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tdemultimedia/noatun/library/stereobuttonaction.cpp

48 lines
1.5 KiB

#include "stereobuttonaction.h"
namespace NoatunStdAction
{
StereoButtonAction::StereoButtonAction(const TQString& text, int accel, TQObject* parent, const char* name )
: TDEAction(text, accel, parent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name )
: TDEAction(text, accel, receiver, slot, parent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, TQObject* parent, const char* name )
: TDEAction(text, pix, accel, parent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, TQObject* parent, const char* name )
: TDEAction(text, pix, accel, parent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name )
: TDEAction(text, pix, accel, receiver, slot, parent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name )
: TDEAction(text, pix, accel, receiver, slot, parent, name)
{}
void StereoButtonAction::disable(void)
{
setEnabled(false);
}
void StereoButtonAction::enable(void)
{
setEnabled(true);
}
void StereoButtonAction::toggleEnabled(void)
{
setEnabled(!isEnabled());
}
}
#include "stereobuttonaction.moc"