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tdemultimedia/tdemid/maps/YamahaQY10.map

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# Midi map file for the Yamaha QY10 "walkstation", a basic sequencer / tone
# module.
# Provided by Malcolm Tyrrell. If there is a problem with this file, please
# e-mail tyrrelmr@cs.tcd.ie
# If you make a new map, please send it to Antonio, so future releases
# will include them.
# Antonio Larrosa Jimenez, larrosa@kde.org
# Yamaha QY10 Map File
DEFINE PATCHMAP
AcusticPiano =0
BrightPiano =0
SynthPiano =1
HonkyTonky =0
ElectricPiano1=1
ElectricPiano2=2
Harpsichord =3
Clavinet =3
Celeste =18
Glockenspiel =18
Musicbox =20
Vibes =19
Marimba =18
Xylophon =20
TubeBell =19
Santur =12
HomeOrg =4
PercussionOrg =4
RockOrg =4
ChurchOrg =5
ReedOrg =5
Accordion =5
Harmonica =23
Concrtna =23
NylonGuitar =12
AcusticGuitar =12
JazzGuitar =9
CleanGuitar =9
MuteGuitar =11
OdGuitar =9
DistortionGuit=10
GtrHarm =25
AcusticBass =13
FingerBass =14
PickBass =14
FretlessBass =13
SlapBass1 =15
SlapBass2 =15
SynthBass1 =16
SynthBass2 =16
Violin =23
Viola =23
Cello =23
Contrabajo =23
Marcato =6
Pizzicato =16
Harp =12
Timpani =20
Marcato =6
SlowStrings =6
SynthStrings1 =22
SynthStrings2 =22
Choir =27
Doo =21
Voices =21
OrchestraHit =8
Trumpet =26
Trombone =26
Tuba =21
MuteTrumpet =8
FrenchHorn =26
HitBrass =8
SynthBrass1 =21
SynthBrass2 =21
SopranoSax =26
AltoSax =26
TenorSax =26
BaritoneSax =26
Oboe =27
EnglishHorn =26
Bassoon =27
Clarinet =27
Piccolo =27
Flute =27
Recorder =27
WoodFlute =27
Bottle =27
Shakazul =27
Whistle =27
Ocarina =27
SquareWave =28
SawWave =28
Calliope =29
Chiflead =29
Charang =24
VoxLead =21
Lead5th =21
BassLead =21
Fantasia =24
WarmPad =21
Polysyn =22
Ghostie =27
BowGlass =26
MetalPad =21
HaloPad =27
Sweeper =24
Aurora =31
SoundTrack =21
Crystal =19
Atmosphear =24
FreshAir =21
Unicorn =24
Sweeper =24
StarTrak =21
Sitar =9
Banjo =9
Shamisen =12
Koto =12
Kalimba =18
BagPipes =28
Fiddle =28
Shannai =23
Carillon =19
Agogo =20
SteelDrm =18
WoodBlk =20
Taiko =20
Toms =18
Syntom =18
RevCymbal =31
Fx-Fret =31
Fx-Blow =31
Seashore =31
Jungle =31
Telephon =5
Helicopter =31
Applause =31
Gunshot =31
END
DEFINE KEYMAP "Drumset"
C 0 =0
C#0 =1
D 0 =2
D#0 =3
E 0 =4
F 0 =5
F#0 =6
G 0 =7
G#0 =8
A 0 =9
A#0 =10
B 0 =11
C 1 =12
C#1 =13
D 1 =14
D#1 =15
E 1 =16
F 1 =17
F#1 =18
G 1 =19
G#1 =20
A 1 =21
A#1 =22
B 1 =23
C 2 =24
C#2 =25
D 2 =26
# What is a high q?
D#2 27 Highq =40
E 2 28 Slap =37
F 2 29 Scratch1 =23
F#2 30 Scratch2 =48
G 2 31 Sticks =21
G#2 32 SqrClick =42
A 2 33 MetaClick=42
A#2 34 MetBell =43
B 2 35 Kick1 =36
C 3 36 Kick2 =12
C#3 37 StickRim =21
D 3 38 Snare1 =15
D#3 39 Claps =19
E 3 40 snare2 =14
F 3 41 tomlo2 =16
F#3 42 Hihatclos=23
G 3 43 Tomlo1 =16
G#3 44 HihatPd =23
A 3 45 Tommid2 =17
A#3 46 Hihatop =24
B 3 47 Tommid1 =17
C 4 48 Tomhi2 =18
C#4 49 Cymbalcrsh1 =20
D 4 50 Tomhi1 =18
D#4 51 Cymbalride1 =22
E 4 52 Cymbalchina =22
F 4 53 Cymbell =22
F#4 54 Tamborin =21
G 4 55 CymbalSplash=20
G#4 56 Cowbell =37
A 4 57 Cymbalcrash2=20
A#4 58 Vibslap =0
B 4 59 Cymbalride2 =22
C 5 60 Bongohi =41
C#5 61 Bongolo =40
D 5 62 Congahi1 =41
D#5 63 congahi2 =41
E 5 64 Congalo =40
F 5 65 Timbalehi=46
F#5 66 Timbalelo=45
G 5 67 Agogohi =44
G#5 68 Agogolo =43
A 5 69 Cabasa =48
A#5 70 Maracas =48
B 5 71 whistle1 =0
C 6 72 whistle2 =0
C#6 73 Guiro1 =0
D 6 74 Guiro2 =0
D#6 75 Clave =44
E 6 76 Woodblock1=40
F 6 77 Woodblock2=41
# Don't know about the following two
F#6 78 Cuica1 =0
G 6 79 Cuica2 =0
G#6 80 Triangle1=44
A 6 81 Triangle2=44
A#6 82 Shaker =48
B 6 83 Jingles =23
C 7 84 Belltree =0
C#7 85 Canstinet=21
D 7 86 Surdo1 =16
D#7 87 Surdo2 =17
E 7 =88
F 7 =89
F#7 =90
G 7 =91
G#7 =92
A 7 =93
A#7 =94
B 7 =95
C 8 =96
C#8 =97
D 8 =98
D#8 =99
E 8 =100
F 8 =101
F#8 =102
G 8 =103
G#8 =104
A 8 =105
A#8 =106
B 8 =107
C 9 =108
C#9 =109
D 9 =110
D#9 =111
E 9 =112
F 9 =113
F#9 =114
G 9 =115
G#9 =116
A 9 =117
A#9 =118
B 9 =119
C 10=120
C#10=121
D 10=122
D#10=123
E 10=124
F 10=125
F#10=126
G 10=127
END
DEFINE CHANNELMAP
# The information on channels 7-8 and 11-15 is ignored since the QY10 is only
# 8 part multi-timbral. The polyphony should be okay.
0 = 0
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
# The next two channels are ignored
7 = 9
8 = 8
# Play GM channel 9 (drums) on QY10 track 7 (rhythm track)
9 = 7 Keymap "Drumset" ForcePatch 30
# All the following channels are ignored.
10 = 10
11 = 11
12 = 12
13 = 13
14 = 14
15 = 15
END
# I don't think the QY10 responds to Expression Events, so...
OPTIONS
MapExpressionToVolumeEvents
END