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/*
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Winamp Skin
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Copyright (C) 1999 Martin Vogt
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Copyright (C) 2001-2002 Ryan Cumming
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation.
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For more information look at the file COPYRIGHT in this package
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*/
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#include <tdeconfig.h>
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#include <tqstringlist.h>
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#include <tdeglobal.h>
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#include <tdelocale.h>
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#include <kiconloader.h>
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#include <khelpmenu.h>
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#include <tdepopupmenu.h>
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#include <kurldrag.h>
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#include <kstdaction.h>
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#include <tdeaction.h>
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#include <tqdragobject.h>
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#include <kstandarddirs.h>
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#include <twin.h>
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#include <time.h>
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#include <noatun/playlist.h>
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#include <noatun/app.h>
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#include <noatun/stdaction.h>
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#include "waSkin.h"
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#include "waRegion.h"
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#include "waMain.h"
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#include "waClutterbar.h"
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#include "waDigit.h"
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#include "waInfo.h"
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#include "waButton.h"
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#include "waLabel.h"
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#include "waIndicator.h"
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#include "waTitleBar.h"
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#include "waJumpSlider.h"
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#include "waBalanceSlider.h"
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#include "waVolumeSlider.h"
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#include "waStatus.h"
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#include "waSkinManager.h"
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#include "waSkinModel.h"
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#include "guiSpectrumAnalyser.h"
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#include "fileInfo.h"
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WaSkin *_waskin_instance = NULL;
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WaSkin::WaSkin() : TQWidget(0, "NoatunWinampSkin"), UserInterface()
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{
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mJumpPressed = false;
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mVolumePressed = false;
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mBalancePressed = false;
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_waskin_instance = this;
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// Our really low-level render-y sort of stuff
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waSkinModel = new WaSkinModel();
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// Skin management stuff
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waSkinManager = new WaSkinManager();
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createHighLevelElements();
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createButtons();
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setMinimumSize(sizeHint());
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setMaximumSize(sizeHint());
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KWin::setType(this->winId(), NET::Override);
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setBackgroundMode(NoBackground);
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setAcceptDrops(true);
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title_shaded = false;
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// These slots make Young Hickory love us
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connect( napp, TQT_SIGNAL(hideYourself()), this, TQT_SLOT(hide()) );
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connect( napp, TQT_SIGNAL(showYourself()), this, TQT_SLOT(show()) );
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connect(napp->player(), TQT_SIGNAL(playlistShown()), this,
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TQT_SLOT(playlistShown()));
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connect(napp->player(), TQT_SIGNAL(playlistHidden()), this,
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TQT_SLOT(playlistHidden()));
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connect(napp->player(), TQT_SIGNAL(loopTypeChange(int)), this,
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TQT_SLOT(loopChange(int)));
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connect(napp->player(), TQT_SIGNAL(newSong()), this, TQT_SLOT(newSong()));
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connect(napp->player(), TQT_SIGNAL(timeout()), this, TQT_SLOT(timetick()));
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TDEConfig *config=TDEGlobal::config();
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config->setGroup("Winskin");
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TQString skin = config->readEntry("CurrentSkin", WaSkin::defaultSkin());
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loadSkin(skin);
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setCaption(i18n("Noatun"));
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setIcon(SmallIcon("noatun"));
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TQObject::connect(waTitleBar, TQT_SIGNAL(shaded()), this, TQT_SLOT(shadeEvent()));
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// connect to players signals - so we can update our display if someone else
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// changes settings...
