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/*
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Copyright (C) 2001 Charles Samuels <charles@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "noatunarts.h"
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#include "artsflow.h"
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#include "fft.h"
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#include <stdsynthmodule.h>
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#include <math.h>
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#include <cstring>
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using namespace std;
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using namespace Arts;
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/**
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* This class is _VERY_ picky
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* which is why Noatun has it's own Equalizer class,
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* that does all the error checking and sends it to here
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**/
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namespace Noatun
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{
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void resize(vector<float> &vec, unsigned int newsize)
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{
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while (newsize < vec.size())
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vec.pop_back();
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while (newsize > vec.size())
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vec.push_back(0.0);
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}
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class Equalizer_impl : public Equalizer_skel, public StdSynthModule
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{
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vector<float> mLevels;
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vector<BandPassInfo> mBandLeft, mBandRight;
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vector<float> mLevelWidths;
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vector<float> mLevelCenters;
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bool mEnabled;
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float mPreamp;
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float *mBuffer;
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unsigned int mBufferLength;
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void reinit()
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{
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mBandLeft.clear();
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mBandRight.clear();
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for (unsigned int i=0; i< mLevelWidths.size(); ++i)
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{
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BandPassInfo nfo;
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BandPassInit(&nfo, mLevelCenters[i], mLevelWidths[i]);
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mBandLeft.push_back(nfo);
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mBandRight.push_back(nfo);
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}
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}
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public:
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void set(const std::vector<float>& levels, const std::vector<float>& centers, const std::vector<float>& widths)
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{
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mLevelCenters=centers;
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mLevelWidths=widths;
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mLevels=levels;
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reinit();
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}
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vector<float>* levelCenters()
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{
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return new vector<float>(mLevelCenters);
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}
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void levelCenters(const vector<float> &l)
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{
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mLevelCenters=l;
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reinit();
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}
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vector<float>* levelWidths()
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{
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return new vector<float>(mLevelWidths);
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}
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void levelWidths(const vector<float> &l)
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{
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mLevelWidths=l;
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reinit();
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}
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vector<float>* levels()
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{
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return new vector<float>(mLevels);
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}
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void levels(const vector<float> &l)
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{
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mLevels=l;
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reinit();
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}
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long bands()
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{
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return mLevels.size();
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}
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void bands(long b)
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{
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resize(mLevels, (int)b);
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resize(mLevelWidths, (int)b);
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resize(mLevelCenters, (int)b);
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reinit();
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}
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long enabled()
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{
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return (long)mEnabled;
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}
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void enabled(long enabled)
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{
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mEnabled=(bool)enabled;
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}
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float preamp()
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{
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return mPreamp;
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}
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void preamp(float a)
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{
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mPreamp=a;
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}
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void streamInit()
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{
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}
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void streamStart()
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{
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}
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/* BandPassInit(&nfoLeft, 15000.0, 5000.0);
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* BandPassInit(&nfoLeft, 15000.0, 5000.0);
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*/
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void calculateBlock(unsigned long samples)
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{
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// works by separating the bands
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// multiplying, then adding
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if (mEnabled && samples && &mLevels.front())
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{
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{ // preamp;
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float *left=inleft;
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float *right=inright;
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float *end=left+samples;
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float *oleft=outleft;
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float *oright=outright;
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while (left<end)
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{
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// see the _long_ comment in
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// tdemultimedia/arts/modules/synth_std_equalizer_impl.cc
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if (::fabs(*left) + ::fabs(*right) < 0.00000001)
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goto copy; // if you apologize, it's becomes ok
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*oleft=*left * mPreamp;
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*oright=*right * mPreamp;
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++left;
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++right;
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++oleft;
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++oright;
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}
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}
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BandPassInfo *leftBand=&mBandLeft.front();
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BandPassInfo *rightBand=&mBandRight.front();
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float *level=&mLevels.front();
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float *end=&mLevels.back();
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float intensity=1.0/(float)mLevels.size();
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if (mBufferLength != samples)
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{
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delete mBuffer;
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mBuffer = new float[samples];
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mBufferLength = samples;
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}
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register float *buffer=mBuffer;
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register float *bufferEnd=buffer+samples;
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while (level<end)
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{
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register float *buffIter, *outIter;
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float levelAndIntensity=*level * intensity;
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BandPass(leftBand, outleft, buffer, samples);
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for (buffIter=buffer, outIter=outleft; buffIter<bufferEnd; ++buffIter, ++outIter)
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*outIter+=(*buffIter) * levelAndIntensity;
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BandPass(rightBand, outright, buffer, samples);
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for (buffIter=buffer, outIter=outright; buffIter<bufferEnd; ++buffIter, ++outIter)
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*outIter+=(*buffIter) * levelAndIntensity;
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++level;
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++leftBand;
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++rightBand;
