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276 lines
4.9 KiB
276 lines
4.9 KiB
15 years ago
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/**
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Starter for plugins.
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The plugins are identified by their extension
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.wav ->WavPlayObject
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.mp3 ->MP3PlayObject
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.mpg ->MPGPlayObject
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.ogg ->OGGPlayObject
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*/
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#include "soundserver.h"
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#include "kmedia2.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <vector>
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#include <string>
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#include <iostream>
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#include <climits>
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using namespace std;
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#if defined(HAVE_GETOPT_H)
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#include <getopt.h>
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#endif
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string file1;
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string file2;
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Arts::Dispatcher* d=0;
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Arts::SimpleSoundServer* server=0;
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void usage() {
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cout << "mpeglibartsply command line tool for arts playobjects"<<endl;
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cout << "Usage : mpeglibartsply [url]"<<endl;
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cout << endl;
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cout << "-1 : create/destroy PlayObject test."<<endl;
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cout << "-2 : create/seek/play/destroy PlayObject test."<<endl;
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cout << "-3 : torture seek implementation test"<<endl;
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cout << "-h : help"<<endl;
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cout << endl;
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cout << "THIS SOFTWARE COMES WITH ABSOLUTELY NO WARRANTY! " \
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<< "USE AT YOUR OWN RISK!"<<endl;
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cout << endl;
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exit(0);
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}
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void initServer() {
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d=new Arts::Dispatcher();
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server= new Arts::SimpleSoundServer (Arts::Reference("global:Arts_SimpleSoundServer"));
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if(server->isNull()) {
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cerr << "Can't connect to sound server" << endl;
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exit(0);
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}
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}
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void destroyServer() {
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delete server;
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delete d;
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}
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/**
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create destroy playobjects without playing anything
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*/
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void doStress1() {
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int cnt=0;
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while (cnt < 10000) {
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Arts::PlayObject play=server->createPlayObject(file1);
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cout << "cnt:"<<cnt++<<endl;
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}
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}
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/**
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create playobjects playing some time, do seek play destroy
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*/
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void doStress2() {
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int cnt=0;
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while (cnt < 1000) {
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Arts::PlayObject play=server->createPlayObject(file1);
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play.play();
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sleep(3);
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Arts::poTime seekTime;
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seekTime.seconds=100;
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seekTime.ms=0;
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play.seek(seekTime);
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cout << "cnt:"<<cnt++<<endl;
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}
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}
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/**
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create playobject seek random play seek again
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*/
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void doStress3() {
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int cnt=0;
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Arts::PlayObject play=server->createPlayObject(file1);
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play.play();
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long secs=0;
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while(1) {
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cout << "waiting for length info.."<<endl;
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sleep(3);
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Arts::poTime length=play.overallTime();
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secs=length.seconds;
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if (secs > 0) break;
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}
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// do not jump near to end, the danger that
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// we get an eof is to high
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if (secs < 100) {
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cout << "file to short for test"<<endl;
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exit(-1);
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}
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secs-=10;
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Arts::poTime seekTime;
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Arts::poTime startTime;
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startTime.seconds=0;
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startTime.ms=0;
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while (cnt < 1000) {
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//
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// seek to a know position
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//
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play.seek(startTime);
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// now wait for seek completion we need a poll here
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while(1) {
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Arts::poTime current=play.currentTime();
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if (current.seconds < 5) {
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break;
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}
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usleep(50000);
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}
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//
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// now we know that the playObject is near the beginning
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//
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int randNo=rand();
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long seekPos=(long)(((float)randNo*(float)secs)/(float)RAND_MAX);
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// need to jump over the start area
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seekPos+=5;
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cout << "seek to :"<<seekPos
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<< " | cnt:"<<cnt++
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<< " of 1000"<<endl;
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seekTime.seconds=seekPos;
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seekTime.ms=0;
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play.seek(seekTime);
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// now wait for seek completion we need a poll here
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while(1) {
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Arts::poTime current=play.currentTime();
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if (current.seconds > seekPos) {
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break;
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}
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if (current.seconds == seekPos) {
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if (current.ms > 0) {
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break;
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}
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}
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usleep(50000);
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}
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}
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cout << "stresstest successfully passed."<<endl;
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}
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int main(int argc, char **argv) {
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int testNr=0;
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int c;
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initServer();
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while(1) {
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c = getopt (argc, argv, "123456h");
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if (c == -1) break;
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switch(c) {
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case '1': {
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testNr=1;
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break;
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}
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case '2': {
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testNr=2;
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break;
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}
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case '3': {
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testNr=3;
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break;
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}
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case '4': {
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testNr=4;
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break;
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}
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case '5': {
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testNr=5;
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break;
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}
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case '6': {
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testNr=5;
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break;
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}
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case 'h': {
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usage();
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break;
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}
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default:
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printf ("?? getopt returned character code 0%o ??\n", c);
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usage();
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exit(-1);
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}
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}
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if (optind >= argc ) {
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usage();
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exit(-1);
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}
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if (optind < argc ) {
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file1=argv[optind];
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optind++;
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file2=file1;
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}
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if (optind < argc ) {
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file2=argv[optind];
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}
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switch(testNr) {
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case 1: {
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doStress1();
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break;
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}
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case 2: {
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doStress2();
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break;
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}
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case 3: {
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doStress3();
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break;
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}
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default:
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if (file1[0] != '/') {
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char buf[PATH_MAX+1];
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char *path = getcwd(buf, PATH_MAX - file1.length());
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if (path) {
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file1.insert(0, "/");
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file1.insert(0, path);
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}
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}
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Arts::PlayObject play=server->createPlayObject(file1);
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if (play.isNull()) {
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cout << "cannot play this"<<endl;
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destroyServer();
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exit(0);
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}
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play.play();
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while (play.state() != Arts::posIdle) {
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sleep(1);
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}
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}
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destroyServer();
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}
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