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tdemultimedia/mpeglib/lib/output/threadSafeOutputStream.h

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/*
thread safe wrapper for output Stream
Copyright (C) 2000 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#ifndef __THREADSAFEOUTPUTSTREAM_H
#define __THREADSAFEOUTPUTSTREAM_H
// read INTRO in threadQueue.h
// This class makes the outputStream (given in constructor)
// threadsafe by wrapping each call with a threadqueue.
//
// Important NOTE: the output pointer is the owned by this class !!!
// which means: we call delete on it!
// More Important NOTES:
//
// We make the audio and video calls seperate threadsafe
// and ONLY the config call threadsafe to both!
#include "../util/abstract/threadQueue.h"
#include "outputStream.h"
class ThreadSafeOutputStream : public OutputStream {
ThreadQueue* threadQueueAudio;
ThreadQueue* threadQueueVideo;
OutputStream* output;
public:
ThreadSafeOutputStream(OutputStream* output);
~ThreadSafeOutputStream();
// Thread safe Audio Stream handling
int audioInit();
int audioSetup(int freq,int stereo,int sign,int big,int sampleSize);
int audioPlay(TimeStamp* startStamp,
TimeStamp* endStamp,char *buffer, int size);
void audioFlush();
void audioClose();
void audioOpen();
int getPreferredDeliverSize();
// Video Output
int videoInit();
int openWindow(int width, int height,const char *title);
void closeWindow();
void flushWindow();
PictureArray* lockPictureArray();
void unlockPictureArray(PictureArray* pictureArray);
int getFrameusec();
// config Output
void config(const char* key,
const char* value,void* user_data);
};
#endif