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connect(napp->player(), TQT_SIGNAL(stopped()), this, TQT_SLOT(slotStopped()));
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connect(napp->player(), TQT_SIGNAL(playing()), this, TQT_SLOT(slotPlaying()));
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connect(napp->player(), TQT_SIGNAL(paused()), this, TQT_SLOT(slotPaused()));
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napp->player()->handleButtons();
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playlist->setToggled(napp->playlist()->listVisible());
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shuffle->setToggled(false);
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repeat->setToggled(false);
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waBalanceSlider->setBalanceValue(0);
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waVolumeSlider->setVolumeValue(napp->player()->volume());
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newSong();
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// HACK: We won't get focus events otherwise
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setFocusPolicy(TQWidget::ClickFocus);
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show();
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}
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WaSkin::~WaSkin()
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{
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delete waSkinManager;
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waSkinManager = 0L;
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}
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void WaSkin::loadSkin(TQString newSkinDir)
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{
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waSkinManager->loadSkin(newSkinDir);
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setMinimumSize(sizeHint());
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if (title_shaded) {
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// waSkinModel::load() resets our skin model :(
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waSkinModel->setSkinModel(WA_MODEL_WINDOWSHADE);
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setMask(*windowRegion->mainWindowShadeMask());
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}
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else {
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setMask(*windowRegion->mainWindowMask());
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}
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}
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TQSize WaSkin::sizeHint() const
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{
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TQRect temp_rect;
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temp_rect = waSkinModel->getGeometry(_WA_SKIN_MAIN);
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return temp_rect.size();
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}
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void WaSkin::createButtons()
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{
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prev = new WaButton(_WA_MAPPING_CBUTTONS_PREV);
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play = new WaButton(_WA_MAPPING_CBUTTONS_PLAY);
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pause = new WaButton(_WA_MAPPING_CBUTTONS_PAUSE);
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stop = new WaButton(_WA_MAPPING_CBUTTONS_STOP);
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next = new WaButton(_WA_MAPPING_CBUTTONS_NEXT);
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eject = new WaButton(_WA_MAPPING_CBUTTONS_EJECT);
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shuffle = new WaButton(_WA_MAPPING_SHUFFLE);
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repeat = new WaButton(_WA_MAPPING_REPEAT);
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playlist = new WaButton(_WA_MAPPING_PLAYLIST);
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eq = new WaButton(_WA_MAPPING_EQ);
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menu = new WaButton(_WA_MAPPING_TITLE_MENU);
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menu->setPixmapUp(_WA_SKIN_TITLE_MENU_NORM);
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menu->setPixmapDown(_WA_SKIN_TITLE_MENU_PRES);
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connect(menu, TQT_SIGNAL(clicked()), this, TQT_SLOT(menuEvent()));
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minimize = new WaButton(_WA_MAPPING_TITLE_MIN);
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minimize->setPixmapUp(_WA_SKIN_TITLE_MIN_NORM);
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minimize->setPixmapDown(_WA_SKIN_TITLE_MIN_PRES);
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connect(minimize, TQT_SIGNAL(clicked()), this, TQT_SLOT(minimizeEvent()));
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titleshade = new WaButton(_WA_MAPPING_TITLE_SHADE);
