You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdemultimedia/arts/runtime/artsbuilder.idl

229 lines
6.5 KiB

/*
* DISCLAIMER: The interfaces in artsbuilder.idl (and the derived .cc/.h files)
* DO NOT GUARANTEE BINARY COMPATIBILITY YET.
*
* They are intended for developers. You shouldn't expect that applications in
* binary form will be fully compatibile with further releases of these
* interfaces.
*/
#include <core.idl>
#include <artsflow.idl>
module Arts {
/*
* incoming or outgoing port?
*/
enum PortDirection {input, output};
/**
* ConnType (maybe obsolete)
*
* ConnType: (connection type) this is wether this value is used
*
* - once (such as a filename of a waveplugin) -> property
* this implies that the allowed connection is only value
*
* - event based (such as midi events) -> event
* when events arrive, they are processed, when no events arrive,
* don't care
*
* - stream based (such as audio streams) -> stream
* every calculation of the module consumes/creates a sample
* that means: no data = no calculation possible
*
* WARNING: This is part of the artsbuilder dynamic programming interface
* as the MCOP port isn't there yet, this stuff may change
*/
enum PortConnType { conn_stream, conn_event, conn_property};
/**
* PortType (maybe obsolete)
*
* isMultiPort specifies if the port can take multiple incoming
* connections or not. This is only relevant/allowed for input ports,
* the output of all output ports may be connected to any amount of
* receivers.
*
* Ports which can take multiple connections are handled differently
* internally. (Also, artsbuilder needs to know whether to allow multi-
* connections or not).
*
* WARNING: This is part of the artsbuilder dynamic programming interface
* as the MCOP port isn't there yet, this stuff may change
*/
struct PortType {
PortDirection direction;
string dataType;
PortConnType connType;
boolean isMultiPort;
};
struct ModuleInfo {
string name;
//--- internal information:
// ports, first the input ports, then the output ports
sequence<PortType> ports;
sequence<string> portnames;
boolean isInterface;
boolean isStructure;
};
interface PortDesc;
interface ModuleDesc;
interface StructureDesc;
interface StructurePortDesc;
interface PortDesc {
// internal:
void constructor(ModuleDesc parent, string name, PortType type);
// ID is guaranteed to be unique in the structure the port belongs to
readonly attribute long ID;
readonly attribute ModuleDesc parent;
// Name is guaranteed to be unique for each module (no two in/out-
// ports with the same name allowed)
readonly attribute string name;
readonly attribute PortType type;
/*
* - for input channels, one of those must be true (only event
* channels may remain unconnected),
* - for output channels, only isConnected may be set
*
* only one of them may be set, not both
*/
readonly attribute boolean isConnected;
attribute boolean hasValue; // set to false is only allowed writing
// connections, used when isConnected is true
readonly attribute sequence<PortDesc> connections;
// to be used as const value when hasValue is true
attribute float floatValue;
attribute string stringValue;
// the value as "any"
attribute Any value;
boolean connectTo(PortDesc port);
void disconnectFrom(PortDesc port);
void disconnectAll();
sequence<string> saveToList();
void loadFromList(sequence<string> list);
// never call this by hand, it will only be used by the module:
void internalConnectInput(PortDesc port);
void internalReConnect(sequence<PortDesc> allports);
readonly attribute long internalOldID;
};
interface ModuleDesc {
// internal
void constructor(StructureDesc parent, ModuleInfo info);
// ID is guaranteed to be unique in the structure the module belongs to
readonly attribute long ID;
readonly attribute StructureDesc parent;
readonly attribute string name;
readonly attribute sequence<PortDesc> ports;
readonly attribute long x, y, width, height;
readonly attribute boolean isInterface, isStructure;
boolean moveTo(long x, long y); // returns true when successful
PortDesc findPort(string name);
sequence<string> saveToList();
void loadFromList(sequence<string> list);
};
interface StructureDesc {
// internal:
long obtainID(); // only to be used as module or port
// public:
readonly attribute boolean valid;
attribute string name;
readonly attribute sequence<ModuleDesc> modules;
readonly attribute sequence<StructurePortDesc> ports;
readonly attribute sequence<string> inheritedInterfaces;
sequence<string> saveToList();
void loadFromList(sequence<string> list);
/**
* deletes all components in the structure
*/
void clear();
ModuleDesc createModuleDesc(ModuleInfo info);
void freeModuleDesc(ModuleDesc moduledesc);
/**
* publishing (HMM)
*/
readonly attribute ModuleInfo externalInterface;
// External Interface Ports:
StructurePortDesc createStructurePortDesc(PortType type,
string name);
void freeStructurePortDesc(StructurePortDesc portdesc);
void moveStructurePortDesc(StructurePortDesc portdesc,
long newposition);
// you will need to add the structure ports yourself
void addInheritedInterface(string iface);
// this will remove the associated structure ports
void removeInheritedInterface(string iface);
};
interface StructurePortDesc : PortDesc {
// internal
void constructor(StructureDesc parent, string name, PortType type);
// Position: how the port is positioned when the structure is used
// as module - 0 is leftmost, higher numbers are more right
readonly attribute long x, y, position;
readonly attribute StructureDesc parentStructure;
// if the port is associated with an inherited interface of the
// parent structure, then it should be setup here
attribute string inheritedInterface;
boolean moveTo(long x, long y); // returns true when successful
void lowerPosition(); // will move the port more left
void raisePosition(); // will move the port more right
void rename(string newname);
// only used by the structure to reorder the ports
void internalSetPosition(long position);
};
interface ObjectFactory {
object createObject(string name);
};
interface LocalFactory : ObjectFactory {
};
interface StructureBuilder {
void addFactory(ObjectFactory factory);
object createObject(StructureDesc structure);
ModuleDef createTypeInfo(StructureDesc structure);
};
interface ArtsBuilderLoader : Loader {
};
interface Structure : SynthModule {
void run();
void halt();
};
};