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tdemultimedia/arts/builder/structure.h

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2.4 KiB

/*
Copyright (C) 1999 Stefan Westerfeld
stefan@space.twc.de
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __STRUCTURE_H_
#define __STRUCTURE_H_
#include "artsbuilder.h"
#include "module.h"
#include "scomponent.h"
#include "structureport.h"
#include "artsflow.h"
#include <vector>
using namespace std;
class ExecutableStructure
{
public:
ExecutableStructure();
virtual ~ExecutableStructure();
virtual bool startExecute() = 0;
virtual void stopExecute();
virtual bool isExecuting();
virtual bool saveSession(const char *filename);
};
class Structure :public ExecutableStructure
{
Arts::StructureDesc StructureDesc;
Arts::SynthModule structure;
StructureCanvas *canvas;
std::list<Module *> ModuleList;
std::list<StructureComponent *> ComponentList;
public:
Structure();
~Structure();
void setCanvas(StructureCanvas *canvas);
bool startExecute();
void stopExecute();
bool valid();
void load(const char *filename);
void retrieve(const char *pubname);
void loadFromList(const std::vector<std::string>& strseq);
void saveInto(FILE *file);
bool save(const char *filename);
void clear();
void publish();
long countSelected();
void deleteSelected();
std::string name();
void rename(const char *newname);
void addInheritedInterface(const char *iface);
void removeInheritedInterface(const char *iface);
vector<std::string> *inheritedInterfaces();
Module *createModule(const Arts::ModuleInfo& minfo);
StructurePort *createStructurePort(const Arts::PortType& type);
StructureComponent *componentAt(long x, long y, bool ignore_selected);
std::list<Module *> *getModuleList();
std::list<StructureComponent *> *getComponentList();
};
#endif