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titleshade->setPixmapUp(_WA_SKIN_TITLE_SHADE_NORM);
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titleshade->setPixmapDown(_WA_SKIN_TITLE_SHADE_PRES);
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connect(titleshade, TQT_SIGNAL(clicked()), this, TQT_SLOT(shadeEvent()));
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close = new WaButton(_WA_MAPPING_TITLE_CLOSE);
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close->setPixmapUp(_WA_SKIN_TITLE_CLOSE_NORM);
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close->setPixmapDown(_WA_SKIN_TITLE_CLOSE_PRES);
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connect(close, TQT_SIGNAL(clicked()), this, TQT_SLOT(doClose()));
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shuffle->setTogglable(true);
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shuffle->show();
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repeat->setTogglable(true);
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playlist->setTogglable(true);
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connect(shuffle, TQT_SIGNAL(toggleEvent(bool)),
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this, TQT_SLOT(shuffleClickedEvent(bool)));
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connect(repeat, TQT_SIGNAL(toggleEvent(bool)),
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this, TQT_SLOT(repeatClickedEvent(bool)));
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connect(playlist, TQT_SIGNAL(toggleEvent(bool)),
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this, TQT_SLOT(playlistClickedEvent(bool)));
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connect(eq, TQT_SIGNAL(clicked()),
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this, TQT_SLOT(eqClickedEvent()));
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prev->setPixmapUp(_WA_SKIN_CBUTTONS_PREV_NORM);
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prev->setPixmapDown(_WA_SKIN_CBUTTONS_PREV_PRES);
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connect(prev, TQT_SIGNAL(clicked()), napp->player(), TQT_SLOT(back()));
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play->setPixmapUp(_WA_SKIN_CBUTTONS_PLAY_NORM);
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play->setPixmapDown(_WA_SKIN_CBUTTONS_PLAY_PRES);
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connect(play, TQT_SIGNAL(clicked()), this, TQT_SLOT(playCurrentEvent()));
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pause->setPixmapUp(_WA_SKIN_CBUTTONS_PAUSE_NORM);
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pause->setPixmapDown(_WA_SKIN_CBUTTONS_PAUSE_PRES);
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connect(pause, TQT_SIGNAL(clicked()), this, TQT_SLOT(playPauseEvent()));
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stop->setPixmapUp(_WA_SKIN_CBUTTONS_STOP_NORM);
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stop->setPixmapDown(_WA_SKIN_CBUTTONS_STOP_PRES);
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connect(stop, TQT_SIGNAL(clicked()), napp->player(), TQT_SLOT(stop()));
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next->setPixmapUp(_WA_SKIN_CBUTTONS_NEXT_NORM);
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next->setPixmapDown(_WA_SKIN_CBUTTONS_NEXT_PRES);
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connect(next, TQT_SIGNAL(clicked()), napp->player(), TQT_SLOT(forward()));
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eject->setPixmapUp(_WA_SKIN_CBUTTONS_EJECT_NORM);
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eject->setPixmapDown(_WA_SKIN_CBUTTONS_EJECT_PRESS);
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connect(eject, TQT_SIGNAL(clicked()), napp, TQT_SLOT(fileOpen()));
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shuffle->setPixmapUp(_WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_NORM);
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shuffle->setPixmapDown(_WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_PRES);
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shuffle->setPixmapUpSelected(_WA_SKIN_SHUFREP_SHUFFLE_SET_NORM);
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shuffle->setPixmapDownSelected(_WA_SKIN_SHUFREP_SHUFFLE_SET_PRES);
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shuffle->setToggled(true);
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repeat->setPixmapUp(_WA_SKIN_SHUFREP_REPEAT_NOT_SET_NORM);
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repeat->setPixmapDown(_WA_SKIN_SHUFREP_REPEAT_NOT_SET_PRES);
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repeat->setPixmapUpSelected(_WA_SKIN_SHUFREP_REPEAT_SET_NORM);
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repeat->setPixmapDownSelected(_WA_SKIN_SHUFREP_REPEAT_SET_PRES);
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eq->setPixmapUp(_WA_SKIN_SHUFREP_EQ_NOT_SET_NORM);
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eq->setPixmapDown(_WA_SKIN_SHUFREP_EQ_NOT_SET_PRES);
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playlist->setPixmapUp(_WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_NORM);
