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tdemultimedia/juk/artsplayer.h

99 lines
2.6 KiB

/***************************************************************************
begin : Sun Feb 17 2002
copyright : (C) 2002 - 2004 by Scott Wheeler
email : wheeler@kde.org
copyright : (C) 2003 by Matthias Kretz
email : kretz@kde.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef ARTSPLAYER_H
#define ARTSPLAYER_H
#include <config.h>
#ifdef Q_MOC_RUN
#define HAVE_ARTS 1
#endif // Q_MOC_RUN
#if HAVE_ARTS
#include "player.h"
#include <kurl.h>
#include <tqstring.h>
#include <tqobject.h>
#include <artsflow.h>
class KArtsDispatcher;
class KArtsServer;
class KAudioManagerPlay;
namespace KDE {
class PlayObjectFactory;
class PlayObject;
}
class ArtsPlayer : public Player
{
Q_OBJECT
public:
ArtsPlayer();
virtual ~ArtsPlayer();
virtual void play(const FileHandle &file = FileHandle::null());
virtual void pause();
virtual void stop();
virtual void setVolume(float volume = 1.0);
virtual float volume() const;
virtual bool playing() const;
virtual bool paused() const;
virtual int totalTime() const;
virtual int currentTime() const;
virtual int position() const; // in this case not really the percent
virtual void seek(int seekTime);
virtual void seekPosition(int position);
private slots:
void setupArtsObjects();
void playObjectCreated();
private:
void setupPlayer();
void setupVolumeControl();
bool serverRunning() const;
KArtsDispatcher *m_dispatcher;
KArtsServer *m_server;
KDE::PlayObjectFactory *m_factory;
KDE::PlayObject *m_playobject;
KAudioManagerPlay *m_amanPlay;
// This is a pretty heavy module for the needs that JuK has, it would probably
// be good to use two Synth_MUL instead or the one from Noatun.
Arts::StereoVolumeControl m_volumeControl;
KURL m_currentURL;
float m_currentVolume;
};
#endif
#endif