You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
257 lines
5.9 KiB
257 lines
5.9 KiB
15 years ago
|
Example Arts Modules
|
||
|
--------------------
|
||
|
|
||
|
This directory contains example arts modules. The examples fall into
|
||
|
several categories:
|
||
|
|
||
|
1. Effects which can be used as reusable building blocks (named
|
||
|
effect_*.arts)
|
||
|
|
||
|
2. Standalone examples illustrating how to use each of the built-in
|
||
|
arts modules (named example_*.arts). These typically send some
|
||
|
output to a sound card.
|
||
|
|
||
|
3. Instruments built from lower level arts modules (named
|
||
|
instrument_*.arts). These following a standard convention for
|
||
|
input and output ports so they can be used by a (future) instrument
|
||
|
manager.
|
||
|
|
||
|
4. Mixer elements used for creating mixers, including graphical
|
||
|
controls (named mixer_element_*.arts).
|
||
|
|
||
|
5. Templates for creating new modules (names template_*.arts).
|
||
|
|
||
|
6. Miscellaneous modules that don't fit into any of the above
|
||
|
categories.
|
||
|
|
||
|
Detailed Description Of Each Module
|
||
|
-----------------------------------
|
||
|
|
||
|
Examples
|
||
|
--------
|
||
|
|
||
|
example_stereo_beep.arts
|
||
|
|
||
|
Generates a 440Hz sine wave tone in the left channel and an 880Hz sine
|
||
|
wave tone in the right channel, and sends it to the sound card
|
||
|
output. This is referenced in the aRts documentation.
|
||
|
|
||
|
example_sine.arts
|
||
|
|
||
|
Generates a 440 Hz sine wave.
|
||
|
|
||
|
example_pulse.arts
|
||
|
|
||
|
Generates a 440 Hz pulse wave with a 20% duty cycle.
|
||
|
|
||
|
example_softsaw.arts
|
||
|
|
||
|
Generates a 440 Hz sawtooth wave.
|
||
|
|
||
|
example_square.arts
|
||
|
|
||
|
Generates a 440 Hz square wave.
|
||
|
|
||
|
example_tri.arts
|
||
|
|
||
|
Generates a 440 Hz triangle wave.
|
||
|
|
||
|
example_noise.arts
|
||
|
|
||
|
Generates white noise.
|
||
|
|
||
|
example_dtmf1.arts
|
||
|
|
||
|
Generates a dual tone by producing 697 and 1209 Hz sine waves, scaling
|
||
|
them by 0.5, and adding them together. This is the DTMF tone for the
|
||
|
digit "1" on a telephone keypad.
|
||
|
|
||
|
example_atan_saturate.arts
|
||
|
|
||
|
Runs a triangle wave through the atan saturate filter.
|
||
|
|
||
|
example_autopanner.arts
|
||
|
|
||
|
Uses an autopanner to pan a 400 Hz sine wave between the left and
|
||
|
right speakers at a 2 Hz rate.
|
||
|
|
||
|
example_brickwall.arts
|
||
|
|
||
|
Scales a sine wave by a factor of 5 and then runs it through a
|
||
|
brickwall limiter.
|
||
|
|
||
|
example_bus.arts
|
||
|
|
||
|
Downlinks from a bus called "Bus" and uplinks to the bus
|
||
|
"out_soundcard" with the left and right channels reversed.
|
||
|
|
||
|
example_cdelay.arts
|
||
|
|
||
|
Downlinks from a bus called "Delay", uplinks the right channel through
|
||
|
a 0.5 second cdelay, and the left channel unchanged. You can use
|
||
|
artscontrol to connect the effect to a sound player and observe the
|
||
|
results.
|
||
|
|
||
|
example_delay.arts
|
||
|
|
||
|
This is the same as example_cdelay but used the delay effect.
|
||
|
|
||
|
example_capture_wav.arts
|
||
|
|
||
|
This uses the Synth_CAPTURE_WAV to save a 400 Hz sine wave as a wav
|
||
|
file. Run the module for a few seconds, and then examine the file
|
||
|
created in /tmp. You can play the file with a player such as kaiman.
|
||
|
|
||
|
example_data.arts
|
||
|
|
||
|
This uses the Data module to generate a constant stream of the value
|
||
|
"3" and sends it to a Debug module to periodically display it. It
|
||
|
also contains a Nil module, illustrating how it can be used to
|
||
|
do nothing at all.
|
||
|
|
||
|
example_adsr.arts
|
||
|
|
||
|
Shows how to create a simple instrument sound using the Envelope Adsr
|
||
|
module, repetitively triggered by a square wave.
|
||
|
|
||
|
example_fm.arts
|
||
|
|
||
|
This uses the FM Source module to generate a 440 Hz sine
|
||
|
wave which is frequency modulated at a 5 Hz rate.