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playlist->setPixmapDown( _WA_SKIN_SHUFREP_PLAYLIST_NOT_SET_PRES);
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playlist->setPixmapUpSelected(_WA_SKIN_SHUFREP_PLAYLIST_SET_NORM);
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playlist->setPixmapDownSelected(_WA_SKIN_SHUFREP_PLAYLIST_SET_PRES);
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waClutterbar = new WaClutterbar();
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}
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void WaSkin::createHighLevelElements()
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{
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// Two most top-level elements
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main = new WaMain();
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waTitleBar = new WaTitleBar();
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guiSpectrumAnalyser = new GuiSpectrumAnalyser();
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waJumpSlider = new WaJumpSlider();
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waJumpSlider->buildGui();
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waVolumeSlider = new WaVolumeSlider();
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waVolumeSlider->buildGui();
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connect(waVolumeSlider, TQT_SIGNAL(volumeSetValue(int)),
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this, TQT_SLOT(volumeSetValue(int)));
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connect(waVolumeSlider, TQT_SIGNAL(sliderPressed()),
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this, TQT_SLOT(volumeSliderPressed()));
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connect(waVolumeSlider, TQT_SIGNAL(sliderReleased()),
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this, TQT_SLOT(volumeSliderReleased()));
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waBalanceSlider = new WaBalanceSlider();
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waBalanceSlider->buildGui();
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connect(waBalanceSlider, TQT_SIGNAL(balanceSetValue(int)),
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this, TQT_SLOT(balanceSetValue(int)));
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connect(waBalanceSlider, TQT_SIGNAL(sliderPressed()),
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this, TQT_SLOT(balanceSliderPressed()));
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connect(waBalanceSlider, TQT_SIGNAL(sliderReleased()),
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this, TQT_SLOT(balanceSliderReleased()));
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waDigit = new WaDigit();
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connect(waDigit, TQT_SIGNAL(digitsClicked()), this, TQT_SLOT(digitsClicked()));
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waBPS = new WaLabel(_WA_MAPPING_BPS);
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waFreq = new WaLabel(_WA_MAPPING_FREQ);
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waInfo = new WaInfo();
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waStatus = new WaStatus();
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waStereo = new WaIndicator(_WA_MAPPING_MONOSTER_STEREO, _WA_SKIN_MONOSTER_STEREO_TRUE, _WA_SKIN_MONOSTER_STEREO_FALSE);
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waMono = new WaIndicator(_WA_MAPPING_MONOSTER_MONO, _WA_SKIN_MONOSTER_MONO_TRUE, _WA_SKIN_MONOSTER_MONO_FALSE);
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connect(waJumpSlider, TQT_SIGNAL(jump(int)), this, TQT_SLOT(jump(int)));
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connect(waJumpSlider, TQT_SIGNAL(sliderPressed()),
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this, TQT_SLOT(jumpSliderPressed()));
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connect(waJumpSlider, TQT_SIGNAL(sliderReleased()),
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this, TQT_SLOT(jumpSliderReleased()));
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connect(waJumpSlider, TQT_SIGNAL(valueChanged(int)),
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this, TQT_SLOT(jumpValueChanged(int)));
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}
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void WaSkin::setChannels(int val)
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{
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if (val <= 0) {
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waStereo->setState(false);
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waMono->setState(false);
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} else if (val == 1) {
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waStereo->setState(false);
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waMono->setState(true);
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} else {
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waStereo->setState(true);
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waMono->setState(false);
