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/*
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Copyright (C) 1999 Stefan Westerfeld
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stefan@space.twc.de
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __STRUCTURE_H_
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#define __STRUCTURE_H_
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#include "artsbuilder.h"
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#include "module.h"
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#include "scomponent.h"
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#include "structureport.h"
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#include "artsflow.h"
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#include <vector>
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using namespace std;
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class ExecutableStructure
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{
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public:
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ExecutableStructure();
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virtual ~ExecutableStructure();
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virtual bool startExecute() = 0;
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virtual void stopExecute();
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virtual bool isExecuting();
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virtual bool saveSession(const char *filename);
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};
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class Structure :public ExecutableStructure
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{
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Arts::StructureDesc StructureDesc;
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Arts::SynthModule structure;
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StructureCanvas *canvas;
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std::list<Module *> ModuleList;
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std::list<StructureComponent *> ComponentList;
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public:
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Structure();
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~Structure();
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void setCanvas(StructureCanvas *canvas);
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bool startExecute();
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void stopExecute();
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bool valid();
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void load(const char *filename);
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void retrieve(const char *pubname);
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void loadFromList(const std::vector<std::string>& strseq);
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void saveInto(FILE *file);
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bool save(const char *filename);
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void clear();
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void publish();
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long countSelected();
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void deleteSelected();
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std::string name();
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void rename(const char *newname);
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void addInheritedInterface(const char *iface);
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void removeInheritedInterface(const char *iface);
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vector<std::string> *inheritedInterfaces();
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Module *createModule(const Arts::ModuleInfo& minfo);
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StructurePort *createStructurePort(const Arts::PortType& type);
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StructureComponent *componentAt(long x, long y, bool ignore_selected);
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std::list<Module *> *getModuleList();
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std::list<StructureComponent *> *getComponentList();
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};
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#endif
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