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// marquis.h
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//
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// Copyright (C) 2000 Neil Stevens <multivac@fcmail.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Except as contained in this notice, the name(s) of the author(s) shall not be
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// used in advertising or otherwise to promote the sale, use or other dealings
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// in this Software without prior written authorization from the author(s).
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#ifndef MARTQUIS_H
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#define MARTQUIS_H
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#include <noatun/plugin.h>
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#include <noatun/app.h>
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#include <kmainwindow.h>
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class Player;
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class Marquis : public KMainWindow, public SessionManagement
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{
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Q_OBJECT
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TQ_OBJECT
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NOATUNPLUGIND
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public:
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Marquis();
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virtual ~Marquis();
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virtual void restore(void);
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private:
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void saveSessionConfig(KConfig *);
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void readSessionConfig(KConfig *);
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private slots:
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void dynamicSave();
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void dynamicRestore();
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};
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#endif
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