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}
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}
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void WaSkin::shade() {
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waSkinModel->setSkinModel(WA_MODEL_WINDOWSHADE);
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setMinimumSize(sizeHint());
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setMask(*windowRegion->mainWindowShadeMask());
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title_shaded = true;
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}
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void WaSkin::unshade() {
|
|
|
|
waSkinModel->setSkinModel(WA_MODEL_NORMAL);
|
|
|
|
|
|
|
|
setMinimumSize(sizeHint());
|
|
|
|
setMask(*windowRegion->mainWindowMask());
|
|
|
|
|
|
|
|
title_shaded = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::focusOutEvent( TQFocusEvent * ) {
|
|
|
|
menu->setPixmapUp(_WA_SKIN_TITLE_MENU_INACTIVE);
|
|
|
|
menu->update();
|
|
|
|
|
|
|
|
minimize->setPixmapUp(_WA_SKIN_TITLE_MIN_INACTIVE);
|
|
|
|
minimize->update();
|
|
|
|
|
|
|
|
titleshade->setPixmapUp(_WA_SKIN_TITLE_SHADE_INACTIVE);
|
|
|
|
titleshade->update();
|
|
|
|
|
|
|
|
close->setPixmapUp(_WA_SKIN_TITLE_CLOSE_INACTIVE);
|
|
|
|
close->update();
|
|
|
|
|
|
|
|
waTitleBar->setState(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::focusInEvent( TQFocusEvent * ) {
|
|
|
|
menu->setPixmapUp(_WA_SKIN_TITLE_MENU_NORM);
|
|
|
|
menu->update();
|
|
|
|
|
|
|
|
minimize->setPixmapUp(_WA_SKIN_TITLE_MIN_NORM);
|
|
|
|
minimize->update();
|
|
|
|
|
|
|
|
titleshade->setPixmapUp(_WA_SKIN_TITLE_SHADE_NORM);
|
|
|
|
titleshade->update();
|
|
|
|
|
|
|
|
close->setPixmapUp(_WA_SKIN_TITLE_CLOSE_NORM);
|
|
|
|
close->update();
|
|
|
|
|
|
|
|
waTitleBar->setState(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::wheelEvent(TQWheelEvent *e) {
|
|
|
|
// Get the current volume
|
|
|
|
int newVolume = napp->player()->volume();
|
|
|
|
|
|
|
|
// Wheel events return needlessly large "deltas", normalize it a bit
|
|
|
|
newVolume += e->delta() / 24;
|
|
|
|
napp->player()->setVolume(newVolume);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::repeatClickedEvent(bool)
|
|
|
|
{
|
|
|
|
updateLoopStyle();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::shuffleClickedEvent(bool)
|
|
|
|
{
|
|
|
|
updateLoopStyle();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::updateLoopStyle() {
|
|
|
|
if (shuffle->toggled()) {
|
|
|
|
napp->player()->loop(Player::Random);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int loopVal = repeat->toggled() ? Player::Playlist : Player::None;
|
|
|
|
napp->player()->loop(loopVal);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::playlistClickedEvent(bool)
|
|
|
|
{
|
|
|
|
napp->playlist()->toggleList();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::eqClickedEvent()
|
|
|
|
{
|
|
|
|
napp->equalizerView();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::jump(int val)
|
|
|
|
{
|
|
|
|
if (napp->player()->isStopped()) {
|
|
|
|
waJumpSlider->setJumpValue(0);
|
|
|
|
} else {
|
|
|
|
napp->player()->skipTo((int) (val * 1000));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::jumpSliderPressed()
|
|
|
|
{
|
|
|
|
mJumpPressed = true;
|
|
|
|
jumpValueChanged(waJumpSlider->jumpValue());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void WaSkin::jumpSliderReleased()
|
|
|
|
{
|
|
|
|
mJumpPressed = false;
|
|
|
|
waInfo->setText(getTitleString());
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::jumpValueChanged(int val)
|
|
|
|
{
|
|
|
|
if (mJumpPressed && !napp->player()->isStopped()) {
|
|
|
|
TQString timeStr = i18n("Seek to: %1/%2 (%3%)").
|
|
|
|
arg(getTimeString(val * 1000)).
|
|
|
|
arg(getTimeString(napp->player()->getLength())).
|
|
|
|
arg((val * 1000 * 100) / napp->player()->getLength());
|
|
|
|
waInfo->setText(timeStr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TQString WaSkin::getTitleString() {
|
|
|
|
int length;
|
|
|
|
TQString title = "";
|
|
|
|
|
|
|
|
if (!napp->playlist()->current()) {
|
|
|
|
title = "Noatun ";
|
|
|
|
title += TQString::number(NOATUN_MAJOR) + ".";
|
|
|
|
title += TQString::number(NOATUN_MINOR) + ".";
|
|
|
|
title += TQString::number(NOATUN_PATCHLEVEL);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
length = napp->playlist()->current().length();
|
|
|
|
|
|
|
|
title = napp->playlist()->current().title();
|
|
|
|
|
|
|
|
if (length >= 0)
|
|
|
|
title += " (" + getTimeString(length) + ")";
|
|
|
|
|
|
|
|
if (title.length() > 30) {
|
|
|
|
// It's scrolling; provide the nice, friendly seperator.
|
|
|
|
title += " *** ";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return title;
|
|
|
|
}
|
|
|
|
|
|
|
|
TQString WaSkin::getTimeString(int milliseconds, bool truncate) {
|
|
|
|
int seconds = abs(milliseconds / 1000);
|
|
|
|
TQString ret = "";
|
|
|
|
|
|
|
|
// Do we need to convert to hours:minutes instead of minutes:seconds?
|
|
|
|
if (truncate && (abs(seconds) >= (100 * 60)))
|
|
|
|
seconds /= 60;
|
|
|
|
|
|
|
|
// Print the optional minus sign, hours/minutes, a colon, and then minutes/seconds.
