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tdemultimedia/akode_artsplugin/akodePlayObject_impl.h

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/* akodePlayObject
Copyright (C) 2004 Allan Sandfeld Jensen <kde@carewolf.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _AKODEPLAYOBJECT_IMPL_H
#define _AKODEPLAYOBJECT_IMPL_H
#include <akode/resampler.h>
#include <akode/audioframe.h>
#include <akode/decoder.h>
#include <akode/resampler.h>
#include <stdsynthmodule.h>
#include <kmedia2.h>
#include <queue>
#include "akodearts.h"
using std::string;
using std::queue;
namespace aKode {
class BufferedDecoder;
class File;
class ByteBuffer;
}
class akodePlayObject_impl
: virtual public akodePlayObject_skel
, virtual public Arts::StdSynthModule
{
public:
akodePlayObject_impl(const string &plugin = "wav");
~akodePlayObject_impl();
virtual bool loadMedia(const string &);
virtual bool streamMedia(Arts::InputStream instream);
virtual bool loadSource();
string description();
string mediaName();
Arts::InputStream inputStream();
Arts::poCapabilities capabilities();
Arts::poState state();
void play();
void pause();
void halt();
void seek(const Arts::poTime &);
Arts::poTime currentTime();
Arts::poTime overallTime();
void streamInit();
void streamStart();
void calculateBlock(unsigned long samples);
void streamEnd();
void speed(float newValue);
float speed();
void process_indata(Arts::DataPacket<Arts::mcopbyte>*);
void processQueue();
protected:
bool loadPlugin(const string &plugin);
bool readFrame();
bool eof();
void unload();
Arts::InputStream instream;
aKode::File *source;
aKode::Decoder *frameDecoder, *decoder;
aKode::BufferedDecoder *bufferedDecoder;
aKode::Resampler *resampler;
aKode::AudioFrame *buffer, *inBuffer;
int buf_pos;
Arts::poState mState;
float mSpeed;
queue<Arts::DataPacket<Arts::mcopbyte>*> *m_packetQueue;
aKode::ByteBuffer *m_bytebuffer;
bool m_fading;
aKode::DecoderPluginHandler decoderPlugin;
aKode::ResamplerPluginHandler resamplerPlugin;
};
#endif