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// Reverb model implementation
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//
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// Written by Jezar at Dreampoint, June 2000
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// http://www.dreampoint.co.uk
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// This code is public domain
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#include "revmodel.hpp"
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revmodel::revmodel()
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{
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// Tie the components to their buffers
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combL[0].setbuffer(bufcombL1,combtuningL1);
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combR[0].setbuffer(bufcombR1,combtuningR1);
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combL[1].setbuffer(bufcombL2,combtuningL2);
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combR[1].setbuffer(bufcombR2,combtuningR2);
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combL[2].setbuffer(bufcombL3,combtuningL3);
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combR[2].setbuffer(bufcombR3,combtuningR3);
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combL[3].setbuffer(bufcombL4,combtuningL4);
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combR[3].setbuffer(bufcombR4,combtuningR4);
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combL[4].setbuffer(bufcombL5,combtuningL5);
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combR[4].setbuffer(bufcombR5,combtuningR5);
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combL[5].setbuffer(bufcombL6,combtuningL6);
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combR[5].setbuffer(bufcombR6,combtuningR6);
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combL[6].setbuffer(bufcombL7,combtuningL7);
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combR[6].setbuffer(bufcombR7,combtuningR7);
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combL[7].setbuffer(bufcombL8,combtuningL8);
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combR[7].setbuffer(bufcombR8,combtuningR8);
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allpassL[0].setbuffer(bufallpassL1,allpasstuningL1);
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allpassR[0].setbuffer(bufallpassR1,allpasstuningR1);
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allpassL[1].setbuffer(bufallpassL2,allpasstuningL2);
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allpassR[1].setbuffer(bufallpassR2,allpasstuningR2);
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allpassL[2].setbuffer(bufallpassL3,allpasstuningL3);
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allpassR[2].setbuffer(bufallpassR3,allpasstuningR3);
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allpassL[3].setbuffer(bufallpassL4,allpasstuningL4);
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allpassR[3].setbuffer(bufallpassR4,allpasstuningR4);
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// Set default values
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allpassL[0].setfeedback(0.5f);
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allpassR[0].setfeedback(0.5f);
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allpassL[1].setfeedback(0.5f);
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allpassR[1].setfeedback(0.5f);
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allpassL[2].setfeedback(0.5f);
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allpassR[2].setfeedback(0.5f);
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allpassL[3].setfeedback(0.5f);
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allpassR[3].setfeedback(0.5f);
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setwet(initialwet);
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setroomsize(initialroom);
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setdry(initialdry);
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setdamp(initialdamp);
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setwidth(initialwidth);
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setmode(initialmode);
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// Buffer will be full of rubbish - so we MUST mute them
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mute();
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}
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void revmodel::mute()
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{
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int i;
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if (getmode() >= freezemode)
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return;
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for (i=0;i<numcombs;i++)
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{
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combL[i].mute();
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combR[i].mute();
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}
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for (i=0;i<numallpasses;i++)
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{
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allpassL[i].mute();
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allpassR[i].mute();
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}
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}
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void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
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{
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float outL,outR,input;
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while(numsamples-- > 0)
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{
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int i;
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outL = outR = 0;
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input = (*inputL + *inputR) * gain;
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// Accumulate comb filters in parallel
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for(i=0; i<numcombs; i++)
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{
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outL += combL[i].process(input);
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outR += combR[i].process(input);
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}
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// Feed through allpasses in series
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for(i=0; i<numallpasses; i++)
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{
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outL = allpassL[i].process(outL);
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outR = allpassR[i].process(outR);
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}
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// Calculate output REPLACING anything already there
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*outputL = outL*wet1 + outR*wet2 + *inputL*dry;
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*outputR = outR*wet1 + outL*wet2 + *inputR*dry;
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// Increment sample pointers, allowing for interleave (if any)
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inputL += skip;
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inputR += skip;
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outputL += skip;
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outputR += skip;
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}
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}
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void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
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{
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float outL,outR,input;
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while(numsamples-- > 0)
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{
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int i;
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outL = outR = 0;
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input = (*inputL + *inputR) * gain;
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// Accumulate comb filters in parallel
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for(i=0; i<numcombs; i++)
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{
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outL += combL[i].process(input);
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outR += combR[i].process(input);
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}
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// Feed through allpasses in series
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for(i=0; i<numallpasses; i++)
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{
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outL = allpassL[i].process(outL);
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outR = allpassR[i].process(outR);
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}
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// Calculate output MIXING with anything already there
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*outputL += outL*wet1 + outR*wet2 + *inputL*dry;
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*outputR += outR*wet1 + outL*wet2 + *inputR*dry;
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// Increment sample pointers, allowing for interleave (if any)
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inputL += skip;
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inputR += skip;
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outputL += skip;
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outputR += skip;
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}
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}
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void revmodel::update()
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{
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// Recalculate internal values after parameter change
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int i;
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wet1 = wet*(width/2 + 0.5f);
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wet2 = wet*((1-width)/2);
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if (mode >= freezemode)
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{
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roomsize1 = 1;
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damp1 = 0;
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gain = muted;
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}
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else
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{
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roomsize1 = roomsize;
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damp1 = damp;
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gain = fixedgain;
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}
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for(i=0; i<numcombs; i++)
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{
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combL[i].setfeedback(roomsize1);
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combR[i].setfeedback(roomsize1);
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}
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for(i=0; i<numcombs; i++)
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{
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combL[i].setdamp(damp1);
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combR[i].setdamp(damp1);
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}
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}
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// The following get/set functions are not inlined, because
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// speed is never an issue when calling them, and also
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// because as you develop the reverb model, you may
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// wish to take dynamic action when they are called.
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void revmodel::setroomsize(float value)
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{
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roomsize = (value*scaleroom) + offsetroom;
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update();
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}
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float revmodel::getroomsize()
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{
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return (roomsize-offsetroom)/scaleroom;
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}
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void revmodel::setdamp(float value)
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{
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damp = value*scaledamp;
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update();
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}
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float revmodel::getdamp()
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{
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return damp/scaledamp;
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}
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void revmodel::setwet(float value)
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{
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wet = value*scalewet;
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update();
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}
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float revmodel::getwet()
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{
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return wet/scalewet;
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}
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void revmodel::setdry(float value)
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{
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dry = value*scaledry;
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}
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float revmodel::getdry()
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{
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return dry/scaledry;
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}
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void revmodel::setwidth(float value)
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{
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width = value;
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update();
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}
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float revmodel::getwidth()
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{
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return width;
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}
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void revmodel::setmode(float value)
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{
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mode = value;
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update();
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}
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float revmodel::getmode()
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{
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if (mode >= freezemode)
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return 1;
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else
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return 0;
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}
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//ends
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