|
|
|
|
ret.sprintf("%s%.2d:%.2d", ((milliseconds < 0) ? "-" : ""), seconds / 60, seconds % 60);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::menuEvent() {
|
|
|
|
NoatunStdAction::ContextMenu::showContextMenu(mapToGlobal(TQPoint(0, 14)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::minimizeEvent() {
|
|
|
|
showMinimized();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::shadeEvent()
|
|
|
|
{
|
|
|
|
if (!title_shaded)
|
|
|
|
shade();
|
|
|
|
else
|
|
|
|
unshade();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::doUnload() {
|
|
|
|
unload();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::doClose() {
|
|
|
|
TQTimer::singleShot(0, this, TQT_SLOT(doUnload()));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::dragEnterEvent(TQDragEnterEvent * event)
|
|
|
|
{
|
|
|
|
// accept uri drops only
|
|
|
|
event->accept(KURLDrag::canDecode(event));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::dropEvent(TQDropEvent * event)
|
|
|
|
{
|
|
|
|
KURL::List uri;
|
|
|
|
if (KURLDrag::decode(event, uri))
|
|
|
|
{
|
|
|
|
for (KURL::List::Iterator i = uri.begin(); i != uri.end(); ++i)
|
|
|
|
napp->player()->openFile(*i, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::balanceSliderPressed()
|
|
|
|
{
|
|
|
|
mBalancePressed = true;
|
|
|
|
balanceSetValue(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::balanceSliderReleased()
|
|
|
|
{
|
|
|
|
|
|
|
|
mBalancePressed = false;
|
|
|
|
waBalanceSlider->setBalanceValue(0);
|
|
|
|
|
|
|
|
waInfo->setText(getTitleString());
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::balanceSetValue(int val)
|
|
|
|
{
|
|
|
|
if (val == 0) {
|
|
|
|
waInfo->setText(i18n("Balance: Center"));
|
|
|
|
}
|
|
|
|
else if (val < 0) {
|
|
|
|
waInfo->setText(i18n("Balance: %1% Left").arg(-val));
|
|
|
|
} else {
|
|
|
|
waInfo->setText(i18n("Balance: %1% Right").arg(val));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::playCurrentEvent()
|
|
|
|
{
|
|
|
|
if (napp->player()->isPaused())
|
|
|
|
napp->player()->playpause();
|
|
|
|
else
|
|
|
|
napp->player()->playCurrent();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::playPauseEvent()
|
|
|
|
{
|
|
|
|
if (!napp->player()->isStopped())
|
|
|
|
napp->player()->playpause();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void WaSkin::loopChange(int loopType)
|
|
|
|
{
|
|
|
|
shuffle->setToggled(loopType == Player::Random);
|
|
|
|
|
|
|
|
if (loopType != Player::Random)
|
|
|
|
repeat->setToggled(loopType != Player::None);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::playlistShown()
|
|
|
|
{
|
|
|
|
playlist->setToggled(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::playlistHidden()
|
|
|
|
{
|
|
|
|
playlist->setToggled(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::newSong()
|
|
|
|
{
|
|
|
|
if (napp->player()->getLength() == -1)
|
|
|
|
waJumpSlider->hide();
|
|
|
|
else
|
|
|
|
waJumpSlider->show();
|
|
|
|
|
|
|
|
mJumpPressed = false;
|
|
|
|
waJumpSlider->cancelDrag();
|
|
|
|
|
|
|
|
timetick();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::timetick()
|
|
|
|
{
|
|
|
|
int mLength;
|
|
|
|
|
|
|
|
if (!mVolumePressed && !mBalancePressed && !mJumpPressed)
|
|
|
|
waInfo->setText(getTitleString());
|
|
|
|
|
|
|
|
if (!napp->player()->current())
|
|
|
|
return;
|
|
|
|
|
|
|
|
mLength = (int) napp->player()->getLength() / 1000;
|
|
|
|
if (mLength < 0)
|
|
|
|
mLength = 0;
|
|
|
|
|
|
|
|
waJumpSlider->setJumpRange(mLength);
|
|
|
|
|
|
|
|
digitsClicked();
|
|
|
|
|
|
|
|
int time = 0;
|
|
|
|
if (napp->player()->current())
|
|
|
|
time = (int) napp->player()->getTime() / 1000;
|
|
|
|
|
|
|
|
if (!mJumpPressed)
|
|
|
|
waJumpSlider->setJumpValue(time);
|
|
|
|
|
|
|
|
waVolumeSlider->setVolumeValue(napp->player()->volume());
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::digitsClicked() {
|
|
|
|
if (!waDigit->timeReversed() || (napp->player()->getLength() == -1)) {
|
|
|
|
// Setting truncate=true means we want setTime to return
|
|
|
|
// no more than 6 digits (-xx:yy)
|
|
|
|
|
|
|
|
if (napp->player()->getTime() != -1)
|
|
|
|
