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208 lines
4.3 KiB
208 lines
4.3 KiB
/*****************************************************************
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Copyright (c) 2000-2001 the noatun authors. See file AUTHORS.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIAB\ILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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******************************************************************/
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extern "C"
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{
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#include <sys/wait.h>
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}
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#include <kconfig.h>
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#include <kdebug.h>
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#include <klocale.h>
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#include <kmessagebox.h>
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#include <kmimetype.h>
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#include <kstandarddirs.h>
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#include <kurl.h>
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#include <tqtimer.h>
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#include <tqfile.h>
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#include <tqdir.h>
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#include <connect.h>
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#include <dynamicrequest.h>
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#include <flowsystem.h>
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#include <kartsdispatcher.h>
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#include <kartsserver.h>
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#include <kplayobjectfactory.h>
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#include <soundserver.h>
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#include "engine.h"
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#include <string.h>
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using namespace std;
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class Kaboodle::Engine::EnginePrivate
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{
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public:
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EnginePrivate()
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: playobj(0)
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, dispatcher()
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, server()
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{
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}
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~EnginePrivate()
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{
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delete playobj;
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}
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KDE::PlayObject *playobj;
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KArtsDispatcher dispatcher;
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KArtsServer server;
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KURL file;
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};
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Kaboodle::Engine::Engine(TQObject *parent)
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: TQObject(parent)
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, d(new EnginePrivate)
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{
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}
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Kaboodle::Engine::~Engine()
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{
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stop();
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delete d;
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}
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bool Kaboodle::Engine::load(const KURL &file)
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{
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if(file.path().length())
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{
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d->file = file;
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return reload();
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}
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else return false;
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}
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bool Kaboodle::Engine::reload(void)
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{
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// Only You can prevent memory leaks
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delete d->playobj;
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d->playobj = 0;
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KDE::PlayObjectFactory factory(d->server.server());
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d->playobj = factory.createPlayObject(d->file, true);
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needReload = false;
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return !d->playobj->isNull();
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}
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void Kaboodle::Engine::play()
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{
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if(d->playobj)
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{
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switch(d->playobj->state())
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{
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case Arts::posIdle:
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if(needReload)
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reload();
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d->playobj->play();
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break;
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case Arts::posPaused:
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d->playobj->play();
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break;
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default:
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break;
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}
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}
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}
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void Kaboodle::Engine::pause()
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{
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if(d->playobj && !d->playobj->isNull())
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d->playobj->pause();
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}
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void Kaboodle::Engine::stop()
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{
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if(d->playobj && !d->playobj->isNull())
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{
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d->playobj->halt();
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needReload = true;
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}
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}
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// pass time in msecs
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void Kaboodle::Engine::seek(unsigned long msec)
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{
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Arts::poTime t;
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t.ms = (long) msec % 1000;
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t.seconds = (long) ((long)msec - t.ms) / 1000;
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if(d->playobj && !d->playobj->isNull())
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d->playobj->seek(t);
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}
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// return position in milliseconds
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long Kaboodle::Engine::position()
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{
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if(!d->playobj || d->playobj->isNull()) return 0;
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Arts::poTime time(d->playobj->currentTime());
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return (time.ms + (time.seconds*1000));
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}
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// return track-length in milliseconds
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unsigned long Kaboodle::Engine::length()
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{
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if(!d->playobj || d->playobj->isNull()) return 0;
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Arts::poTime time(d->playobj->overallTime());
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return (time.ms + (time.seconds*1000));
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}
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KMediaPlayer::Player::State Kaboodle::Engine::state()
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{
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if(!d->playobj || d->playobj->isNull()) return KMediaPlayer::Player::Empty;
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switch(d->playobj->state())
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{
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case Arts::posIdle:
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return KMediaPlayer::Player::Stop;
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break;
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case Arts::posPlaying:
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return KMediaPlayer::Player::Play;
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break;
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case Arts::posPaused:
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return KMediaPlayer::Player::Pause;
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break;
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default:
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return KMediaPlayer::Player::Stop;
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break;
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}
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}
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bool Kaboodle::Engine::seekable(void)
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{
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if(!d->playobj || d->playobj->isNull()) return false;
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return d->playobj->capabilities() & Arts::capSeek;
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}
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Arts::PlayObject Kaboodle::Engine::playObject() const
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{
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return d->playobj ? d->playobj->object() : Arts::PlayObject::null();
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}
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#include "engine.moc"
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