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#include "stdaction.h"
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#include "app.h"
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#include "player.h"
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#include "stereobuttonaction.h"
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#include "pluginloader.h"
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#include <khelpmenu.h>
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#include <kiconloader.h>
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#include <klocale.h>
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#include <kpopupmenu.h>
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#include <kstdaction.h>
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#include <tqcursor.h>
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#include <tqmap.h>
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#include <kdebug.h>
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#include <kstdguiitem.h>
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/**
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* A namespace to have all of noatun's standard actions
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* This is treated like KStdAction
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**/
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namespace NoatunStdAction
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{
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/////////////////////////////////////////////////////
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PlayAction::PlayAction(TQObject *parent, const char *name)
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: KAction(i18n("Play"), 0, napp->player(), TQT_SLOT(playpause()), parent, name)
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{
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connect(napp->player(), TQT_SIGNAL(playing()), TQT_SLOT(playing()));
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connect(napp->player(), TQT_SIGNAL(paused()), TQT_SLOT(notplaying()));
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connect(napp->player(), TQT_SIGNAL(stopped()), TQT_SLOT(notplaying()));
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if (napp->player()->isPlaying())
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playing();
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else if (napp->player()->isPaused() || napp->player()->isStopped())
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notplaying();
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}
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void PlayAction::playing()
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{
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setIconSet(TQIconSet(SmallIcon("player_pause")));
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setText(i18n("Pause"));
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}
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void PlayAction::notplaying()
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{
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setIconSet(TQIconSet(SmallIcon("player_play")));
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setText(i18n("Play"));
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}
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/////////////////////////////////////////////////////
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PlaylistAction::PlaylistAction(TQObject *parent, const char *name)
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: KToggleAction(i18n("Show Playlist"), "playlist", 0, napp->player(), TQT_SLOT(toggleListView()), parent, name)
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{
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setCheckedState(i18n("Hide Playlist"));
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connect(napp->player(), TQT_SIGNAL(playlistShown()), TQT_SLOT(shown()));
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connect(napp->player(), TQT_SIGNAL(playlistHidden()), TQT_SLOT(hidden()));
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setChecked(napp->playlist()->listVisible());
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}
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void PlaylistAction::shown()
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{
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setChecked(true);
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}
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void PlaylistAction::hidden()
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{
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setChecked(false);
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}
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////////////////////////////////////////////////////
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PluginActionMenu::PluginActionMenu(TQObject *parent, const char *name)
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: KActionMenu(i18n("&Actions"), parent, name)
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{
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// kdDebug(66666) << k_funcinfo << "called" << endl;
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setEnabled(false);
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mCount=0;
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}
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void PluginActionMenu::insert (KAction *action, int index)
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{
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// kdDebug(66666) << k_funcinfo << "called" << endl;
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KActionMenu::insert(action,index);
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setEnabled(true);
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mCount++;
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}
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void PluginActionMenu::remove(KAction *action)
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{
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// kdDebug(66666) << k_funcinfo << "called" << endl;
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KActionMenu::remove(action);
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mCount--;
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if(mCount==0)
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setEnabled(false);
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}
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int PluginActionMenu::menuAdd(const TQString &text, const TQObject *receiver, const char *member)
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{
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// kdDebug(66666) << k_funcinfo << "called, mCount is currently at " << mCount << endl;
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setEnabled(true);
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mCount++;
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return popupMenu()->insertItem(text, receiver, member);
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}
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void PluginActionMenu::menuRemove(int id)
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{
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// kdDebug(66666) << k_funcinfo << "called, mCount is currently at " << mCount << endl;
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popupMenu()->removeItem(id);
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mCount--;
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if(mCount==0)
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setEnabled(false);
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}
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////////////////////////////////////////////////////
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VisActionMenu::VisActionMenu(TQObject *parent, const char *name)
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: KActionMenu(i18n("&Visualizations"), parent, name)
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{
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connect(popupMenu(), TQT_SIGNAL(aboutToShow()), TQT_TQOBJECT(this), TQT_SLOT(fillPopup()));
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connect(popupMenu(), TQT_SIGNAL(activated(int)), TQT_TQOBJECT(this), TQT_SLOT(toggleVisPlugin(int)));
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}
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void VisActionMenu::fillPopup()
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{
