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tdemultimedia/mpeglib/lib/util/render/sdl/sdlSurface.h

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/*
surface wrapper for SDL
Copyright (C) 2000 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#ifndef __SDLSURFACE_H
#define __SDLSURFACE_H
#include "../surface.h"
#include "imageDeskSDL.h"
#ifndef SDL_WRAPPER
class SDLSurface : public Surface {
};
#endif
#ifdef SDL_WRAPPER
#if defined WIN32
#include <SDL.h>
#include <SDL_video.h>
#else
#include <SDL/SDL.h>
#include <SDL/SDL_video.h>
#endif
class SDLSurface : public Surface {
int lOpen;
int imageMode;
int lSDLInit;
int video_bpp;
SDL_Surface* surface;
SDL_Rect rect;
SDL_Rect resize_rect;
const SDL_VideoInfo *video_info;
ImageBase* imageCurrent;
ImageDeskSDL* imageDeskSDL;
public:
SDLSurface();
~SDLSurface();
int isOpen();
int open(int width, int height,const char *title, bool border=false);
int close();
int getHeight();
int getWidth();
int getDepth();
int getImageMode();
int checkEvent(int* mode);
int openImage(int imageMode, YUVPicture* pic = NULL);
int closeImage();
int dither(YUVPicture* pic);
int putImage(YUVPicture* pic);
private:
void sdlinit();
};
#endif
#endif