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192 lines
6.5 KiB
192 lines
6.5 KiB
/***************************************************************************
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begin : Thu Aug 19 2004
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copyright : (C) 2002 - 2004 by Michael Pyne
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email : michael.pyne@kde.org
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef _TRACKSEQUENCEMANAGER_H
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#define _TRACKSEQUENCEMANAGER_H
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#include <tqobject.h>
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class TDEPopupMenu;
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class TrackSequenceIterator;
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class PlaylistItem;
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class Playlist;
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/**
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* This class is responsible for managing the music play sequence for JuK.
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* Instead of playlists deciding which song goes next, this class is used to
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* do so. You can replace the iterator used as well, although the class
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* provides a default iterator that supports random play and playlist looping.
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*
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* @see Playlist
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* @see TrackSequenceIterator
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* @author Michael Pyne <michael.pyne@kdemail.net>
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*/
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class TrackSequenceManager : public TQObject
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{
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Q_OBJECT
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public:
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/**
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* Destroys the track sequence manager. The sequence iterators will also
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* be deleted, but the playlist, popup menu, and playlist items will not be
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* touched.
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*/
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~TrackSequenceManager();
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/**
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* This function installs a new iterator to be used instead of the old
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* one. TrackSequenceManager will control the iterator after that,
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* deleting the iterator when another is installed, or when the
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* TrackSequenceManager is destroyed.
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*
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* @param iterator the iterator to install, or 0 for the default
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* @return true if installation successfully happened
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*/
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bool installIterator(TrackSequenceIterator *iterator);
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/**
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* @return currently selected iterator
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*/
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TrackSequenceIterator *iterator() const { return m_iterator; }
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/**
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* This function returns a pointer to the currently set iterator, and
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* then removes the TrackSequenceManager's pointer to the iterator without
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* deleting the iterator. You should only do this if you are going to be
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* using @see installIterator to give control of the iterator back to the
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* TrackSequenceManager at some point. Also, you must install a
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* replacement iterator before the TrackSequenceManager is otherwise
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* used. If you use this function, you must manually set the current
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* item of the iterator you replace the old one with (if you want).
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*
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* @see installIterator
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* @return the currently set iterator.
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*/
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TrackSequenceIterator *takeIterator();
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/**
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* Returns the global TrackSequenceManager object. This is the only way to
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* access the TrackSequenceManager.
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*
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* @return the global TrackSequenceManager
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*/
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static TrackSequenceManager *instance();
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/**
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* Returns the next track, and advances in the current sequence..
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*
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* @return the next track in the current sequence, or 0 if the end has
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* been reached
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*/
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PlaylistItem *nextItem();
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/**
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* Returns the previous track, and backs up in the current sequence. Note
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* that if you have an item x, nextItem(previousItem(x)) is not guaranteed
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* to equal x, even ignoring the effect of hitting the end of list.
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*
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* @return the previous track in the current sequence, or 0 if the
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* beginning has been reached
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*/
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PlaylistItem *previousItem();
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/**
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* @return the current track in the current sequence, or 0 if there is no
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* current track (for example, an empty playlist)
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*/
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PlaylistItem *currentItem() const;
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/**
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* @return the current TDEPopupMenu used by the manager, or 0 if none is
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* set
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*/
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TDEPopupMenu *popupMenu() const { return m_popupMenu; }
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/**
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* @return the TrackSequenceManager's idea of the current playlist
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*/
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Playlist *currentPlaylist() const { return m_playlist; }
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public slots:
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/**
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* Set the next item to play to @p item
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*
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* @param item the next item to play
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*/
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void setNextItem(PlaylistItem *item);
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/**
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* Sets the current playlist. This is necessary in order for some of the
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* actions in the popup menu used by this class to work. Note that the
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* current playlist is not necessarily the same as the playlist that is
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* playlist. The TrackSequenceManager does not own @p list after this
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* call.
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*
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* @param list the current playlist
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*/
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void setCurrentPlaylist(Playlist *list);
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/**
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* Sets the current item to @p item. You should try to avoid calling this
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* function, instead allowing the manager to perform its work. However,
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* this function is useful for clearing the current item. Remember that
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* you must have a valid playlist to iterate if you clear the current item.
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*
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* @param item the PlaylistItem that is currently playing. Set to 0 if
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* there is no item playing.
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*/
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void setCurrent(PlaylistItem *item);
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private:
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/**
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* Sets up various connections, to be run after the GUI is running.
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* Automatically run by instance().
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*
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* @see instance
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*/
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void initialize();
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/**
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* Constructs the sequence manager. The constructor will work even before
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* the GUI has been created. Note that you can't actually construct an
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* object with this function, use instance().
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*
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* @see instance
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*/
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TrackSequenceManager();
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protected slots:
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/**
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* This slot should be called when @a item is about to be deleted, so that
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* the TrackSequenceManager can make sure that any pointers held pointing
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* to @a item are corrected.
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*
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* @param item The PlaylistItem about to be deleted.
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*/
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void slotItemAboutToDie(PlaylistItem *item);
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private:
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Playlist *m_playlist;
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PlaylistItem *m_curItem, *m_playNextItem;
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TDEPopupMenu *m_popupMenu;
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TrackSequenceIterator *m_iterator;
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TrackSequenceIterator *m_defaultIterator;
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bool m_initialized;
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};
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#endif /* _TRACKSEQUENCEMANAGER_H */
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