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int id;
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popupMenu()->clear();
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mSpecMap.clear();
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TQValueList<NoatunLibraryInfo> available = napp->libraryLoader()->available();
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TQValueList<NoatunLibraryInfo> loaded = napp->libraryLoader()->loaded();
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for(TQValueList<NoatunLibraryInfo>::Iterator i = available.begin(); i != available.end(); ++i)
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{
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if ((*i).type == "visualization")
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{
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id = popupMenu()->insertItem((*i).name);
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mSpecMap[id] = (*i).specfile;
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popupMenu()->setItemChecked(id, loaded.contains(*i));
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}
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}
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}
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void VisActionMenu::toggleVisPlugin(int id)
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{
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if(!mSpecMap.contains(id))
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return;
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TQString specfile = mSpecMap[id];
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if(popupMenu()->isItemChecked(id))
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{
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napp->libraryLoader()->remove(specfile);
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popupMenu()->setItemChecked(id, false);
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}
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else
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{
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napp->libraryLoader()->add(specfile);
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popupMenu()->setItemChecked(id, true);
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}
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}
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////////////////////////////////////////////////////
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LoopActionMenu::LoopActionMenu(TQObject *parent, const char *name)
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: KActionMenu(i18n("&Loop"), parent, name)
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{
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mLoopNone = new KRadioAction(i18n("&None"), TQString::fromLocal8Bit("noatunloopnone"),
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0, TQT_TQOBJECT(this), TQT_SLOT(loopNoneSelected()), TQT_TQOBJECT(this), "loop_none");
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mLoopNone->setExclusiveGroup("loopType");
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insert(mLoopNone);
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mLoopSong = new KRadioAction(i18n("&Song"), TQString::fromLocal8Bit("noatunloopsong"),
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0, TQT_TQOBJECT(this), TQT_SLOT(loopSongSelected()), TQT_TQOBJECT(this), "loop_song");
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mLoopSong->setExclusiveGroup("loopType");
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insert(mLoopSong);
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mLoopPlaylist = new KRadioAction(i18n("&Playlist"), TQString::fromLocal8Bit("noatunloopplaylist"),
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0, TQT_TQOBJECT(this), TQT_SLOT(loopPlaylistSelected()), TQT_TQOBJECT(this), "loop_playlist");
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mLoopPlaylist->setExclusiveGroup("loopType");
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insert(mLoopPlaylist);
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mLoopRandom = new KRadioAction(i18n("&Random"), TQString::fromLocal8Bit("noatunlooprandom"),
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0, TQT_TQOBJECT(this), TQT_SLOT(loopRandomSelected()), TQT_TQOBJECT(this), "loop_random");
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mLoopRandom->setExclusiveGroup("loopType");
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insert(mLoopRandom);
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connect(napp->player(), TQT_SIGNAL(loopTypeChange(int)), TQT_TQOBJECT(this), TQT_SLOT(updateLooping(int)));
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updateLooping(static_cast<int>(napp->player()->loopStyle()));
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}
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void LoopActionMenu::updateLooping(int loopType)
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{
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switch(loopType)
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{
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case Player::None:
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mLoopNone->setChecked(true);
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setIcon("noatunloopnone");
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break;
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case Player::Song:
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mLoopSong->setChecked(true);
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setIcon("noatunloopsong");
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break;
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case Player::Playlist:
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mLoopPlaylist->setChecked(true);
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setIcon("noatunloopplaylist");
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break;
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case Player::Random:
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mLoopRandom->setChecked(true);
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setIcon("noatunlooprandom");
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break;
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}
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}
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void LoopActionMenu::loopNoneSelected()
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{
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napp->player()->loop(Player::None);
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}
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void LoopActionMenu::loopSongSelected()
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{
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napp->player()->loop(Player::Song);
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}
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void LoopActionMenu::loopPlaylistSelected()
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{
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napp->player()->loop(Player::Playlist);
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}
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void LoopActionMenu::loopRandomSelected()
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{
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napp->player()->loop(Player::Random);
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}
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////////////////////////////////////////////////////
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KAction *playpause(TQObject *parent, const char *name)
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{
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return new PlayAction(parent, name);
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}
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KAction *effects(TQObject *parent, const char *name)
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{
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return new KAction(i18n("&Effects..."), "effect", 0, TQT_TQOBJECT(napp), TQT_SLOT(effectView()), parent, name);
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}
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KAction *equalizer(TQObject *parent, const char *name)
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{
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return new KAction(i18n("E&qualizer..."), "equalizer", 0, TQT_TQOBJECT(napp), TQT_SLOT(equalizerView()), parent, name);