waDigit->setTime(getTimeString(napp->player()->getTime(), true));
|
|
|
|
else
|
|
|
|
waDigit->setTime(getTimeString(0, true));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int rem_time = napp->player()->getTime() - napp->player()->getLength();
|
|
|
|
|
|
|
|
// Setting truncate=true means we want setTime to return
|
|
|
|
// no more than 6 digits (-xx:yy)
|
|
|
|
waDigit->setTime(getTimeString(rem_time, true));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::volumeSliderPressed()
|
|
|
|
{
|
|
|
|
mVolumePressed = true;
|
|
|
|
volumeSetValue(napp->player()->volume());
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::volumeSliderReleased()
|
|
|
|
{
|
|
|
|
mVolumePressed = false;
|
|
|
|
waInfo->setText(getTitleString());
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::volumeSetValue(int val)
|
|
|
|
{
|
|
|
|
if (mVolumePressed)
|
|
|
|
waInfo->setText(i18n("Volume: %1%").arg(val));
|
|
|
|
|
|
|
|
napp->player()->setVolume(val);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::slotPlaying()
|
|
|
|
{
|
|
|
|
waStatus->setStatus(STATUS_PLAYING);
|
|
|
|
|
|
|
|
if (!napp->playlist()->current()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fileInfo info(napp->playlist()->current());
|
|
|
|
|
|
|
|
if (!info.bps())
|
|
|
|
waBPS->setText("");
|
|
|
|
else
|
|
|
|
waBPS->setText(TQString::number(info.bps()));
|
|
|
|
|
|
|
|
if (!info.KHz())
|
|
|
|
waFreq->setText("");
|
|
|
|
else
|
|
|
|
waFreq->setText(TQString::number(info.KHz() / 1000));
|
|
|
|
|
|
|
|
setChannels(info.channelCount());
|
|
|
|
guiSpectrumAnalyser->resumeVisualization();
|
|
|
|
|
|
|
|
if (napp->player()->getLength() == -1)
|
|
|
|
waJumpSlider->hide();
|
|
|
|
else
|
|
|
|
waJumpSlider->show();
|
|
|
|
|
|
|
|
timetick();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::slotStopped()
|
|
|
|
{
|
|
|
|
waStatus->setStatus(STATUS_STOPPED);
|
|
|
|
|
|
|
|
waDigit->setTime("");
|
|
|
|
|
|
|
|
waBPS->setText("");
|
|
|
|
waFreq->setText("");
|
|
|
|
setChannels(0);
|
|
|
|
|
|
|
|
waJumpSlider->setJumpValue(0);
|
|
|
|
// -1 == disable jump bar
|
|
|
|
waJumpSlider->setJumpRange(-1);
|
|
|
|
|
|
|
|
|
|
|
|
mJumpPressed = false;
|
|
|
|
waJumpSlider->cancelDrag();
|
|
|
|
|
|
|
|
waJumpSlider->hide();
|
|
|
|
|
|
|
|
guiSpectrumAnalyser->pauseVisualization();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::slotPaused()
|
|
|
|
{
|
|
|
|
waStatus->setStatus(STATUS_PAUSED);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WaSkin::keyPressEvent(TQKeyEvent *e) {
|
|
|
|
switch(e->key()) {
|
|
|
|
case Key_Up:
|
|
|
|
napp->player()->setVolume(napp->player()->volume() + 5);
|
|
|
|
break;
|
|
|
|
case Key_Down:
|
|
|
|
napp->player()->setVolume(napp->player()->volume() - 5);
|
|
|
|
break;
|
|
|
|
case Key_Left:
|
|
|
|
if (napp->player()->current())
|
|
|
|
napp->player()->skipTo(napp->player()->getTime() - 5000);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case Key_Right:
|
|
|
|
if (napp->player()->current())
|
|
|
|
napp->player()->skipTo(napp->player()->getTime() + 5000);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key_Z:
|
|
|
|
napp->player()->back();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key_X:
|
|
|
|
if (napp->player()->isPaused())
|
|
|
|
napp->player()->playpause();
|
|
|
|
else
|
|
|
|
napp->player()->playCurrent();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key_C:
|
|
|
|
if (!napp->player()->isStopped())
|
|
|
|
napp->player()->playpause();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key_V:
|
|
|
|
napp->player()->stop();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key_B:
|
|
|
|
napp->player()->forward();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key_R:
|
|
|
|
repeat->setToggled(!repeat->toggled());
|
|
|
|
updateLoopStyle();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Key_S:
|
|
|
|
shuffle->setToggled(!shuffle->toggled());
|
|
|
|
updateLoopStyle();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TQString WaSkin::defaultSkin() {
|
|
|
|
return "Winamp";
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "waSkin.moc"
|