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}
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}
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else
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{
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copy:
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// ASM optimized, so much faster
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memcpy(outleft, inleft, samples*sizeof(float));
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memcpy(outright, inright, samples*sizeof(float));
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}
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}
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Equalizer_impl() : mEnabled(false)
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{
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mBuffer=0;
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mBufferLength=0;
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}
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~Equalizer_impl()
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{
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delete [] mBuffer;
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}
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// speed hack! assume that someone else will
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// suspend us
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AutoSuspendState autoSuspend() { return asSuspend; }
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};
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class EqualizerSSE_impl : public EqualizerSSE_skel, public StdSynthModule
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{
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vector<float> mLevels;
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vector<BandPassInfo> mBandLeft, mBandRight;
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vector<float> mLevelWidths;
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vector<float> mLevelCenters;
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bool mEnabled;
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float mPreamp;
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void reinit()
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{
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mBandLeft.clear();
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mBandRight.clear();
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for (unsigned int i=0; i< mLevelWidths.size(); ++i)
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{
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BandPassInfo nfo;
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BandPassInit(&nfo, mLevelCenters[i], mLevelWidths[i]);
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mBandLeft.push_back(nfo);
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mBandRight.push_back(nfo);
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}
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}
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public:
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void set(const std::vector<float>& levels, const std::vector<float>& centers, const std::vector<float>& widths)
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{
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mLevelCenters=centers;
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mLevelWidths=widths;
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mLevels=levels;
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reinit();
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}
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vector<float>* levelCenters()
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{
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return new vector<float>(mLevelCenters);
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}
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void levelCenters(const vector<float> &l)
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{
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mLevelCenters=l;
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reinit();
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}
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vector<float>* levelWidths()
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{
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return new vector<float>(mLevelWidths);
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}
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void levelWidths(const vector<float> &l)
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{
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mLevelWidths=l;
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reinit();
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}
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vector<float>* levels()
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{
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return new vector<float>(mLevels);
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}
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void levels(const vector<float> &l)
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{
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mLevels=l;
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reinit();
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}
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long bands()
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{
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return mLevels.size();
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}
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void bands(long b)
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{
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resize(mLevels, (int)b);
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resize(mLevelWidths, (int)b);
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resize(mLevelCenters, (int)b);
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reinit();
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}
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long enabled()
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{
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return (long)mEnabled;
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}
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void enabled(long enabled)
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{
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mEnabled=(bool)enabled;
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}
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float preamp()
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{
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return mPreamp;
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}
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void preamp(float a)
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{
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mPreamp=a;
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}
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void streamInit()
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{
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}
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void streamStart()
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{
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}
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/* BandPassInit(&nfoLeft, 15000.0, 5000.0);
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* BandPassInit(&nfoLeft, 15000.0, 5000.0);
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*/
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void calculateBlock(unsigned long samples)
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{
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#ifdef __i386__
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// works by separating the bands
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// multiplying, then adding
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if (mEnabled && samples)
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{
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if (*inleft + *inright == 0.0)
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goto copy; // just shut up :)
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{ // preamp;
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float *left=inleft;
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float *right=inright;
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float *end=left+samples;
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float *oleft=outleft;
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float *oright=outright;
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while (left<end)
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{
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*oleft=*left * mPreamp;
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*oright=*right * mPreamp;
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++left;
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++right;
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++oleft;
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++oright;
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}
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}
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BandPassInfo *leftBand=&mBandLeft.front();
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BandPassInfo *rightBand=&mBandRight.front();
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float *level=&mLevels.front();
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float *end=&mLevels.back();
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float intensity=1.0/(float)mLevels.size();
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register float *buffer=new float[samples];
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register float *bufferEnd=buffer+samples;
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while (level<end)
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{
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register float *buffIter, *outIter;
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float levelAndIntensity=*level * intensity;
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BandPassSSE(leftBand, outleft, buffer, samples);
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for (buffIter=buffer, outIter=outleft; buffIter<bufferEnd; ++buffIter, ++outIter)
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*outIter+=(*buffIter) * levelAndIntensity;
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BandPassSSE(rightBand, outright, buffer, samples);
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for (buffIter=buffer, outIter=outright; buffIter<bufferEnd; ++buffIter, ++outIter)
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*outIter+=(*buffIter) * levelAndIntensity;
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++level;
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++leftBand;
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++rightBand;
|
|
|
|
}
|
|
|
|
delete [] buffer;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
copy:
|
|
|
|
// ASM optimized, so much faster
|
|
|
|
memcpy(outleft, inleft, samples*sizeof(float));
|
|
|
|
memcpy(outright, inright, samples*sizeof(float));
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
(void)samples; // squelch warnings
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
EqualizerSSE_impl() : mEnabled(false)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
~EqualizerSSE_impl()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
// speed hack! assume that someone else will
|
|
|
|
// suspend us
|
|
|
|
AutoSuspendState autoSuspend() { return asSuspend; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_IMPLEMENTATION(Equalizer_impl);
|
|
|
|
REGISTER_IMPLEMENTATION(EqualizerSSE_impl);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef SAMPLES
|
|
|
|
|