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}
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KAction *back(TQObject *parent, const char *name)
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{
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return new KAction(i18n("&Back"), "player_start", 0, TQT_TQOBJECT(napp->player()), TQT_SLOT(back()), parent, name);
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}
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KAction *stop(TQObject *parent, const char *name)
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{
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StereoButtonAction *action = new StereoButtonAction(i18n("Stop"), "player_stop", 0, napp->player(), TQT_SLOT(stop()), parent, name);
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TQObject::connect(napp->player(), TQT_SIGNAL(playing()), action, TQT_SLOT(enable()));
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TQObject::connect(napp->player(), TQT_SIGNAL(paused()), action, TQT_SLOT(enable()));
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TQObject::connect(napp->player(), TQT_SIGNAL(stopped()), action, TQT_SLOT(disable()));
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if(napp->player()->isStopped())
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action->disable();
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else
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action->enable();
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return action;
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}
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KAction *forward(TQObject *parent, const char *name)
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{
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return new KAction(i18n("&Forward"), "player_end", 0, napp->player(), TQT_SLOT(forward()), parent, name);
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}
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KAction *play(TQObject *parent, const char *name)
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{
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StereoButtonAction *action = new StereoButtonAction(i18n("&Play"), "player_play", 0, napp->player(), TQT_SLOT(playpause()), parent, name);
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TQObject::connect(napp->player(), TQT_SIGNAL(playing()), action, TQT_SLOT(disable()));
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TQObject::connect(napp->player(), TQT_SIGNAL(paused()), action, TQT_SLOT(enable()));
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TQObject::connect(napp->player(), TQT_SIGNAL(stopped()), action, TQT_SLOT(enable()));
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if(napp->player()->isPlaying())
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action->disable();
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else
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action->enable();
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return action;
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}
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KAction *pause(TQObject *parent, const char *name)
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{
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StereoButtonAction *action = new StereoButtonAction(i18n("&Pause"), "player_pause", 0, napp->player(), TQT_SLOT(playpause()), parent, name);
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TQObject::connect(napp->player(), TQT_SIGNAL(playing()), action, TQT_SLOT(enable()));
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TQObject::connect(napp->player(), TQT_SIGNAL(paused()), action, TQT_SLOT(disable()));
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TQObject::connect(napp->player(), TQT_SIGNAL(stopped()), action, TQT_SLOT(disable()));
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if(napp->player()->isPlaying())
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action->enable();
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else
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action->disable();
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return action;
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}
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LoopActionMenu *loop(TQObject *parent, const char *name)
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{
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return new LoopActionMenu(parent, name);
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}
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PluginActionMenu *actions()
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{
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// NoatunApp makes sure that we only have one ActionMenu around
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return napp->pluginActionMenu();
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}
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VisActionMenu *visualizations(TQObject *parent, const char *name)
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{
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return new VisActionMenu(parent, name);
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}
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KToggleAction *playlist(TQObject *parent, const char *name)
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{
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return new PlaylistAction(parent, name);
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}
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KPopupMenu *ContextMenu::mContextMenu = 0;
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KPopupMenu *ContextMenu::contextMenu()
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{
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if(!mContextMenu) mContextMenu = createContextMenu(0);
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return mContextMenu;
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}
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KPopupMenu *ContextMenu::createContextMenu(TQWidget *p)
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{
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KPopupMenu *contextMenu = new KPopupMenu(p, "NoatunContextMenu");
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KHelpMenu *helpmenu = new KHelpMenu(contextMenu, kapp->aboutData(), false);
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KActionCollection* actions = new KActionCollection(helpmenu);
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KStdAction::open(TQT_TQOBJECT(napp), TQT_SLOT(fileOpen()), actions)->plug(contextMenu);
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KStdAction::quit(TQT_TQOBJECT(napp), TQT_SLOT(quit()), actions)->plug(contextMenu);
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contextMenu->insertItem(SmallIcon("help"), KStdGuiItem::help().text(), helpmenu->menu());
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contextMenu->insertSeparator();
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KStdAction::preferences(TQT_TQOBJECT(napp), TQT_SLOT(preferences()), actions)->plug(contextMenu);
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NoatunStdAction::playlist(TQT_TQOBJECT(contextMenu))->plug(contextMenu);
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NoatunStdAction::effects(TQT_TQOBJECT(contextMenu))->plug(contextMenu);
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NoatunStdAction::equalizer(TQT_TQOBJECT(napp))->plug(contextMenu);
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NoatunStdAction::visualizations(TQT_TQOBJECT(napp))->plug(contextMenu);
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napp->pluginActionMenu()->plug(contextMenu);
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return contextMenu;
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}
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void ContextMenu::showContextMenu(const TQPoint &p)
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{
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contextMenu()->exec(p);
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}
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void ContextMenu::showContextMenu()
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{
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showContextMenu(TQCursor::pos());
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}
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} // END namespace NoatunStdAction
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#include "stdaction.moc"
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