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306 lines
5.0 KiB
306 lines
5.0 KiB
# Midi map file for the Yamaha QY10 "walkstation", a basic sequencer / tone
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# module.
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# Provided by Malcolm Tyrrell. If there is a problem with this file, please
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# e-mail tyrrelmr@cs.tcd.ie
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# If you make a new map, please send it to Antonio, so future releases
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# will include them.
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# Antonio Larrosa Jimenez, larrosa@kde.org
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# Yamaha QY10 Map File
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DEFINE PATCHMAP
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AcusticPiano =0
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BrightPiano =0
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SynthPiano =1
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HonkyTonky =0
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ElectricPiano1=1
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ElectricPiano2=2
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Harpsichord =3
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Clavinet =3
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Celeste =18
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Glockenspiel =18
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Musicbox =20
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Vibes =19
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Marimba =18
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Xylophon =20
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TubeBell =19
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Santur =12
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HomeOrg =4
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PercussionOrg =4
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RockOrg =4
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ChurchOrg =5
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ReedOrg =5
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Accordion =5
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Harmonica =23
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Concrtna =23
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NylonGuitar =12
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AcusticGuitar =12
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JazzGuitar =9
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CleanGuitar =9
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MuteGuitar =11
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OdGuitar =9
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DistortionGuit=10
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GtrHarm =25
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AcusticBass =13
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FingerBass =14
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PickBass =14
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FretlessBass =13
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SlapBass1 =15
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SlapBass2 =15
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SynthBass1 =16
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SynthBass2 =16
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Violin =23
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Viola =23
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Cello =23
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Contrabajo =23
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Marcato =6
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Pizzicato =16
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Harp =12
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Timpani =20
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Marcato =6
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SlowStrings =6
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SynthStrings1 =22
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SynthStrings2 =22
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Choir =27
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Doo =21
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Voices =21
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OrchestraHit =8
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Trumpet =26
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Trombone =26
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Tuba =21
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MuteTrumpet =8
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FrenchHorn =26
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HitBrass =8
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SynthBrass1 =21
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SynthBrass2 =21
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SopranoSax =26
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AltoSax =26
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TenorSax =26
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BaritoneSax =26
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Oboe =27
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EnglishHorn =26
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Bassoon =27
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Clarinet =27
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Piccolo =27
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Flute =27
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Recorder =27
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WoodFlute =27
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Bottle =27
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Shakazul =27
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Whistle =27
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Ocarina =27
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SquareWave =28
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SawWave =28
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Calliope =29
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Chiflead =29
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Charang =24
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VoxLead =21
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Lead5th =21
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BassLead =21
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Fantasia =24
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WarmPad =21
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Polysyn =22
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Ghostie =27
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BowGlass =26
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MetalPad =21
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HaloPad =27
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Sweeper =24
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Aurora =31
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SoundTrack =21
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Crystal =19
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Atmosphear =24
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FreshAir =21
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Unicorn =24
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Sweeper =24
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StarTrak =21
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Sitar =9
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Banjo =9
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Shamisen =12
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Koto =12
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Kalimba =18
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BagPipes =28
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Fiddle =28
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Shannai =23
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Carillon =19
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Agogo =20
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SteelDrm =18
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WoodBlk =20
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Taiko =20
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Toms =18
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Syntom =18
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RevCymbal =31
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Fx-Fret =31
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Fx-Blow =31
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Seashore =31
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Jungle =31
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Telephon =5
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Helicopter =31
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Applause =31
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Gunshot =31
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END
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DEFINE KEYMAP "Drumset"
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C 0 =0
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C#0 =1
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D 0 =2
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D#0 =3
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E 0 =4
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F 0 =5
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F#0 =6
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G 0 =7
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G#0 =8
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A 0 =9
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A#0 =10
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B 0 =11
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C 1 =12
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C#1 =13
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D 1 =14
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D#1 =15
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E 1 =16
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F 1 =17
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F#1 =18
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G 1 =19
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G#1 =20
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A 1 =21
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A#1 =22
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B 1 =23
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C 2 =24
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C#2 =25
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D 2 =26
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# What is a high q?
