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#include "waWidget.h"
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#include "waSkinModel.h"
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#include "noatun/stdaction.h"
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#include "waSkin.h"
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WaWidget::WaWidget(int _mapping) : TQWidget(WaSkin::instance()) {
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mapping = _mapping;
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setBackgroundMode(NoBackground);
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connect (WaSkinModel::instance(), TQT_SIGNAL(skinChanged()), this, TQT_SLOT(skinChanged()));
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}
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WaWidget::~WaWidget() {
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}
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void WaWidget::paintPixmap(int pixmap_mapping) {
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if (pixmap_mapping != -1)
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WaSkinModel::instance()->bltTo(pixmap_mapping, TQT_TQPAINTDEVICE(this), 0, 0);
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else
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WaSkinModel::instance()->paintBackgroundTo(mapping, TQT_TQPAINTDEVICE(this), 0, 0);
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}
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void WaWidget::paintPixmap(int pixmap_mapping, int x, int y) {
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if (pixmap_mapping != -1)
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WaSkinModel::instance()->bltTo(pixmap_mapping, TQT_TQPAINTDEVICE(this), x, y);
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else
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WaSkinModel::instance()->paintBackgroundTo(mapping, TQT_TQPAINTDEVICE(this), x, y);
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}
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void WaWidget::paintPixmap(int pixmap_mapping, int argument) {
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if (pixmap_mapping != -1)
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WaSkinModel::instance()->bltTo(pixmap_mapping, TQT_TQPAINTDEVICE(this), 0, 0, argument);
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else
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WaSkinModel::instance()->paintBackgroundTo(mapping, TQT_TQPAINTDEVICE(this), 0, 0);
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}
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void WaWidget::paintPixmap(int pixmap_mapping, int argument, int x, int y) {
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if (pixmap_mapping != -1)
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WaSkinModel::instance()->bltTo(pixmap_mapping, TQT_TQPAINTDEVICE(this), x, y, argument);
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else
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WaSkinModel::instance()->paintBackgroundTo(mapping, TQT_TQPAINTDEVICE(this), x, y);
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}
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TQSize WaWidget::sizeHint() {
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return WaSkinModel::instance()->getMapGeometry(mapping).size();
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}
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void WaWidget::mousePressEvent(TQMouseEvent *e) {
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if (e->button() == Qt::RightButton)
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NoatunStdAction::ContextMenu::showContextMenu();
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}
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void WaWidget::skinChanged() {
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setGeometry(WaSkinModel::instance()->getMapGeometry(mapping));
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update();
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}
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#include <waWidget.moc>
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