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//-*-C++-*-
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/*
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* KMix -- KDE's full featured mini mixer
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*
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef MIXER_BACKEND_H
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#define MIXER_BACKEND_H
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#include "mixer.h"
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class Mixer_Backend
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{
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// The Mixer Backend's may only be accessed from the Mixer class.
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friend class Mixer;
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protected:
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Mixer_Backend(int devnum);
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virtual ~Mixer_Backend();
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/// Derived classes MUST implement this to open the mixer. Returns a KMix error code (O=OK).
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virtual int open() = 0;
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virtual int close() = 0;
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/** Returns, whether this Mixer object contains a valid Mixer. You should return "false", when
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* the Mixer with the devnum given in the constructor is not supported by the Backend. The two
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* typical cases are:
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* (1) No such hardware installed
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* (2) The hardware exists, but has no mixer support (e.g. external soundcard with only mechanical volume knobs)
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* The default implementation calls open(), checks the return code and whether the number of
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* supported channels is > 0. Then it calls close().
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* You should reimplement this method in your backend, when there is a less time-consuming method than
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* calling open() and close() for checking the existance of a Mixer.
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*/
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virtual bool isValid();
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/** @return true, if the Mixer is open (and thus can be operated) */
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bool isOpen();
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virtual bool prepareUpdateFromHW();
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/// Volume Read
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virtual int readVolumeFromHW( int devnum, Volume &vol ) = 0;
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/// Volume Write
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virtual int writeVolumeToHW( int devnum, Volume &volume ) = 0;
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/// Enums
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virtual void setEnumIdHW(int mixerIdx, unsigned int);
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virtual unsigned int enumIdHW(int mixerIdx);
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/// Recording Switches
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virtual bool setRecsrcHW( int devnum, bool on) = 0;
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virtual bool isRecsrcHW( int devnum ) = 0;
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/// Overwrite in the backend if the backend can see changes without polling
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virtual bool needsPolling() { return true; }
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/** overwrite this if you need to connect to slots in the mixer (e.g. readSetFromHW)
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this called in the very beginning and only if !needsPolling
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*/
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virtual void prepareSignalling( Mixer * ) {}
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MixDevice* recommendedMaster();
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/** Return a translated error text for the given error number.
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* Subclasses can override this method to produce platform
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* specific error descriptions.
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*/
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virtual TQString errorText(int mixer_error);
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/// Prints out a translated error text for the given error number on stderr
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void errormsg(int mixer_error);
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int m_devnum;
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/// User friendly name of the Mixer (e.g. "IRIX Audio Mixer"). If your mixer API
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/// gives you a usable name, use that name.
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TQString m_mixerName;
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// All mix devices of this phyisical device.
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MixSet m_mixDevices;
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/******************************************************************************************
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* Please don't access the next vars from the Mixer class (even though Mixer is a friend).
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* There are proper accesor methods for them.
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******************************************************************************************/
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bool m_isOpen;
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// The MixDevice that would qualify best as MasterDevice (according to the taste of the Backend developer)
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MixDevice* m_recommendedMaster;
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};
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class DevIterator
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{
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public:
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DevIterator();
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virtual ~DevIterator();
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virtual void next();
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virtual int getdev();
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virtual bool end();
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protected:
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int N, NMax;
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};
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#endif
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