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/*
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Copyright (C) 1998 J<EFBFBD>rgen Hochwald <juergen.hochwald@privat.kkf.net>
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Copyright (C) 2003 Charles Samuels <charles@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this library; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include <stdio.h>
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#include "spline.h"
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const bool Spline::natural=false;
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Spline::Spline()
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{
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yp1=0.0;
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ypn=0.0;
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mRecalc = true;
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}
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Spline::Spline(const Spline ©)
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{
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operator=(copy);
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}
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Spline &Spline::operator =(const Spline ©)
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{
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mPoints = copy.mPoints;
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mRecalc = copy.mRecalc;
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yp1 = copy.yp1;
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ypn = copy.ypn;
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return *this;
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}
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Spline::~Spline()
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{
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}
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void Spline::add(double x, double y)
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{
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Group g = { x, y, 0.0 };
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mPoints.push_back(g);
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mRecalc=true;
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}
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std::vector<double> Spline::points(int count) const
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{
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std::vector<double> points;
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if (count == numPoints())
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{
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for (int i=0; i < count; ++i)
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{
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points.push_back(mPoints[i].y);
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}
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}
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else
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{
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double min = mPoints[0].x;
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double max = mPoints[numPoints()-1].x;
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double dcount = double(count);
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for (int i=0; i<count; ++i)
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{
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points.push_back(spline( (max-min)/dcount*i + min));
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}
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}
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return points;
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}
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void Spline::calcSpline()
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{
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const int np=numPoints();
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double *u = new double[np];
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if (natural)
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{
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mPoints[0].y2 = u[0] = 0.0;
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}
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else
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{
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mPoints[0].y2 = -0.5;
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u[0] =
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(3.0/(mPoints[1].x-mPoints[0].x))*((mPoints[1].y-mPoints[0].y)
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/ (mPoints[1].x-mPoints[0].x)-yp1);
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}
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double sig,p,qn,un;
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for (int i=1; i<=np-2; i++)
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{
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sig=(mPoints[i].x-mPoints[i-1].x) / (mPoints[i+1].x-mPoints[i-1].x);
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p = sig*mPoints[i-1].y2+2.0;
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mPoints[i].y2 = (sig-1.0)/p;
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u[i] =
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(mPoints[i+1].y - mPoints[i].y) / (mPoints[i+1].x-mPoints[i].x)
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- (mPoints[i].y - mPoints[i-1].y) / (mPoints[i].x - mPoints[i-1].x);
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u[i] = (6.0*u[i] / (mPoints[i+1].x - mPoints[i-1].x) - sig *u[i-1])/p;
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}
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if (natural)
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{
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qn = un = 0.0;
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}
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else
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{
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qn = 0.5;
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un =
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(3.0 / (mPoints[np-1].x - mPoints[np-2].x))
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* (ypn - (mPoints[np-1].y - mPoints[np-2].y)
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/ (mPoints[np-1].x - mPoints[np-2].x));
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}
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mPoints[np-1].y2 = (un - qn * u[np-2]) / (qn*mPoints[np-2].y2 +1.0 );
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for (int i=np-2; i>=0; i--)
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{
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mPoints[i].y2 = mPoints[i].y2 * mPoints[i+1].y2+u[i];
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}
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mRecalc = false;
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delete [] u;
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}
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double Spline::spline(double xarg) const
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{
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if (numPoints()==0) return 0.0;
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if (numPoints()==1) return mPoints[0].y;
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if (mRecalc) calcSpline();
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int klo=0;
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int khi=numPoints()-1;
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int k;
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while (khi-klo > 1)
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{
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k = khi+klo;
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if (k % 2)
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k = (k+1) / 2;
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else
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k = k/2;
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if (mPoints[k].x > xarg) khi=k;
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else klo=k;
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}
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double h = mPoints[khi].x - mPoints[klo].x;
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if (h==0)
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{
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// failed
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return 0.0;
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}
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double a = (mPoints[khi].x - xarg) / h;
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double b = (xarg - mPoints[klo].x) / h;
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return
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a * mPoints[klo].y + b*mPoints[khi].y
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+ ((a*a*a-a) * mPoints[klo].y2
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+ (b*b*b-b) * mPoints[khi].y2) * (h*h) / 6.0;
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}
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double Spline::x(int num) const
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{
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if (numPoints()<num) return 0.0;
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return mPoints[num].x;
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}
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double Spline::y(int num) const
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{
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if (numPoints()<num) return 0.0;
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return mPoints[num].y;
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}
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void Spline::clear()
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{
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mPoints.resize(0);
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ypn=0.0;
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yp1=0.0;
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mRecalc=true;
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}
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