(y=1,
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start=outWidth*2+2,
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end=outWidth*4-2; y<outHeight-1; y++,start+=step,end+=step) {
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int i = start;
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do {
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short j =
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( short(lastOutput[i-2])+
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lastOutput[i+2]+
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+lastOutput[i-step]
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+lastOutput[i+step]
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>> 2)
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+lastOutput[i];
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if (!j) {
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ucoutput[i] = 0;
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} else {
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j = j
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-lastLastOutput[i]
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+(lastLastOutput[i]
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-lastOutput[i]>>2)
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-1;
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if (j < 0) ucoutput[i] = 0;
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else if (j & (255*256)) ucoutput[i] = 255;
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else ucoutput[i] = j;
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}
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} while(++i < end);
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}
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}
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void fade() {
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switch(fadeMode) {
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case Stars :
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fadeFade();
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break;
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case Flame :
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fadeHeat();
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break;
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case Wave :
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fadeWave();
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break;
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default:
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break;
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}
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}
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int coreGo() {
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double x[n], y[n];
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double a[n], b[n];
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int clarity[n]; //Surround sound
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int i,j,k;
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int brightFactor = int(brightness * brightnessTwiddler /(starSize+0.01));
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if (-1 == getNextFragment())
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{
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fprintf(stderr, "no frag\n" );
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return -1;
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}
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for(i=0;i<n;i++) {
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x[i] = data[i*2];
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y[i] = data[i*2+1];
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}
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fft(x,y);
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for(i=0 +1;i<n;i++) {
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double x1 = x[bitReverse[i]],
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y1 = y[bitReverse[i]],
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x2 = x[bitReverse[n-i]],
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y2 = y[bitReverse[n-i]],
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aa,bb;
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a[i] = sqrt(aa= (x1+x2)*(x1+x2) + (y1-y2)*(y1-y2) );
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b[i] = sqrt(bb= (x1-x2)*(x1-x2) + (y1+y2)*(y1+y2) );
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if (aa+bb != 0.0)
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clarity[i] = (int)(
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( (x1+x2) * (x1-x2) + (y1+y2) * (y1-y2) )/(aa+bb) * 256 );
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else
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clarity[i] = 0;
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}
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// Asger Alstrupt's optimized 32 bit fade
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// (alstrup@diku.dk)
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/*unsigned long *ptr = (unsigned long*)output;
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i = outWidth*outHeight*2/4;
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do {
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//Bytewize version was: *(ptr++) -= *ptr+(*ptr>>1)>>4;
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if (*ptr)
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if (*ptr & 0xf0f0f0f0ul)
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*(ptr++) -= ((*ptr & 0xf0f0f0f0ul) >> 4) + ((*ptr & 0xe0e0e0e0ul) >> 5);
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else {
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*(ptr++) = (*ptr * 14 >> 4) & 0x0f0f0f0ful;
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//Should be 29/32 to be consistent. Who cares. This is totally
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// hacked anyway.
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//unsigned char *subptr = (unsigned char*)(ptr++);
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//subptr[0] = (int)subptr[0] * 29 / 32;
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//subptr[1] = (int)subptr[0] * 29 / 32;
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//subptr[2] = (int)subptr[0] * 29 / 32;
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//subptr[3] = (int)subptr[0] * 29 / 32;
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}
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else
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ptr++;
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} while(--i > 0);
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*/
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int heightFactor = n/2 / outHeight + 1;
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int actualHeight = n/2/heightFactor;
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|
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int heightAdd = outHeight + actualHeight >> 1;
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/* Correct for window size */
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|
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double brightFactor2 = (brightFactor/65536.0/n)*
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|
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sqrt(actualHeight*outWidth/(320.0*200.0));
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for(i=1;i<n/2;i++) {
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//int h = (int)( b[i]*280 / (a[i]+b[i]+0.0001)+20 );
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if (a[i] > 0 || b[i] > 0) {
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int h = (int)( b[i]*outWidth / (a[i]+b[i]) );
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int br1, br2, br = (int)(
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(a[i]+b[i])*i*brightFactor2 );
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br1 = br*(clarity[i]+128)>>8;
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br2 = br*(128-clarity[i])>>8;
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if (br1 < 0) br1 = 0; else if (br1 > 255) br1 = 255;
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if (br2 < 0) br2 = 0; else if (br2 > 255) br2 = 255;
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//unsigned char *p = output+ h*2+(164-((i<<8)>>m))*(outWidth*2);
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int px = h,
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py = heightAdd - i / heightFactor;
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if (pointsAreDiamonds) {
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addPixel(px,py,br1,br2);
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br1=scaleDown[br1];br2=scaleDown[br2];
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//TODO: Use addpixelfast
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for(j=1;br1>0||br2>0;j++,br1=scaleDown[br1],br2=scaleDown[br2]) {
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for(k=0;k<j;k++) {
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addPixel(px-j+k,py-k,br1,br2);
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addPixel(px+k,py-j+k,br1,br2);
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addPixel(px+j-k,py+k,br1,br2);
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addPixel(px-k,py+j-k,br1,br2);
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}
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}
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} else {
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if (px < maxStarRadius || py < maxStarRadius ||
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px > outWidth-maxStarRadius || py > outHeight-maxStarRadius) {
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addPixel(px,py,br1,br2);
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for(j=1;br1>0||br2>0;j++,br1=scaleDown[br1],br2=scaleDown[br2]) {
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addPixel(px+j,py,br1,br2);
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addPixel(px,py+j,br1,br2);
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addPixel(px-j,py,br1,br2);
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addPixel(px,py-j,br1,br2);
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}
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} else {
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unsigned char *p = ucoutput+px*2+py*outWidth*2, *p1=p, *p2=p, *p3=p, *p4=p;
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addPixelFast(p,br1,br2);
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for(;br1>0||br2>0;br1=scaleDown[br1],br2=scaleDown[br2]) {
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p1 += 2;
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addPixelFast(p1,br1,br2);
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p2 -= 2;
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addPixelFast(p2,br1,br2);
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p3 += outWidth*2;
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addPixelFast(p3,br1,br2);
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p4 -= outWidth*2;
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addPixelFast(p4,br1,br2);
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}
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}
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}
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}
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|
}
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return 0;
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|
}
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