|
||
|
|
||
|
example_freeverb.arts
|
||
|
|
||
|
This connects the Freeverb effect from a bus downlink to a bus
|
||
|
outlink. You can use artscontrol to connect the effect to a sound
|
||
|
player and observe the results.
|
||
|
|
||
|
example_flanger.arts
|
||
|
|
||
|
This implements a simple flanger effect (it doesn't appear
|
||
|
to work yet, though).
|
||
|
|
||
|
example_moog.arts
|
||
|
|
||
|
This structure combines the two channels from a bus into
|
||
|
one, passes it though the Moog VCF filter, and sends
|
||
|
it out the out_soundcard bus.
|
||
|
|
||
|
example_pitch_shift.arts
|
||
|
|
||
|
This structure passes the left channel of sound card data through the
|
||
|
Pitch Shift effect. Adjust the speed parameter to vary the effect.
|
||
|
|
||
|
example_rc.arts
|
||
|
|
||
|
This structure passes a white noise generator though an RC filter and
|
||
|
out to the sound card. By viewing the FFT Scope display in artscontrol
|
||
|
you can see how this varies from an unfiltered noise waveform.
|
||
|
|
||
|
example_sequence.arts
|
||
|
|
||
|
This demonstrates the Sequence module by playing a sequence of notes.
|
||
|
|
||
|
example_shelve_cutoff.arts
|
||
|
|
||
|
This structure passes a white noise generator though a Shelve Cutoff
|
||
|
filter and out to the sound card. By viewing the FFT Scope display in
|
||
|
artscontrol you can see how this varies from an unfiltered noise
|
||
|
waveform.
|
||
|
|
||
|
example_equalizer.arts
|
||
|
|
||
|
This demonstrates the Std_Equalizer module. It boosts the low and high
|
||
|
frequencies by 6 dB.
|
||
|
|
||
|
example_tremolo.arts
|
||
|
|
||
|
This demonstrates the Tremolo effect. It modulates the left and right
|
||
|
channels using a 10 Hz tremolo.
|
||
|
|
||
|
example_xfade.arts
|
||
|
|
||
|
This example mixes 440 and 880 Hz sine waves using a cross fader.
|
||
|
Adjust the value of the cross fader's percentage input from -1 to 1 to
|
||
|
control the mixing of the two signals.
|
||
|
|
||
|
example_pscale.arts
|
||
|
|
||
|
This illustrates the Pscale module (I'm not sure if this is a
|
||
|
meaningful example).
|
||
|
|
||
|
example_play_wav.arts
|
||
|
|
||
|
This illustrates the Play Wave module. You will need to
|
||
|
enter the full path to a .wav file as the filename
|
||
|
parameter.
|
||
|
|
||
|
example_multi_add.arts
|
||
|
|
||
|
This shows the Multi Add module which accepts any number of inputs. It
|
||
|
sums three Data modules which produce inputs of 1, 2, and 3, and
|
||
|
displays the result 6.
|
||
|
|
||
|
Instruments
|
||
|
-----------
|
||
|
|
||
|
instrument_flexible_slide.arts
|
||
|
|
||
|
instrument_flexible_slide_GUI.arts
|
||
|
|
||
|
instrument_fm_horn.arts
|
||
|
|
||
|
instrument_full_square.arts
|
||
|
|
||
|
instrument_moog_vcf_tune.arts
|
||
|
|
||
|
instrument_moog_vcf_tune_GUI.arts
|
||
|
|
||
|
instrument_neworgan.arts
|
||
|
|
||
|
instrument_nokind.arts
|
||
|
|
||
|
instrument_organ2.arts
|
||
|
|
||
|
instrument_simple_sin.arts
|
||
|
|
||
|
instrument_simple_square.arts
|
||
|
|
||
|
instrument_simple_tri.arts
|
||
|
|
||
|
instrument_slide.arts
|
||
|
|
||
|
instrument_slide1.arts
|
||
|
|
||
|
instrument_square.arts
|
||
|
|
||
|
instrument_tri.arts
|
||
|
|
||
|
Effects
|
||
|
-------
|
||
|
|
||
|
effect_delay.arts
|
||
|
|
||
|
effect_delay_alone.arts
|
||
|
|
||
|
effect_flanger_alone.arts
|
||
|
|
||
|
Templates
|
||
|
---------
|
||
|
|
||
|
template_Empty_Structure.arts
|
||
|
|
||
|
template_Instrument.arts
|
||
|
|
||
|
template_Instrument_GUI.arts
|
||
|
|
||
|
template_Mixer_Element.arts
|
||
|
|
||
|
Mixer Elements
|
||
|
--------------
|
||
|
|
||
|
mixer_element_simple.arts
|
||
|
|
||
|
mixer_element_eq.arts
|
||
|
|
||
|
mixer_element_eqfx.arts
|