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229 lines
6.5 KiB
229 lines
6.5 KiB
/*
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* DISCLAIMER: The interfaces in artsbuilder.idl (and the derived .cc/.h files)
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* DO NOT GUARANTEE BINARY COMPATIBILITY YET.
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*
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* They are intended for developers. You shouldn't expect that applications in
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* binary form will be fully compatibile with further releases of these
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* interfaces.
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*/
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#include <core.idl>
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#include <artsflow.idl>
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module Arts {
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/*
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* incoming or outgoing port?
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*/
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enum PortDirection {input, output};
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/**
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* ConnType (maybe obsolete)
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*
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* ConnType: (connection type) this is wether this value is used
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*
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* - once (such as a filename of a waveplugin) -> property
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* this implies that the allowed connection is only value
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*
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* - event based (such as midi events) -> event
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* when events arrive, they are processed, when no events arrive,
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* don't care
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*
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* - stream based (such as audio streams) -> stream
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* every calculation of the module consumes/creates a sample
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* that means: no data = no calculation possible
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*
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* WARNING: This is part of the artsbuilder dynamic programming interface
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* as the MCOP port isn't there yet, this stuff may change
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*/
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enum PortConnType { conn_stream, conn_event, conn_property};
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/**
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* PortType (maybe obsolete)
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*
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* isMultiPort specifies if the port can take multiple incoming
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* connections or not. This is only relevant/allowed for input ports,
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* the output of all output ports may be connected to any amount of
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* receivers.
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*
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* Ports which can take multiple connections are handled differently
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* internally. (Also, artsbuilder needs to know whether to allow multi-
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* connections or not).
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*
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* WARNING: This is part of the artsbuilder dynamic programming interface
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* as the MCOP port isn't there yet, this stuff may change
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*/
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struct PortType {
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PortDirection direction;
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string dataType;
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PortConnType connType;
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boolean isMultiPort;
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};
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struct ModuleInfo {
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string name;
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//--- internal information:
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// ports, first the input ports, then the output ports
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sequence<PortType> ports;
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sequence<string> portnames;
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boolean isInterface;
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boolean isStructure;
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};
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interface PortDesc;
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interface ModuleDesc;
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interface StructureDesc;
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interface StructurePortDesc;
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interface PortDesc {
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// internal:
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void constructor(ModuleDesc parent, string name, PortType type);
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// ID is guaranteed to be unique in the structure the port belongs to
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readonly attribute long ID;
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readonly attribute ModuleDesc parent;
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// Name is guaranteed to be unique for each module (no two in/out-
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// ports with the same name allowed)
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readonly attribute string name;
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readonly attribute PortType type;
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/*
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* - for input channels, one of those must be true (only event
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* channels may remain unconnected),
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* - for output channels, only isConnected may be set
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*
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* only one of them may be set, not both
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*/
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readonly attribute boolean isConnected;
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attribute boolean hasValue; // set to false is only allowed writing
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// connections, used when isConnected is true
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readonly attribute sequence<PortDesc> connections;
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// to be used as const value when hasValue is true
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attribute float floatValue;
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attribute string stringValue;
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// the value as "any"
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attribute Any value;
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boolean connectTo(PortDesc port);
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void disconnectFrom(PortDesc port);
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void disconnectAll();
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sequence<string> saveToList();
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void loadFromList(sequence<string> list);
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// never call this by hand, it will only be used by the module:
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void internalConnectInput(PortDesc port);
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void internalReConnect(sequence<PortDesc> allports);
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readonly attribute long internalOldID;
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};
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interface ModuleDesc {
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// internal
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void constructor(StructureDesc parent, ModuleInfo info);
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// ID is guaranteed to be unique in the structure the module belongs to
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readonly attribute long ID;
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readonly attribute StructureDesc parent;
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readonly attribute string name;
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readonly attribute sequence<PortDesc> ports;
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readonly attribute long x, y, width, height;
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readonly attribute boolean isInterface, isStructure;
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boolean moveTo(long x, long y); // returns true when successful
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PortDesc findPort(string name);
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sequence<string> saveToList();
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void loadFromList(sequence<string> list);
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};
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interface StructureDesc {
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// internal:
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long obtainID(); // only to be used as module or port
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// public:
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readonly attribute boolean valid;
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attribute string name;
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readonly attribute sequence<ModuleDesc> modules;
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readonly attribute sequence<StructurePortDesc> ports;
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readonly attribute sequence<string> inheritedInterfaces;
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sequence<string> saveToList();
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void loadFromList(sequence<string> list);
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/**
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* deletes all components in the structure
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*/
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void clear();
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ModuleDesc createModuleDesc(ModuleInfo info);
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void freeModuleDesc(ModuleDesc moduledesc);
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/**
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* publishing (HMM)
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*/
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readonly attribute ModuleInfo externalInterface;
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// External Interface Ports:
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StructurePortDesc createStructurePortDesc(PortType type,
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string name);
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void freeStructurePortDesc(StructurePortDesc portdesc);
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void moveStructurePortDesc(StructurePortDesc portdesc,
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long newposition);
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// you will need to add the structure ports yourself
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void addInheritedInterface(string iface);
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// this will remove the associated structure ports
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void removeInheritedInterface(string iface);
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};
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interface StructurePortDesc : PortDesc {
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// internal
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void constructor(StructureDesc parent, string name, PortType type);
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// Position: how the port is positioned when the structure is used
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// as module - 0 is leftmost, higher numbers are more right
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readonly attribute long x, y, position;
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readonly attribute StructureDesc parentStructure;
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// if the port is associated with an inherited interface of the
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// parent structure, then it should be setup here
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attribute string inheritedInterface;
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boolean moveTo(long x, long y); // returns true when successful
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void lowerPosition(); // will move the port more left
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void raisePosition(); // will move the port more right
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void rename(string newname);
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// only used by the structure to reorder the ports
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void internalSetPosition(long position);
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};
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interface ObjectFactory {
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object createObject(string name);
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};
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interface LocalFactory : ObjectFactory {
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};
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interface StructureBuilder {
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void addFactory(ObjectFactory factory);
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object createObject(StructureDesc structure);
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ModuleDef createTypeInfo(StructureDesc structure);
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};
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interface ArtsBuilderLoader : Loader {
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};
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interface Structure : SynthModule {
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void run();
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void halt();
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};
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};
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