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#ifndef _WAWIDGET_H
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#define _WAWIDGET_H
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#include <tqwidget.h>
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#include "waSkinModel.h"
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class WaWidget : public TQWidget {
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Q_OBJECT
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TQ_OBJECT
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public:
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WaWidget(int mapping);
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virtual ~WaWidget();
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TQSize tqsizeHint();
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void paintPixmap(int wa_mapping);
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void paintPixmap(int wa_mapping, int number);
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void paintPixmap(int wa_mapping, int x, int y);
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void paintPixmap(int wa_mapping, int number, int x, int y);
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void paintBackground() { WaSkinModel::instance()->paintBackgroundTo(mapping, TQT_TQPAINTDEVICE(this), 0, 0); }
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protected:
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void mousePressEvent(TQMouseEvent *);
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int mapping;
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private slots:
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void skinChanged();
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};
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#endif
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