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133 lines
3.3 KiB
133 lines
3.3 KiB
15 years ago
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#include "artsmodulesmixers.h"
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#include "flowsystem.h"
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#include "stdsynthmodule.h"
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#include "connect.h"
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namespace Arts {
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class SimpleMixerChannel_impl : virtual public SimpleMixerChannel_skel,
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virtual public StdSynthModule
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{
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protected:
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Synth_STD_EQUALIZER _equalizerLeft, _equalizerRight;
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StereoEffectStack _insertEffects;
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Synth_MUL mulGainLeft, mulGainRight;
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Synth_MUL mulVolumeLeft, mulVolumeRight;
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float _gainLeft, _gainRight, _pan, _volumeLeft, _volumeRight, pLeft, pRight;
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std::string _name;
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public:
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SimpleMixerChannel_impl()
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: _gainLeft(1.0), _gainRight(1.0), _pan(0), _volumeLeft(1.0), _volumeRight(1.0), pLeft(1), pRight(1)
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{
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setValue(mulVolumeLeft,"invalue2",_volumeLeft*pLeft);
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setValue(mulVolumeRight,"invalue2",_volumeRight*pRight);
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setValue(mulGainLeft,"invalue2",_gainLeft);
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setValue(mulGainRight,"invalue2",_gainRight);
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}
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Synth_STD_EQUALIZER equalizerLeft() { return _equalizerLeft; }
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Synth_STD_EQUALIZER equalizerRight() { return _equalizerRight; }
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StereoEffectStack insertEffects() { return _insertEffects; }
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float gainLeft() { return _gainLeft; }
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void gainLeft(float g)
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{
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if(g != _gainLeft) {
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_gainLeft = g;
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setValue(mulGainLeft,"invalue2",g);
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gainLeft_changed(g);
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}
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}
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float gainRight() { return _gainRight; }
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void gainRight(float g)
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{
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if(g != _gainRight) {
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_gainRight = g;
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setValue(mulGainRight,"invalue2",g);
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gainRight_changed(g);
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}
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}
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float volumeLeft() { return _volumeLeft; }
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void volumeLeft(float v)
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{
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if(v != _volumeLeft) {
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_volumeLeft = v;
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setValue(mulVolumeLeft,"invalue2",v*pLeft);
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volumeLeft_changed(v);
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}
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}
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float volumeRight() { return _volumeRight; }
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void volumeRight(float v)
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{
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if(v != _volumeRight) {
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_volumeRight = v;
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setValue(mulVolumeRight,"invalue2",v*pRight);
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volumeRight_changed(v);
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}
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}
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float pan() { return _pan; }
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void pan(float p)
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{
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if(p != _pan)
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{
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_pan = p;
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pLeft = 1.0;
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pRight = 1.0;
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if(p > 0)
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pLeft = 1-p;
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else
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pRight = 1+p;
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setValue(mulVolumeLeft,"invalue2",_volumeLeft*pLeft);
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setValue(mulVolumeRight,"invalue2",_volumeRight*pRight);
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pan_changed(p);
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}
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}
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std::string name() { return _name; }
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void name(const std::string& newName)
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{
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if(_name != newName) {
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_name = newName;
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name_changed(newName);
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}
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}
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void streamInit()
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{
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_equalizerLeft.start();
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_equalizerRight.start();
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_insertEffects.start();
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mulVolumeLeft.start();
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mulVolumeRight.start();
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mulGainLeft.start();
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mulGainRight.start();
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_node()->virtualize("inleft",mulGainLeft._node(),"invalue1");
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_node()->virtualize("inright",mulGainRight._node(),"invalue1");
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connect(mulGainLeft,"outvalue",_equalizerLeft,"invalue");
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connect(mulGainRight,"outvalue",_equalizerRight,"invalue");
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connect(_equalizerLeft,"outvalue",_insertEffects,"inleft");
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connect(_equalizerRight,"outvalue",_insertEffects,"inright");
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connect(_insertEffects,"outleft",mulVolumeLeft,"invalue1");
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connect(_insertEffects,"outright",mulVolumeRight,"invalue1");
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_node()->virtualize("outleft",mulVolumeLeft._node(),"outvalue");
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_node()->virtualize("outright",mulVolumeRight._node(),"outvalue");
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}
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void streamEnd()
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{
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_equalizerLeft.stop();
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_equalizerRight.stop();
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_insertEffects.stop();
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mulVolumeLeft.stop();
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mulVolumeRight.stop();
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mulGainLeft.stop();
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mulGainRight.stop();
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}
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};
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REGISTER_IMPLEMENTATION(SimpleMixerChannel_impl);
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}
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