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tdemultimedia/noatun/library/noatun/engine.h

122 lines
2.3 KiB

#ifndef _ENGINE_H
#define _ENGINE_H
#include <tqobject.h>
#include <kurl.h>
#include <arts/kmedia2.h>
#include <noatun/playlist.h>
#include <kdemacros.h>
class Visualization;
namespace Arts
{
class SoundServerV2;
class Synth_AMAN_PLAY;
}
namespace Noatun
{
class StereoEffectStack;
class StereoVolumeControl;
class Equalizer;
class Session;
}
class NoatunApp;
/**
* Handles all playing, connecting to aRts.
* Does almost everything related to multimedia.
* Most interfacing should be done with Player
**/
class KDE_EXPORT Engine : public TQObject
{
TQ_OBJECT
friend class NoatunApp;
public:
Engine(TQObject *parent=0);
~Engine();
void setInitialized();
bool initialized() const;
public slots:
/**
* opens the file, use play() to start playing
**/
bool open(const PlaylistItem &file);
/**
* Continues playing
**/
bool play();
/**
* Terminates playing, does not close the file
**/
void pause();
/**
* resets the engine
**/
void stop();
/**
* skips to a timecode
* unit is milliseconds
**/
void seek(int msec);
void setVolume(int percent);
void connectPlayObject();
signals:
void done();
/**
* emitted when arts dies and noatun has to start
* it again. This is called when the new arts
* is already initialized
**/
void artsError();
void aboutToPlay();
void receivedStreamMeta(
const TQString &streamName, const TQString &streamGenre,
const TQString &streamUrl, const TQString &streamBitrate,
const TQString &trackTitle, const TQString &trackUrl
);
void playingFailed();
private slots:
void slotProxyError();
void deleteProxy();
public:
int state();
int position(); // return position in milliseconds
int length(); // return track-length in milliseconds
int volume() const;
private:
int openMixerFD();
void closeMixerFD(int);
void useHardwareMixer(bool);
bool initArts();
public:
Arts::SoundServerV2 *server() const;
Arts::PlayObject playObject() const;
Arts::SoundServerV2 *simpleSoundServer() const;
Noatun::StereoEffectStack *effectStack() const;
Noatun::Equalizer *equalizer() const;
Noatun::StereoEffectStack *visualizationStack() const;
Noatun::StereoEffectStack *globalEffectStack() const;
Noatun::Session *session() const;
private:
class EnginePrivate;
EnginePrivate *d;
bool mPlay;
};
#endif