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#include "equalizer.h"
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#include "engine.h"
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#include <common.h>
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#include <dynamicrequest.h>
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#include <artsflow.h>
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#include <app.h>
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#include <player.h>
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#include <soundserver.h>
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#include <noatunarts.h>
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#include <tdetempfile.h>
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#include <tqdom.h>
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#include <tdeio/netaccess.h>
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#include <kstandarddirs.h>
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#include <tqtextstream.h>
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#include <math.h>
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#include <tdeconfig.h>
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#include <tdelocale.h>
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#include "ksaver.h"
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#define EQ napp->equalizer()
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#define VEQ napp->vequalizer()
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struct OldEqCruft
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{
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VInterpolation *interpolated;
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};
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static OldEqCruft *eqCruft=0;
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Preset::Preset(const TQString &)
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{ } // unused
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Preset::Preset(VPreset p)
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{
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VPreset *copy = new VPreset(p);
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// isn't this horrible? :)
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mFile = TQString::number((unsigned long)copy);
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}
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Preset::Preset()
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{ } // unused
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VPreset &Preset::vpreset() const
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{
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unsigned long addr = mFile.toULong();
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return *(VPreset*)addr;
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}
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TQString Preset::name() const
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{
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return vpreset().name();
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}
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bool Preset::setName(const TQString &name)
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{
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return vpreset().setName(name);
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}
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bool Preset::save() const
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{
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vpreset().save();
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return true;
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}
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bool Preset::load()
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{
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vpreset().load();
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return true;
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}
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void Preset::remove()
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{
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vpreset().remove();
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}
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TQString Preset::file() const
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{
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return vpreset().file();
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}
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Band::Band(int, int)
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{
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// Never used
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}
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Band::Band(int num)
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: mNum(num)
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{
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}
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Band::~Band()
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{}
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int Band::level()
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{
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return eqCruft->interpolated->band(mNum).level();
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}
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void Band::setLevel(int l)
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{
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eqCruft->interpolated->band(mNum).setLevel(l);
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}
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int Band::start() const
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{
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return eqCruft->interpolated->band(mNum).start();
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}
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int Band::end() const
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{
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return eqCruft->interpolated->band(mNum).end();
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}
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int Band::center() const
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{
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return eqCruft->interpolated->band(mNum).center();
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}
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TQString Band::formatStart(bool withHz) const
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{
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return eqCruft->interpolated->band(mNum).formatStart(withHz);
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}
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TQString Band::formatEnd(bool withHz) const
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{
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return eqCruft->interpolated->band(mNum).formatEnd(withHz);
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}
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TQString Band::format(bool withHz) const
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{
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return eqCruft->interpolated->band(mNum).format(withHz);
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}
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Equalizer::Equalizer()
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{
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}
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Equalizer::~Equalizer()
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{
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delete eqCruft->interpolated;
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delete eqCruft;
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// save(napp->dirs()->saveLocation("data", "noatun/") + "equalizer", "auto");
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for (Band *i=mBands.first(); i!=0; i=mBands.next())
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delete i;
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}
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void Equalizer::init()
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{
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// must be called after VEqualizer::init
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eqCruft = new OldEqCruft;
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eqCruft->interpolated = new VInterpolation(6);
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mBands.append(new Band(0));
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mBands.append(new Band(1));
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mBands.append(new Band(2));
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mBands.append(new Band(3));
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mBands.append(new Band(4));
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mBands.append(new Band(5));
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connect(VEQ, TQT_SIGNAL(changed()), TQT_SIGNAL(changed()));
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connect(VEQ, TQT_SIGNAL(created(VPreset)), TQT_SLOT(created(VPreset)));
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connect(VEQ, TQT_SIGNAL(selected(VPreset)), TQT_SLOT(selected(VPreset)));
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connect(VEQ, TQT_SIGNAL(renamed(VPreset)), TQT_SLOT(renamed(VPreset)));
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connect(VEQ, TQT_SIGNAL(removed(VPreset)), TQT_SLOT(removed(VPreset)));
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connect(VEQ, TQT_SIGNAL(enabled()), TQT_SIGNAL(enabled()));
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connect(VEQ, TQT_SIGNAL(disabled()), TQT_SIGNAL(disabled()));
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connect(VEQ, TQT_SIGNAL(enabled(bool)), TQT_SIGNAL(enabled(bool)));
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connect(VEQ, TQT_SIGNAL(preampChanged(int)), TQT_SIGNAL(preampChanged(int)));
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connect(VEQ, TQT_SIGNAL(preampChanged(int)), TQT_SIGNAL(preampChanged(int)));
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}
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void Equalizer::created(VPreset preset)
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{
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Preset *p = new Preset(preset);
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emit created(p);
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delete p;
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}
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void Equalizer::selected(VPreset preset)
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{
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Preset *p = new Preset(preset);
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emit changed(p);
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delete p;
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}
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void Equalizer::renamed(VPreset preset)
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{
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Preset *p = new Preset(preset);
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emit renamed(p);
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delete p;
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}
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void Equalizer::removed(VPreset preset)
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{
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Preset *p = new Preset(preset);
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emit removed(p);
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delete p;
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}
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TQPtrList<Preset> Equalizer::presets() const
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{
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TQValueList<VPreset> presets = VEQ->presets();
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TQPtrList<Preset> list;
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for (
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TQValueList<VPreset>::Iterator i(presets.begin());
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i != presets.end(); ++i
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)
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{
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list.append(new Preset(*i));
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}
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return list;
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}
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Preset *Equalizer::preset(const TQString &file)
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{
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VPreset p = VEQ->presetByFile(file);
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if (!p) return 0;
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return new Preset(p);
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}
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bool Equalizer::presetExists(const TQString &name) const
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{
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return VEQ->presetExists(name);
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}
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Preset *Equalizer::createPreset(const TQString &name, bool smart)
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{
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VPreset p = VEQ->createPreset(name, smart);
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if (!p) return 0;
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return new Preset(p);
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}
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const TQPtrList<Band> &Equalizer::bands() const
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{
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return mBands;
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}
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Band *Equalizer::band(int num) const
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{
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// can't use TQPtrList::at since it sets current
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TQPtrListIterator<Band> item(mBands);
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item+=(unsigned int)num;
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return *item;
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}
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int Equalizer::bandCount() const
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{
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return 6; // hmm ;)
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}
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int Equalizer::preamp() const
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{
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return VEQ->preamp();
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}
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bool Equalizer::isEnabled() const
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{
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return VEQ->isEnabled();
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}
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void Equalizer::setPreamp(int p)
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{
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VEQ->setPreamp(p);
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}
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void Equalizer::enable()
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{
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setEnabled(true);
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}
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void Equalizer::disable()
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{
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setEnabled(false);
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}
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void Equalizer::setEnabled(bool e)
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{
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VEQ->setEnabled(e);
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}
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TQString Equalizer::toString(const TQString &name) const
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{
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return VEQ->toString(name);
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}
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bool Equalizer::fromString(const TQString &str)
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{
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return VEQ->fromString(str);
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}
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bool Equalizer::save(const KURL &filename, const TQString &name) const
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{
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return VEQ->save(filename, name);
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}
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bool Equalizer::load(const KURL &filename)
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{
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return VEQ->load(filename);
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}
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void Equalizer::add(Band *)
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{
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// should never be called
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}
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void Equalizer::remove(Band *)
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{
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// should never be called
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}
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void Equalizer::update(bool)
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{
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// should never be called
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}
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void Equalizer::enableUpdates(bool)
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{
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// should never be called
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}
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#undef EQ
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#undef EQBACK
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#include "equalizer.moc"
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