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/*
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noatun visualisation interface for winskin
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Copyright (C) 2001 Martin Vogt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation.
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For more information look at the file COPYRIGHT in this package
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*/
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#ifndef __WINSKINVIS_H
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#define __WINSKINVIS_H
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#include <tqobject.h>
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// These are needed for the Visualisation class
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#include <soundserver.h>
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#include "noatunarts/noatunarts.h"
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#include "noatun/plugin.h"
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#include "vis/winskinvis.h"
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class WinSkinVis : public TQObject, public Visualization {
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Q_OBJECT
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TQ_OBJECT
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public:
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WinSkinVis(TQObject* parent,const char* name);
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~WinSkinVis();
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/**
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* reimplemented from class Visualization, you
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* should never need to reimplement this yourself
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**/
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void timeout();
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float* currentPeaks();
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signals:
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void doRepaint();
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private:
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bool initServerObject();
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void scopeEvent(float* spectrum, unsigned int size);
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Noatun::WinSkinFFT* m_winSkinFFT;
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long m_id;
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float* m_currentPeaks;
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};
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#endif
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