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#include "stereobuttonaction.h"
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namespace NoatunStdAction
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{
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StereoButtonAction::StereoButtonAction(const TQString& text, int accel, TQObject* parent, const char* name )
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: KAction(text, accel, parent, name)
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{}
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StereoButtonAction::StereoButtonAction(const TQString& text, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name )
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: KAction(text, accel, receiver, slot, parent, name)
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{}
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StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, TQObject* parent, const char* name )
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: KAction(text, pix, accel, parent, name)
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{}
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StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, TQObject* parent, const char* name )
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: KAction(text, pix, accel, parent, name)
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{}
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StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name )
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: KAction(text, pix, accel, receiver, slot, parent, name)
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{}
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StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name )
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: KAction(text, pix, accel, receiver, slot, parent, name)
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{}
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void StereoButtonAction::disable(void)
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{
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setEnabled(false);
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}
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void StereoButtonAction::enable(void)
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{
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setEnabled(true);
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}
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void StereoButtonAction::toggleEnabled(void)
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{
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setEnabled(!isEnabled());
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}
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}
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#include "stereobuttonaction.moc"
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