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tdemultimedia/noatun/modules/winskin/waSkin.h

179 lines
3.6 KiB

/*
Winamp Skin
Copyright (C) 1999 Martin Vogt
Copyright (C) 2001 Ryan Cumming
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#ifndef __WASKIN_H
#define __WASKIN_H
#include <noatun/plugin.h>
#include <noatun/app.h>
#include <noatun/player.h>
#include <tqwidget.h>
// Use forward declarations so we compile in a finite time
class WaSkinModel;
class WaSkinManager;
class WaButton;
class WaDigit;
class WaLabel;
class WaInfo;
class WaMain;
class WaIndicator;
class WaTitleBar;
class WaClutterbar;
class WatqStatus;
class WaJumpSlider;
class WaVolumeSlider;
class WaBalanceSlider;
class GuiSpectrumAnalyser;
class WaSkin;
extern WaSkin *_waskin_instance;
class WaSkin : public TQWidget, public UserInterface {
Q_OBJECT
TQ_OBJECT
NOATUNPLUGIND
WaSkinModel *waSkinModel;
WaSkinManager *waSkinManager;
public:
WaSkin();
~WaSkin();
int getSkinId();
void loadSkin(TQString skinDir);
void setChannels(int val);
TQSize tqsizeHint() const;
static TQString defaultSkin();
static WaSkin *instance() { return _waskin_instance; }
public slots:
void repeatClickedEvent(bool);
void shuffleClickedEvent(bool);
void playlistClickedEvent(bool);
void eqClickedEvent();
// seek bar
void jump(int second);
void jumpSliderPressed();
void jumpSliderReleased();
void jumpValueChanged(int);
void menuEvent();
void minimizeEvent();
void shadeEvent();
void doUnload();
void doClose();
// balance
void balanceSliderPressed();
void balanceSetValue(int val);
void balanceSliderReleased();
// volume
void volumeSliderPressed();
void volumeSetValue(int val);
void volumeSliderReleased();
void playCurrentEvent();
void playPauseEvent();
void loopChange(int loopType);
void playlistShown();
void playlistHidden();
void newSong();
void timetick();
void digitsClicked();
void slotPlaying();
void slotStopped();
void slotPaused();
WaSkinModel *skinModel() { return waSkinModel; }
WaSkinManager *skinManager() { return waSkinManager; }
WaInfo *skinInfo() { return waInfo; }
protected:
void updateLoopStyle();
void createButtons();
void createHighLevelElements();
void keyPressEvent(TQKeyEvent *);
void shade();
void unshade();
TQString getTitleString();
TQString getTimeString(int milliseconds, bool truncate = false);
void focusOutEvent ( TQFocusEvent * );
void focusInEvent ( TQFocusEvent * );
void dragEnterEvent(TQDragEnterEvent * event);
void dropEvent(TQDropEvent * event);
void wheelEvent(TQWheelEvent *e);
WaButton *prev;
WaButton *play;
WaButton *pause;
WaButton *stop;
WaButton *next;
WaButton *eject;
WaButton *shuffle;
WaButton *repeat;
WaButton *playlist;
WaButton *eq;
WaButton *menu;
WaButton *minimize;
WaButton *titleshade;
WaButton *close;
WaJumpSlider *waJumpSlider;
WaVolumeSlider *waVolumeSlider;
WaBalanceSlider *waBalanceSlider;
WaDigit *waDigit;
WaLabel *waBPS;
WaLabel *waFreq;
WaInfo *waInfo;
WatqStatus *watqStatus;
WaIndicator *waStereo;
WaIndicator *waMono;
WaMain *main;
WaTitleBar *waTitleBar;
WaClutterbar *waClutterbar;
GuiSpectrumAnalyser *guiSpectrumAnalyser;
bool title_shaded;
bool mJumpPressed;
bool mBalancePressed;
bool mVolumePressed;
};
#endif