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/*
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Copyright (C) 2000 Jeff Tranter
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tranter@pobox.com
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(C) 1999 Stefan Westerfeld
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stefan@space.twc.de
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(C) 1999 Martin Lorenz
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lorenz@ch.tum.de
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <math.h>
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#include "artsmodulessynth.h"
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#include "stdsynthmodule.h"
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using namespace Arts;
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class Synth_STD_EQUALIZER_impl : virtual public Synth_STD_EQUALIZER_skel,
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virtual public StdSynthModule
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{
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protected:
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float _low, _mid, _high, _frequency, _q;
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float tlow, tmid, thigh, tfrequency;
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float a1, a2, b0, b1, b2, x_0, x_1, x_2, y_1, y_2;
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unsigned long all;
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public:
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float low() { return _low; }
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void low(float newLow)
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{
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if(newLow != _low)
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{
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_low = newLow;
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calcParameters();
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high_changed(newLow);
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}
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}
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float mid() { return _mid; }
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void mid(float newMid)
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{
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if(newMid != _mid)
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{
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_mid = newMid;
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calcParameters();
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mid_changed(newMid);
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}
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}
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float high() { return _high; }
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void high(float newHigh)
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{
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if(newHigh != _high)
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{
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_high = newHigh;
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calcParameters();
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high_changed(newHigh);
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}
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}
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float frequency() { return _frequency; }
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void frequency(float newFrequency)
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{
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if(newFrequency != _frequency)
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{
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_frequency = newFrequency;
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calcParameters();
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frequency_changed(newFrequency);
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}
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}
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float q() { return _q; }
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void q(float newQ)
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{
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if(newQ != _q)
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{
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_q = newQ;
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calcParameters();
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q_changed(newQ);
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}
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}
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Synth_STD_EQUALIZER_impl() {
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_low = _mid = _high = 0; _q = 0.5;
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_frequency = 300;
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}
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void calcParameters()
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{
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/*
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* _low, _mid, _high are in dB, transform them to tlow, tmid,
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* thigh using:
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* -6dB => 0.5 ; 0dB => 1 ; 6dB = 2.0 ; ...
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*/
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tlow = exp(_low * 0.115524530093324); // exp(p[LOW]*ln(2)/6)
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tmid = exp(_mid * 0.115524530093324);
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thigh = exp(_high * 0.115524530093324);
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// _frequency is given in Hz, we need the w-value (and do clipping if
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// it exceeds SR/2)
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const float SAMPLING_RATE = 44100.0;
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tfrequency = _frequency;
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if (tfrequency > SAMPLING_RATE / 2.01)
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tfrequency = SAMPLING_RATE / 2.01;
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float w = 2 * M_PI * tfrequency / SAMPLING_RATE;
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// Calculations:
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float t = 1/tan(w/2);
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float tq = t/_q;
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float t2 = t*t;
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float a0 = 1+tq+t2;
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float a0r = 1/a0;
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// and now the real filter values:
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a1 = (2 - 2 * t2) * a0r;
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a2 = (1 - tq + t2) * a0r;
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b0 = (tlow + tmid * tq + thigh * t2) * a0r;
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b1 = (2 * tlow -2 * thigh * t2) * a0r;
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b2 = (tlow - tmid * tq + thigh * t2) * a0r;
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// TODO: try if we need that here, or if we can change filter
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// coefficients without setting the state to 0
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x_0 = x_1 = x_2 = y_1 = y_2 = 0.0;
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all = 0;
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}
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void streamInit()
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{
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calcParameters();
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}
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void calculateBlock(unsigned long samples)
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{
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all += samples;
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if (all > 1024)
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{
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/* The _problem_: (observed on a PII-350)
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*
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* I am not quite sure what happens here, but it seems to be like that:
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*
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* If an ordinary signal (a mp3 for instance) is sent through the
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* equalizer, and then no more input is given (zeros as input),
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* the y_1 and y_2 values oscillate for some time, coming closer and
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* close to zero.
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*
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* But before the reach zero, they reach the smallest negative number
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* (or smallest positive, or whatever), and stay there
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* (because 0.005*smallest_negative will remain smallest_negative).
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*
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* Since then, the CPU usage for all operations on these floats
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* increases, (since handling of smallest_negative seems to be a rare
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* case).
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*
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* The _fix_:
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*
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* We observe the value of y_1. If it's very close to zero (may be as
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* well smallest_positive/smallest_negative), we set it to zero,
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* together with y_2. This shouldn't significantly influence
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* correctness of the filter, but effectively solves the problem.
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*
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* If you don't believe me, try without this fix and tell me what
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* happens on your computer.
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*/
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const float zero_lower =-0.00000001;
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const float zero_upper = 0.00000001;
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all = 0;
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if(zero_lower < y_1 && y_1 < zero_upper)
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y_1 = y_2 = 0.0;
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}
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unsigned long i;
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float tmp;
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for (i=0; i<samples; i++)
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{
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x_0 = invalue[i];
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tmp = x_0 * b0 + x_1 * b1 + x_2 * b2 - y_1 * a1 - y_2 * a2;
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x_2 = x_1; x_1 = x_0; y_2 = y_1; y_1 = tmp;
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outvalue[i] = tmp;
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}
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}
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};
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REGISTER_IMPLEMENTATION(Synth_STD_EQUALIZER_impl);
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