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tdemultimedia/arts/modules/effects/freeverb/revmodel.cpp

258 lines
5.2 KiB

// Reverb model implementation
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// This code is public domain
#include "revmodel.hpp"
revmodel::revmodel()
{
// Tie the components to their buffers
combL[0].setbuffer(bufcombL1,combtuningL1);
combR[0].setbuffer(bufcombR1,combtuningR1);
combL[1].setbuffer(bufcombL2,combtuningL2);
combR[1].setbuffer(bufcombR2,combtuningR2);
combL[2].setbuffer(bufcombL3,combtuningL3);
combR[2].setbuffer(bufcombR3,combtuningR3);
combL[3].setbuffer(bufcombL4,combtuningL4);
combR[3].setbuffer(bufcombR4,combtuningR4);
combL[4].setbuffer(bufcombL5,combtuningL5);
combR[4].setbuffer(bufcombR5,combtuningR5);
combL[5].setbuffer(bufcombL6,combtuningL6);
combR[5].setbuffer(bufcombR6,combtuningR6);
combL[6].setbuffer(bufcombL7,combtuningL7);
combR[6].setbuffer(bufcombR7,combtuningR7);
combL[7].setbuffer(bufcombL8,combtuningL8);
combR[7].setbuffer(bufcombR8,combtuningR8);
allpassL[0].setbuffer(bufallpassL1,allpasstuningL1);
allpassR[0].setbuffer(bufallpassR1,allpasstuningR1);
allpassL[1].setbuffer(bufallpassL2,allpasstuningL2);
allpassR[1].setbuffer(bufallpassR2,allpasstuningR2);
allpassL[2].setbuffer(bufallpassL3,allpasstuningL3);
allpassR[2].setbuffer(bufallpassR3,allpasstuningR3);
allpassL[3].setbuffer(bufallpassL4,allpasstuningL4);
allpassR[3].setbuffer(bufallpassR4,allpasstuningR4);
// Set default values
allpassL[0].setfeedback(0.5f);
allpassR[0].setfeedback(0.5f);
allpassL[1].setfeedback(0.5f);
allpassR[1].setfeedback(0.5f);
allpassL[2].setfeedback(0.5f);
allpassR[2].setfeedback(0.5f);
allpassL[3].setfeedback(0.5f);
allpassR[3].setfeedback(0.5f);
setwet(initialwet);
setroomsize(initialroom);
setdry(initialdry);
setdamp(initialdamp);
setwidth(initialwidth);
setmode(initialmode);
// Buffer will be full of rubbish - so we MUST mute them
mute();
}
void revmodel::mute()
{
int i;
if (getmode() >= freezemode)
return;
for (i=0;i<numcombs;i++)
{
combL[i].mute();
combR[i].mute();
}
for (i=0;i<numallpasses;i++)
{
allpassL[i].mute();
allpassR[i].mute();
}
}
void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
{
float outL,outR,input;
while(numsamples-- > 0)
{
int i;
outL = outR = 0;
input = (*inputL + *inputR) * gain;
// Accumulate comb filters in parallel
for(i=0; i<numcombs; i++)
{
outL += combL[i].process(input);
outR += combR[i].process(input);
}
// Feed through allpasses in series
for(i=0; i<numallpasses; i++)
{
outL = allpassL[i].process(outL);
outR = allpassR[i].process(outR);
}
// Calculate output REPLACING anything already there
*outputL = outL*wet1 + outR*wet2 + *inputL*dry;
*outputR = outR*wet1 + outL*wet2 + *inputR*dry;
// Increment sample pointers, allowing for interleave (if any)
inputL += skip;
inputR += skip;
outputL += skip;
outputR += skip;
}
}
void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
{
float outL,outR,input;
while(numsamples-- > 0)
{
int i;
outL = outR = 0;
input = (*inputL + *inputR) * gain;
// Accumulate comb filters in parallel
for(i=0; i<numcombs; i++)
{
outL += combL[i].process(input);
outR += combR[i].process(input);
}
// Feed through allpasses in series
for(i=0; i<numallpasses; i++)
{
outL = allpassL[i].process(outL);
outR = allpassR[i].process(outR);
}
// Calculate output MIXING with anything already there
*outputL += outL*wet1 + outR*wet2 + *inputL*dry;
*outputR += outR*wet1 + outL*wet2 + *inputR*dry;
// Increment sample pointers, allowing for interleave (if any)
inputL += skip;
inputR += skip;
outputL += skip;
outputR += skip;
}
}
void revmodel::update()
{
// Recalculate internal values after parameter change
int i;
wet1 = wet*(width/2 + 0.5f);
wet2 = wet*((1-width)/2);
if (mode >= freezemode)
{
roomsize1 = 1;
damp1 = 0;
gain = muted;
}
else
{
roomsize1 = roomsize;
damp1 = damp;
gain = fixedgain;
}
for(i=0; i<numcombs; i++)
{
combL[i].setfeedback(roomsize1);
combR[i].setfeedback(roomsize1);
}
for(i=0; i<numcombs; i++)
{
combL[i].setdamp(damp1);
combR[i].setdamp(damp1);
}
}
// The following get/set functions are not inlined, because
// speed is never an issue when calling them, and also
// because as you develop the reverb model, you may
// wish to take dynamic action when they are called.
void revmodel::setroomsize(float value)
{
roomsize = (value*scaleroom) + offsetroom;
update();
}
float revmodel::getroomsize()
{
return (roomsize-offsetroom)/scaleroom;
}
void revmodel::setdamp(float value)
{
damp = value*scaledamp;
update();
}
float revmodel::getdamp()
{
return damp/scaledamp;
}
void revmodel::setwet(float value)
{
wet = value*scalewet;
update();
}
float revmodel::getwet()
{
return wet/scalewet;
}
void revmodel::setdry(float value)
{
dry = value*scaledry;
}
float revmodel::getdry()
{
return dry/scaledry;
}
void revmodel::setwidth(float value)
{
width = value;
update();
}
float revmodel::getwidth()
{
return width;
}
void revmodel::setmode(float value)
{
mode = value;
update();
}
float revmodel::getmode()
{
if (mode >= freezemode)
return 1;
else
return 0;
}
//ends