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D#2 27 Highq =40
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E 2 28 Slap =37
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F 2 29 Scratch1 =23
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F#2 30 Scratch2 =48
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G 2 31 Sticks =21
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G#2 32 SqrClick =42
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A 2 33 MetaClick=42
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A#2 34 MetBell =43
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B 2 35 Kick1 =36
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C 3 36 Kick2 =12
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C#3 37 StickRim =21
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D 3 38 Snare1 =15
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D#3 39 Claps =19
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E 3 40 snare2 =14
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F 3 41 tomlo2 =16
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F#3 42 Hihatclos=23
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G 3 43 Tomlo1 =16
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G#3 44 HihatPd =23
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A 3 45 Tommid2 =17
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A#3 46 Hihatop =24
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B 3 47 Tommid1 =17
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C 4 48 Tomhi2 =18
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C#4 49 Cymbalcrsh1 =20
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D 4 50 Tomhi1 =18
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D#4 51 Cymbalride1 =22
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E 4 52 Cymbalchina =22
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F 4 53 Cymbell =22
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F#4 54 Tamborin =21
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G 4 55 CymbalSplash=20
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G#4 56 Cowbell =37
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A 4 57 Cymbalcrash2=20
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A#4 58 Vibslap =0
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B 4 59 Cymbalride2 =22
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C 5 60 Bongohi =41
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C#5 61 Bongolo =40
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D 5 62 Congahi1 =41
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D#5 63 congahi2 =41
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E 5 64 Congalo =40
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F 5 65 Timbalehi=46
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F#5 66 Timbalelo=45
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G 5 67 Agogohi =44
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G#5 68 Agogolo =43
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A 5 69 Cabasa =48
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A#5 70 Maracas =48
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B 5 71 whistle1 =0
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C 6 72 whistle2 =0
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C#6 73 Guiro1 =0
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D 6 74 Guiro2 =0
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D#6 75 Clave =44
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E 6 76 Woodblock1=40
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F 6 77 Woodblock2=41
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# Don't know about the following two
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F#6 78 Cuica1 =0
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G 6 79 Cuica2 =0
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G#6 80 Triangle1=44
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A 6 81 Triangle2=44
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A#6 82 Shaker =48
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B 6 83 Jingles =23
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C 7 84 Belltree =0
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C#7 85 Canstinet=21
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D 7 86 Surdo1 =16
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D#7 87 Surdo2 =17
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E 7 =88
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F 7 =89
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F#7 =90
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G 7 =91
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G#7 =92
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A 7 =93
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A#7 =94
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B 7 =95
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C 8 =96
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C#8 =97
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D 8 =98
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D#8 =99
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E 8 =100
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F 8 =101
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F#8 =102
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G 8 =103
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G#8 =104
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A 8 =105
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A#8 =106
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B 8 =107
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C 9 =108
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C#9 =109
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D 9 =110
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D#9 =111
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E 9 =112
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F 9 =113
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F#9 =114
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G 9 =115
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G#9 =116
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A 9 =117
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A#9 =118
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B 9 =119
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C 10=120
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C#10=121
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D 10=122
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D#10=123
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E 10=124
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F 10=125
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F#10=126
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G 10=127
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END
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DEFINE CHANNELMAP
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# The information on channels 7-8 and 11-15 is ignored since the QY10 is only
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# 8 part multi-timbral. The polyphony should be okay.
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0 = 0
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1 = 1
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2 = 2
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3 = 3
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4 = 4
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5 = 5
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6 = 6
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# The next two channels are ignored
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7 = 9
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8 = 8
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# Play GM channel 9 (drums) on QY10 track 7 (rhythm track)
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9 = 7 Keymap "Drumset" ForcePatch 30
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# All the following channels are ignored.
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10 = 10
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11 = 11
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12 = 12
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13 = 13
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14 = 14
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15 = 15
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END
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# I don't think the QY10 responds to Expression Events, so...
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OPTIONS
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MapExpressionToVolumeEvents
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END
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